Article: 30501 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!news.pacbell.net!ppp-206-170-4-200.wnck11.pacbell.net!use From: ericak@pacbell.net (Eric Kornblum) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Faster on the Mac? Date: Tue, 12 Nov 1996 02:56:17 -0800 Organization: A customer of Pacific Bell Internet Services Lines: 15 Message-ID: References: NNTP-Posting-Host: ppp-206-170-4-200.wnck11.pacbell.net First off, the OS won't be holding back the rendering. True, the OS isn't fully native, but most of it (and the chuunks that are especially important & are used the most) have already been ported. And the rendering doesn't depend heavily on OS functions. Second, the PowerPC is a better chip at most things. Third, regardless of the Mac OS and PowerPC and any speculation, we're just going to have to wait until LightWave is released for the Mac and see. It's supposed to be out sometime this month, and I plan on buying it for my PowerMac 8500 :) Oh...and for a Fourth thing, if you want to talk 500mhz chips...check out http://www.exp.com/ Article: 30502 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 - Educational Discount - Limitations? Date: 12 Nov 1996 15:50:29 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 16 Sender: news@aol.com Message-ID: <19961112155300.KAA27043@ladder01.news.aol.com> References: NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader In article , wturber@primenet.com (Walter (Jay) Turberville ) writes: >You should >NOT lose the money that you put into the initial student version but likewise >you should not be able to use that version commercially either. Not that I'm disagreeing or anything, but how the hell is anyone going to know if his work is being done on a student version or a full version? David Carlson CONTINUUM 3D graphics and animation Article: 30503 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!arclight.uoregon.edu!news.bc.net!info.ucla.edu!nnrp.info.ucla.edu!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: Better stars? Correction Date: Mon, 11 Nov 1996 10:19:01 +0000 Organization: University Of California, Santa Cruz Lines: 10 Message-ID: <3286FD95.62E1@cats.ucsc.edu> References: <328685EE.2FD9@cats.ucsc.edu> Reply-To: adamchry@cats.ucsc.edu NNTP-Posting-Host: ts21-12.wla.ts.ucla.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Adam Chrystie wrote: > Well, try adding some fractal noise on the diffusion channel to alter > the colors betwen the stars.. Doh..slap slap..made a lil boo boo..it is more impotant to have the fracctal pattern running through the luminosity chanel...as stars should not be affected by the scene lights. Article: 30504 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!news.good.net!news.good.net!sn.no!usenet From: Morten Steen Newsgroups: comp.graphics.apps.lightwave Subject: Trans. Objects casting shadows Date: 12 Nov 96 16:16:22 +0100 Organization: SN Internett Lines: 12 Message-ID: <266.6890T976T1129@sn.no> NNTP-Posting-Host: kristiansund2-8.ppp.sn.no X-Newsreader: THOR 2.4 (Amiga;TCP/IP) How can I get a transparent object to cast a shadow using a point light instead of a shadow mapped spot light? Thanks in advance. -- Morten Merrill Steen Freelance 3D Animator IRC: *Stubing* *Amiga 4000/040 - 18MB - 1.62GB - Picasso II - AmigaOS & MacOS 7.5.3* -- Article: 30505 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.io.com!interval.net!arlut.utexas.edu!geraldo.cc.utexas.edu!cs.utexas.edu!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!palmyra.demon.co.uk!Catherine From: Catherine Leah Palmer Newsgroups: comp.graphics.apps.lightwave Subject: Re: Object Conversion Date: Fri, 8 Nov 1996 17:54:13 +0000 Organization: jerash Lines: 36 Distribution: world Message-ID: References: NNTP-Posting-Host: palmyra.demon.co.uk X-NNTP-Posting-Host: palmyra.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike (evaluation) Version 3.00 Andrew, I hope this info is useful. If I've gone into too much detail then I apologise, but I thought too much is better than too little. There's a program called Polyform: try www.antigravity.com in the US, possibly AMG-Premier 0171-468-3444 in London. This program converts between just about every modeller there is or has been, but as it's also a modeller it's expensive ($275) for just conversions. I don't know about second-party plug-ins for 3DS, but DXF filters are provided on the program CD (assuming you have it!). First, make sure you have the Translate 3D plug-in loaded into modeller; this can be confirmed by going to objects/custom and seeing if there's an entry for 'translator 3D options'. If there is, you're OK, otherwise load the plug-in in the normal manner, and when loading a DXF don't forget to change the default 'Objects' to 'All Files'. For both 2D and 3D files, single lines (point to point) will load in as a line polygon with a vertex at either end, whilst multi-lines (more than two vertices) will load as a polygon with the first and last vertices joined. Surface names are derived from that of the layer name (or numerical if not named), though all have the default grey colour, and are double-sided. In article , Andrew Fisher writes >I`ve been lookin around on the web & FTP sites for good examples of >quality objects and scene files to show off the power of lightwave. It >seems all the good stuff is either in 3DS or DXF format. Does anybody >know how to load these files into lightwave or perhaps knows of a good >shareware util which can help. > >Thanks. -- Catherine Leah Palmer Turnpike evaluation. For Turnpike information, mailto:info@turnpike.com Article: 30506 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!news.good.net!news.good.net!news.highfiber.com!ne From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: Better stars? Date: Mon, 11 Nov 1996 01:48:30 +0000 Organization: University Of California, Santa Cruz Lines: 21 Message-ID: <328685EE.2FD9@cats.ucsc.edu> References: Reply-To: adamchry@cats.ucsc.edu NNTP-Posting-Host: ts19-11.wla.ts.ucla.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Joe Stratmann wrote: > > I've been playing around with some space shots and the star background > looks "dead". I've used random stars as well as actual stars. But the > stars are all the same size and just seem to have no life to them. > > Can anyone offer some tips on how to make this look better? > > Thanks > > Joe Well, try adding some fractal noise on the diffusion channel to alter the colors betwen the stars..also assign a few surface names to them so you can alter the hue colors a bit...put some velocity on the textures if you require twinkles..hmmm or use glow if you are brave..you might have to comp the stars if you use glow though...glow sometimes causes weird results when it interacts with other surfaces... Adam Chrystie Article: 30507 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!tezcat!feed1.news.erols.com!news.ecn.uoknor.edu!news.ou.edu!news.nodak.edu!plains!evers From: evers@plains.nodak.edu (Dwight M Evers) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 - Educational Discount - Limitations? Date: 12 Nov 1996 06:22:15 GMT Organization: North Dakota Higher Education Computing Network (NDHECN) Lines: 36 Distribution: inet Message-ID: <56952n$8di@daily-planet.nodak.edu> References: <55olnj$tvi@news-host.cin.net> <55paka$jfi@darkstar.ucsc.edu> <3280F573.779F@osu.edu> <3284e6a4.15279520@news1.mnsinc.com> NNTP-Posting-Host: plains.nodak.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] me (me@myhouse.com) wrote: : Jeff Jasper wrote: <<>> : That's kinda rediculous when you think about it. You go to a college, : buy lightwave (as you are studying for an art degree, probably in : Animation), and when you get the degree, which you also paid for, you : can't use the same software that got you through school, commercially? : I doubt seriously I'd pay for another copy of Lightwave just because I : finally graduated from college and need to support myself. Then have : to sell my other copy of Lightwave to a person (who MUST be a student : with a valid ID). Don't think so. I am returning to college in Jan, : and am gonna buy Lightwave for school, and use it on side projects : which I might make money from. Call it an INTERNSHIP if you want. : Guess I'll meet with Newtek lawyers when the time comes. I have always been curious about this topic. MAX has a little message I heard that said something like,"FOR ED USE ONLY" not "NO MOMMERCIAL USE" So if I OWN the software, and I gradute (Dec...YEAH!!), do I then have to pay extra to keep my software? Do I have to upgrade if I do not use my wares for profit? What gives? I am sending out resumes using MS Word for Students, does that make is illegal? If there is a way to upgrade to the Pro version at a reasonable price, say $100, I might consider it, but not $1000+ like what Autodesk is asking. IMHO. ============================================================================ | "...peace is a thing which a person Dwight M. Evers | must be willing to fight for..." evers@plains.NoDak.edu | NDSU | -Abe Lincoln ============================================================================ Article: 30508 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlin From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.apps.lightwave Subject: Posters made from your computer files. Date: Tue, 12 Nov 1996 11:34:06 -0500 Organization: Graphics Touch Inc. Lines: 8 Message-ID: NNTP-Posting-Host: sarfl2-53.gate.net Pictures also put on mouse pads and T-shirts. -- This is the place to go for posters made from your photos or computer files. 24x36 $18 + $5 shipping Pictures also put on T-shirts and mouse pads. CD recording $38 for file backup. IRIS 3047,NovaJet III,Electrostatic http://www2.sungate.com/3dworld/index.html Article: 30509 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!tezcat!feed1.news.erols.com!news.enteract.com!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Tue, 12 Nov 1996 02:07:59 -0500 Organization: Netcom Lines: 34 Message-ID: <3288224F.1209@ix.netcom.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: col-oh9-27.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Tue Nov 12 1:05:53 AM CST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Walter (Jay) Turberville wrote: > > In article <5685bc$slv@herald.concentric.net> Golchert@cris.com (Chris Golchert) writes: > >From: Golchert@cris.com (Chris Golchert) > >Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! > >Date: 11 Nov 1996 21:20:44 GMT > > >I'm not a computer history major, but..what was BG/MS's last original > >idea? > > >Explorer? Netscape?............................. Mosaic > >Windows? Mac and Amiga ten years earlier ...... Xerox/PARC > >Basic? Didn't he steal that too? ............ There are zillions > >DOS? From CP/M ............................ UNIX > >MSNBC his attempt at CNN ................... I don' watch much > > History is full of great ideas that the were capitalized on by someone other > than the person who first came up with it. I don't think GE invented the > lightbulb. Nor did Panasonic invent the radio and I don't thing that > Chevrolet invented the automobile. > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber Since this thread began, Gates' net worth has increased by $2 Billion, to a whopping $20 Billion. My guess is that he's laughing all the way to the bank, thinking about all those people who think bad things about him....On second thought, I bet he doesn't give a shit. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 30510 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-15.sprintlink.net!news.gat From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.apps.lightwave Subject: Posters made from your computer graphics files Date: Tue, 12 Nov 1996 11:48:17 -0500 Organization: Graphics Touch Inc. Lines: 8 Message-ID: NNTP-Posting-Host: sarfl2-53.gate.net All kinds of large format printing done here. -- This is the place to go for posters made from your photos or computer files. 24x36 $18 + $5 shipping Pictures also put on T-shirts and mouse pads. CD recording $38 for file backup. IRIS 3047,NovaJet III,Electrostatic http://www2.sungate.com/3dworld/index.html Article: 30511 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Query on texturing using multiple identical sub-texture setting Date: Tue, 12 Nov 1996 17:19:54 +1000 Organization: DVP Australia. Lines: 33 Message-ID: <3288251A.7E4@dvp.com.au> References: <32866963.954397@news.powerup.com.au> <32865863.62B6@iag.net> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! That not exactly what he's asking, he wants to be able to copy the say, specular settings to the diffuse settings for example. Not the whole texture, and I dont think there is a short way. Too bad I guess! Maybe in LW6.0 Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec david goerndt wrote: > > Robin Luiten wrote: > > > > I find for many of the thing things I build that I have diffuse > > and specularity and possibly bump textures with identical parameters. > > > > Is there some easy way to ensure these are correctly lined up. > > > > Its not so bad with images as there are less parameters but while > > tweaking some of the noise or wood procedural textures I miss a > > setting once in a while and have to revisit things to check it all > > when it shows up in a render > > > > Robin Luiten > > Just copy/paste the data from one texture setting to another. > > -- > "Diplomacy is the art of saying nice doggy, until you can find a rock" > Joe Bob Briggs Article: 30512 Message-ID: <32890D71.6C12@livjm.ac.uk> Date: Tue, 12 Nov 1996 15:51:13 -0800 From: Paddy Organization: livjm.ac.uk X-Mailer: Mozilla 3.01 (Win16; I) MIME-Version: 1.0 Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to Blend Textures References: <32887BFB.60EB@kiki.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: jm1367.livjm.ac.uk Lines: 25 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!netcom.net.uk!nntpfeed.doc.ic.ac.uk!sunsite.doc.ic.ac.uk!pfs1.livjm.ac.uk! jason@kiki.com wrote: > > I recently posted a request on how to blend one texture into > another. specifically I want to make half a saxphone look like > stone, the other like a normal saxaphone. > > I received no replys, but I believe I may have figured out a > solution. However, it relys on placing one copy of the object > exactly inside a slightly larger version. I can't user the same > side because LW gets confused with the polygons occupying the > same space. > > Therefore, my question is whether anybody out there knows of a > plugin that will enable me to enlarge the saxaphone. A normal > scale will not suffice, as this moves all the points away from > the centre of the object. What I require is something that will > move each point along it's normal, regardless of direction in > relation to the object centre. > > Thanks > > Jason Could you do a Smooth Shift of all the polys? That way the polys are expanding in the direction of the normals. Paddy Article: 30513 Message-ID: <3283DB0F.45D3@livjm.ac.uk> Date: Fri, 08 Nov 1996 17:14:55 -0800 From: Edwin X-Mailer: Mozilla 3.01 (Win16; I) MIME-Version: 1.0 Newsgroups: comp.graphics.apps.lightwave Subject: Re: Thornton videos References: <55tadq$19jc@news3.realtime.net> <32829997.2262111@news.global2000.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: jm1367.livjm.ac.uk Lines: 21 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!netcom.net.uk!nntpfeed.doc.ic.ac.uk!sunsite.doc.ic.ac.uk!pfs1.livjm.ac.uk! Atlantis wrote: > > On 7 Nov 1996 18:39:54 GMT, redmonky@itouch.net (Chimera) wrote: > > >What's the word on the Thornton videos? Are they helpful for advanced > >techniques and chock full o' useable info? > > > >Also, anybody using Fractal Detailer, any good? > > I have the Model Design and Suface Tech tapes and they've > given me some good tips. I've just got both as well and although there was an awful lot of stuff I already knew I picked up a few very good tips. Ron Thornton comes across as quite an amiable bloke and it was actually nice to watch one of the masters at work and realise that I'd been doing most of it right all along! They're a pleasure to watch. I'd recommend them as well worth watching although if you want a tape of tips you may be better off getting the in-focus tapes by Mark Thompson from Fusion Films. Infact buy them all. You can never get too much help. Paddy Article: 30514 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!newstf01.news.aol.com!newsjunkie.ans.net!newsfeeds.ans.net!tbsnews.turner.com!usenet From: Jarrod Roberson Newsgroups: comp.graphics.apps.lightwave Subject: Re: Johnny Quest ? Date: Tue, 12 Nov 1996 12:12:25 -0500 Organization: Cassandra Pictures, Inc. Lines: 11 Message-ID: <3288AFF9.816@province.com> References: <567nkh$e35@earth.usa.net> Reply-To: jarrodr@province.com NNTP-Posting-Host: pc88213.turner.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) James L. Arthurs/Image Shoppe wrote: > R >Is it LightWave. > > I'd bet dollars to donuts it's mostly a MAC hideout with Electric > Image and AE running the show, judging from the folks named in the end > credits... how many dollars do I get . . . nope you are all wrong. There are a bunch of SGI machine here at Turner. Article: 30515 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!btnet!btnet-feed2!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: win95 and opengl Message-ID: Organization: Compulink Information eXchange References: <5687rk$le8@camel0.mindspring.com> Date: Tue, 12 Nov 1996 18:12:42 GMT X-News-Software: Ameol32 Lines: 13 > Does anyone know where I can download the opengl driver for win95?? www.microsoft.com --- ---------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" ---------------------------------------------------------------- Check out my all NEW Home Page http://www.webscape.co.uk/phil/ ---------------------------------------------------------------- Article: 30516 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd09f$929d9940$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 Date: Tue, 12 Nov 1996 13:44:24 GMT Lines: 32 Yes he "stole" basic. DOS is a 16 bit CPM. The original Windows appeared around the same time as the MAC. It sucked. (I know I used it for twenty whole seconds.) Explorer is a bloody nice piece of software though. The one thing Billy Boy does better than anybody is marketing and signing agreements. His agreement with IBM on DOS left him the ability to license the software to other manufacturers. BASIC was a language before Gates brought it to the masses but it existed on mainframes that few people had access to. Explorer is free so a very easy piece of software to get and use. So after gates' agreements and marketing, these pieces of software make them synonymous (sp?) with Microsoft. Mention BASIC, people think of Microsoft. Billy may not be an innovator but he is a marketing genius. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph Chris Golchert wrote in article <5685bc$slv@herald.concentric.net>... > > I'm not a computer history major, but..what was BG/MS's last original > idea? > > Explorer? Netscape? > Windows? Mac and Amiga ten years earlier > Basic? Didn't he steal that too? (I might be thinking of MS DOS) > MSNBC his attempt at CNN > > > > Article: 30517 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 - Educational Discount - Limitations? Date: Tue, 12 Nov 1996 13:23:28 -0500 Organization: The Ohio State University Lines: 17 Message-ID: <3288C0A0.245E@osu.edu> References: <19961112155300.KAA27043@ladder01.news.aol.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: cunz55.cohums.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) > Not that I'm disagreeing or anything, but how the hell is anyone going > to know if his work is being done on a student version or a full version? They aren't unless someone actually calls NewTek to find out. But really though it isn't a big deal just to upgrade to the commercial license if one plans to use their software for commercial purposes. If one isn't using it for commercial purposes then there probably isn't any harm in continuing to use an educational version. Any time your work is in the public eye it is probably a good idea to be using legally licensed copies of the software. I'm not sure about NewTek but with Autodesk software you can usually save anywhere from 15-20% of what it would have cost you to purchase a commercial license. A simple thing to clear this thread up would be for someone from NewTek to actually tell us what their licensing policies are. Jeff Article: 30518 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!news.idt.net!www.nntp.primenet.com!nntp.primenet.com!nntp.uio.no!sn.no!usenet From: Morten Steen Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWave 5.0 for WinNT, I'm looking for dealer in Europe Date: 12 Nov 96 18:26:49 +0100 Organization: SN Internett Lines: 14 Message-ID: <339.6890T1106T2474@sn.no> References: <32888F4C.CF1@sea.ericsson.se> NNTP-Posting-Host: kristiansund-1.ppp.sn.no X-Newsreader: THOR 2.4 (Amiga;TCP/IP) >LWave 5.0 for WinNT, I'm looking for dealer in Europe, >can anybody help me? I see you live in Sweden...Try contacting FAMO in Oslo, Norway (http://www.famo.no) if you can't find any dealer in Sweden. -- Morten Merrill Steen Freelance 3D Animator IRC: *Stubing* *Amiga 4000/040 - 18MB - 1.62GB - Picasso II - AmigaOS & MacOS 7.5.3* -- Article: 30519 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!lasercomp.demon.co.uk From: Howard Webb Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave demo Date: Tue, 12 Nov 1996 18:45:10 +0000 Organization: Laser Computer Systems Ltd Lines: 6 Message-ID: <3288C5B6.7D21@lasercomp.demon.co.uk> References: <19961109233500.SAA24046@ladder01.news.aol.com> Reply-To: howard@lasercomp.demon.co.uk NNTP-Posting-Host: lasercomp.demon.co.uk X-NNTP-Posting-Host: lasercomp.demon.co.uk X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit bbuxton777@aol.com wrote: > > Does anyone know where or If I can get a workable demo of LW? Unfortunately there's no Lightwave demo - I think Newtek rely on the folks in this newsgroup to sell Lightwave for them ; ) Article: 30520 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!uunet!in2.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: 12 Nov 1996 08:05:12 GMT Organization: Boucher Productions Lines: 22 Message-ID: <01bbd071$ff2ad6a0$1569face@cockabooty> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> wrote in article <3286C9B8.63DE@a.crl.com>... > Seriously, PC card makers simply lie about their performance. > show med a single PCI 3D card that meets or exceeds it's claimed specifications.... when you show me an SGI that meets or exceeds its specifications...:} > Wheras the current PC/DEC hardware is at it's limits, and you'll have to upgrade > it to take advantage of the same (ok, similar :) software. The DEC Alpha line isn't even close to its design spec limits...it will more than double in speed again next year... Article: 30521 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.good.net!news.good.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in3.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone From: "CISci Net.Cafe Patron" Newsgroups: comp.graphics.rendering.raytracing,comp.graphics.algorithms,comp.graphics.misc,alt.3d,alt.3d.misc,alt.graphics,comp.graphics.rendering.misc,comp.os.ms-windows.programmer.graphics,comp.graphics.apps.lightwave Subject: Re: Revolutionary new 3D modeller Date: Tue, 12 Nov 1996 21:52:25 +1000 Organization: Community Information Service Cairns Inc. Lines: 32 Message-ID: <328864F9.4A54@altnews.com.au> References: <843909981.26807.0@silicond.demon.co.uk> <3258F96C.1D52@post3.tele.dk> <32820B44.41C6@unina.it> <3286FA63.2387@inter.net.il> <32871313.2268@dev.madge.com> Reply-To: NetCafe@altnews.com.au NNTP-Posting-Host: 203.23.131.25 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: news2.cais.com comp.graphics.rendering.raytracing:16902 comp.graphics.algorithms:39728 comp.graphics.misc:16741 alt.3d:29615 alt.3d.misc:3424 alt.graphics:3872 comp.graphics.rendering.misc:3866 comp.os.ms-windows.programmer.graphics:18146 comp.graph Ian Griffiths wrote: > > adi shamir wrote: > > > > > > Try looking here; http://www.silicond.demon.co.uk to find > > out all about Genesis. > > Last time I tried it it didn't work on Windows NT 4.0. It > wouldn't do rendered output, just the overlay. > > I sent email to the author about this, but got no reply. Anyone > know if it's been fixed yet? > > -- Sorry Ian, I've been indisposed the last few weeks. I'm aware of the problem on NT 4.0 but I think its a problem with the Diamond Stealth drivers as other people have reported similar problems with other software. If you dont have a diamond card then I apologise. If it is a Genesis problem then its a high priority problem as far as I'm concerned. I'll have a look at it as soon as I get back. spike stevedude@hotmail.com (Note: My real name is not Adi - hes the owner of the cafe. My name is not Stevedude either - thats all I could register with hotmail, my name is Steve, but my friends call me Spike) Article: 30522 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!newsfeeder.servtech.com!news1.io.org!not-for-mail From: dlang@zap.io.org (Derek Lang) Newsgroups: comp.graphics.apps.lightwave Subject: Need info on Toronto Amiga Show Date: 12 Nov 1996 03:36:15 -0500 Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada Lines: 11 Message-ID: <569ctv$2qj@zap.io.org> NNTP-Posting-Host: zap.io.org I was wondering if anyone out there knows when the World of Amiga is taking place at the international center (in Toronto, Ontario, CANADA). Any information would be helpful. Derek<<<<< -- Derek Lang | "I want him in the games until he dies playing." - MCP Toronto, Ontario |-------------------------------------------------------- Canada | WebPage-O-Fun --> http://www.io.org/~dlang Article: 30523 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!world1.bellatlantic.net!news5.agis.net!agis!newspeer1.agis.net!agis!atmnet.net!newshub.cts.com!news From: rosie cosgrove Newsgroups: comp.graphics.apps.lightwave Subject: How can I target an object instead of the camera?? Date: Mon, 11 Nov 1996 18:28:10 -0800 Organization: sony interactive Lines: 202 Message-ID: <3287E0BA.3B50@sonyinteractive.com> NNTP-Posting-Host: 204.212.148.139 Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------7AB34F0A14A" X-Mailer: Mozilla 3.0 (Win95; U) This is a multi-part message in MIME format. --------------7AB34F0A14A Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I need to create a scene where many groups of objects rotate their heading- each object around it's own axis - to always face the camera. I have included an attachment of a scene with ONE group of objects- I need to do the same thing with 50 groups. I tried using IK with null objects, but it was shifting my objects all over the place, and only worked on one object, not all 5. What can I do??? Rosie --------------7AB34F0A14A Content-Type: text/plain; charset=us-ascii; name="tree.lws" Content-Transfer-Encoding: 7bit Content-Disposition: inline; filename="tree.lws" LWSC 1 FirstFrame 0 LastFrame 120 FrameStep 1 FramesPerSecond 30.000000 LoadObject OBJECTS\aeverqest\paint.lwo ShowObject 7 7 ObjectMotion (unnamed) 9 2 0.1 2 0 0 0 0 1 1 1 0 0 0 0 0 0.1 2 0 360 0 0 1 1 1 120 0 0 0 0 EndBehavior 1 LockedChannels 48 ShadowOptions 7 LoadObject OBJECTS\aeverqest\paint2.LWO ShowObject 7 7 ObjectMotion (unnamed) 9 2 -0.8999999 2 0.6999999 0 0.4 0 1 1 1 0 0 0 0 0 -0.9 2 0.7 360 0.4 0 1 1 1 120 0 0 0 0 EndBehavior 1 LockedChannels 54 ShadowOptions 7 LoadObject OBJECTS\aeverqest\paint3.LWO ShowObject 7 7 ObjectMotion (unnamed) 9 2 1.1 2 -0.6 0 0 0 1 1 1 0 0 0 0 0 1.1 2 -0.6 360 0 0 1 1 1 120 0 0 0 0 EndBehavior 1 LockedChannels 54 ShadowOptions 7 LoadObject OBJECTS\aeverqest\paint4.LWO ShowObject 7 7 ObjectMotion (unnamed) 9 2 -0.9 2 -0.6 0 0 0 1 1 1 0 0 0 0 0 -0.9 2 -0.6 360 0 0 1 1 1 120 0 0 0 0 EndBehavior 1 LockedChannels 2 ShadowOptions 7 LoadObject OBJECTS\aeverqest\paint5.LWO ShowObject 7 7 ObjectMotion (unnamed) 9 2 0.9999999 2 0.6999999 0 0 0 1 1 1 0 0 0 0 0 1 2 0.7 360 0 0 1 1 1 120 0 0 0 0 EndBehavior 1 LockedChannels 2 ShadowOptions 7 AmbientColor 255 255 255 AmbIntensity 0.250000 EnableLensFlare 0 EnableShadowMaps 0 AddLight LightName Light ShowLight 0 7 LightMotion (unnamed) 9 1 45 16.45 45.7 240 30 0 1 1 1 0 0 0 0 0 EndBehavior 1 LockedChannels 48 LightColor 255 255 255 LgtIntensity 1.000000 LightType 0 ShadowType 1 AddLight LightName Light ShowLight 0 7 LightMotion (unnamed) 9 1 -48.39258 20.65 -37.03181 49.19997 21.1 0 1 1 1 0 0 0 0 0 EndBehavior 1 LockedChannels 48 LightColor 255 255 255 LgtIntensity 0.600000 LightType 0 ShadowType 0 ShowCamera 1 7 CameraMotion (unnamed) 9 9 0.1000025 2.3 -20.1 360 0 0 1 1 1 0 0 0 0 0 -15.08749 2.3 -14.14376 406.8937 0 0 1 1 1 15 0 0 0 0 -20.2 2.3 3.054738e-006 450 0 0 1 1 1 30 0 0 0 0 -14.00521 2.3 14.8599 494.9131 0 0 1 1 1 45 0 0 0 0 0.09999879 2.3 20 540.1 0 0 1 1 1 60 0 0 0 0 14.14002 2.3 14.76167 584.9468 0 0 1 1 1 75 0 0 0 0 20 2.3 -0.1000016 629.7999 0 0 1 1 1 90 0 0 0 0 14.72166 2.3 -14.3593 674.8794 0 0 1 1 1 105 0 0 0 0 -1.057982e-006 2.3 -20 720 0 0 1 1 1 120 0 0 0 0 EndBehavior 1 LockedChannels 50 ZoomFactor 6.000000 RenderMode 2 RayTraceEffects 0 Resolution 1 PixelAspectRatio 2 SegmentMemory 2200000 Antialiasing 0 AdaptiveSampling 0 FilmSize 2 FieldRendering 0 MotionBlur 0 DepthOfField 0 SolidBackdrop 0 BackdropColor 255 0 255 ZenithColor 0 40 80 SkyColor 120 180 240 GroundColor 50 40 30 NadirColor 100 80 60 FogType 0 DitherIntensity 1 AnimatedDither 0 DataOverlayLabel SaveAnimationName PREVIEWS\tree.avi AnimationType 2 EndPlugin OutputFilenameFormat 1 SaveRGBImagesPrefix D:\dEverquest\dtexlib\rendered\panel002 RGBImageFormat 2 SaveAlphaImagesPrefix D:\Everquest\objects\wheel.tga AlphaImageFormat 17 ViewMode 5 ViewAimpoint 0.000000 0.000000 0.000000 ViewDirection 0.000000 -0.052360 0.000000 ViewZoomFactor 123.018723 LayoutGrid 8 GridSize 20.000000 ShowMotionPath 1 ShowSafeAreas 0 ShowBGImage 0 ShowFogRadius 0 ShowRedraw 0 --------------7AB34F0A14A-- Article: 30524 Message-ID: <32825842.59D@livjm.ac.uk> Date: Thu, 07 Nov 1996 13:44:34 -0800 From: PAddy X-Mailer: Mozilla 2.02 (Win16; I) MIME-Version: 1.0 Newsgroups: comp.graphics.apps.lightwave To: reinhard@horstmann.bn.eunet.de Subject: Re: frosted Glass References: <55n7vu$5t@news.Dortmund.Germany.EU.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: jm1367.livjm.ac.uk Lines: 14 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!netcom.net.uk!nntpfeed.doc.ic.ac.uk!sunsite.doc.ic.ac.uk!pfs1.livjm.ac.uk! Reinhard Horstmann wrote: > > Hello, > > has someone the idea how I can make the surface of frosted glass. > > Thanks > > Reinhard Try a micro fractal bump bumpmap.A VERY MICRO fractal bump bummap. With a small value. And set shininess to NONE, or what ever its called. Isn't it funny how you can use something everyday and not be able to remember what its called. Funny that :-\ And a pretty low specularity. About 20 or so. Maybe lower. Roger ... er ... I mean Paddy. Article: 30525 Message-ID: <3283864C.5361@livjm.ac.uk> Date: Fri, 08 Nov 1996 11:13:16 -0800 From: PAddy X-Mailer: Mozilla 2.02 (Win16; I) MIME-Version: 1.0 Newsgroups: comp.graphics.apps.lightwave To: dlrushing@kali.nas.com Subject: Re: MetaNURBS References: <55oca7$c38@barad-dur.nas.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: jm1367.livjm.ac.uk Lines: 17 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!netcom.net.uk!nntpfeed.doc.ic.ac.uk!sunsite.doc.ic.ac.uk!pfs1.livjm.ac.uk! dlrushing@kali.nas.com wrote: > > HEY! anyone out there know how to use metanurbs in lightwave 5.0? > please email me if you do. I don't even know how to make a new > metanurb object! I'm sorry to sound funny but since Metanurbs was one of the big upgrade features of LW 5 I expect you'll probably find something in the manuals that you got when you bought Lightwave. Provided you can read and aren't dyslexic you'll find them just that little bit useful. (If you're a pirate then as well as being a thief by stealing from Newtek, you're also potentially stealing from myself and other legal Lightwave users and that really pisses me off. If you are a pirate then bugger off out of our news group. You aren't welcome here. Don't forget that we now have your email address.) Then again, if you're not a pirate just read the manual. If I was at home I'd have my manuals and be able to tell you what page to look on. But I'm not so I can't. If you're at college ... oops. Sorry. Paddy. Article: 30526 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Tue, 12 Nov 1996 13:00:12 -0500 Organization: The Ohio State University Lines: 16 Message-ID: <3288BB2C.26AB@osu.edu> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <32849B01.1520@pilot.msu.edu> <566hjk$2hv@dfw-ixnews7.ix.netcom.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: cunz55.cohums.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) > Actually, a guy I work with has a good friend up at ILM, and gave us > all the scoop on what's being done with what up there. > > Basically, every artist working up there on it can use whatever package > they want. Since John Knoll likes and uses EI, EI will get some screen > time. Renderman will probably be used more than than anything else > however. My guess(no hard evidence) will be that EIAS will be used for some of the space scenes since the EIAS Renderer is very capable of handling it and doing it fast. I think stuff like Jabba and digital monsters and such will most definitly be done in Renderman since it handles displacement maps beautifully as well as having the freedom with your shaders for creating great skin. Jeff Article: 30527 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!btnet!btnet-feed2!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Bones Tutorial Message-ID: Organization: Compulink Information eXchange Date: Tue, 12 Nov 1996 18:12:44 GMT X-News-Software: Ameol32 Lines: 17 Hey, can anyone recommend a good bones tutorial. All the ones I've seen so far are pretty lame, showing only the simplest of bone skeletons. How about a tutorial showing how to correctly bone a sharacter which has arms legs and fingers? The manual, despite that this is the best LW manual yet, has no definitive tutorial on bones and their use. Many thanks --- ---------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" ---------------------------------------------------------------- Check out my all NEW Home Page http://www.webscape.co.uk/phil/ ---------------------------------------------------------------- Article: 30528 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!news.pbi.net!ns2.mainstreet.net!sloth.swcp.com!usenet From: flogic@198.59.115.2 (Phillip Minke) Newsgroups: comp.graphics.apps.lightwave Subject: re: lightwave faster on the mac? Date: 12 Nov 96 12:53:23 Organization: Southwest Cyberport Lines: 22 Message-ID: <847824803mnewsflogic@198.59.115.2> References: NNTP-Posting-Host: ppp51.swcp.com X-Newsreader: mNews 1.0 (release 20.08.96) > > > > First off, the OS won't be holding back the rendering. True, the OS isn't > fully native, but most of it (and the chuunks that are especially > important & are used the most) have already been ported. And the rendering > doesn't depend heavily on OS functions. > > Second, the PowerPC is a better chip at most things. > > Third, regardless of the Mac OS and PowerPC and any speculation, we're > just going to have to wait until LightWave is released for the Mac and > see. It's supposed to be out sometime this month, and I plan on buying it > for my PowerMac 8500 :) > > Oh...and for a Fourth thing, if you want to talk 500mhz chips...check out > http://www.exp.com/ > . Newtek is famous for pushing back release dates so don't count on it. Article: 30529 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.abs.net!ddsw1!news.mcs.net!www.nntp.primenet.com!nntp.primenet.com!news1.best.com!nntp1.best.com!usenet From: shf@best.com (Stuart Ferguson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: modeler problems Date: Tue, 12 Nov 1996 19:16:32 GMT Organization: Best Internet Communications Lines: 10 Message-ID: <3288ccba.83219328@nntp.best.com> References: <32882602.5F9E@earthlink.net> NNTP-Posting-Host: shf.vip.best.com X-Newsreader: Forte Free Agent 1.1/32.230 +-- Tim Lewis (Tue, 12 Nov 1996 02:23:46 -0500): | Anyone having problems with the typeface used in modeler for the | buttons? I'am using LW 5.0 on PC with WIN95. Layout is fine [...] What screen resolution? At 640x480 Modeler picks a smaller font to make all the buttons fit on the screen. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 30530 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!feed1.news.erols.com!news.idt.net!nntp.farm.idt.net!news From: "Bryan J. Blevins" Newsgroups: comp.graphics.apps.lightwave Subject: Re: to Be Alpha or not to Be Date: Mon, 11 Nov 1996 20:25:54 -0800 Organization: Blevins Enterprises, Inc. Lines: 38 Message-ID: <3287FC52.FBD@bei.moscow.com> References: <01bbce2b$5243a0e0$72ca95ce@anubis> NNTP-Posting-Host: ppp-32.ts-1.la.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I; 16bit) Wicked wrote: > > I am trying to figure out what is a better investment for rendering and > modeling. > Can any of you guys tell me what you would think would be a better > investment? > > Alpha 500mhz or Pentium pro w/2 200 chips or even 4 for that matter.. > > Pro's and Con's for both system would be great... > I recommend the Alpha. Carrera was showing a 500Mhz system at VTexpo for $5000. That is hard to beat. Pros (alpha) The fastest rendering on the planet. The best price/performance ratio. Uses of the shelf peripherals, memory, harddrives etc. Upgradable to faster processors when you're ready. Cons (alpha Market share is dominated by intel so there may be a case where a cool program or plug-in is not avialble for Alpha. Of course FX32 make the point moot, so much for cons. Pros (intel) Price point starts lower. Dominent market share insures avialability of programs. Cons (intel) Slower than alpha. Multiple processors, while avialable, require additional memory to be used to full advantage. Two processor does not equate to double the performance. Prices are high for the fast PPros right now. -- Bryan J. Blevins Blevins Enterprises, Inc. bblevins@bei.moscow.com Article: 30531 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!korpc!newsfeed.dacom.co.kr!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!nntp.earthlink.net!usenet From: Tim Lewis Newsgroups: comp.graphics.apps.lightwave Subject: modeler problems Date: Tue, 12 Nov 1996 02:23:46 -0500 Organization: Earthlink Network, Inc. Lines: 3 Message-ID: <32882602.5F9E@earthlink.net> Reply-To: tvlewis@earthlink.net NNTP-Posting-Host: cust73.max36.philadelphia.pa.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Anyone having problems with the typeface used in modeler for the buttons? I'am using LW 5.0 on PC with WIN95. Layout is fine it is just with modeler. Article: 30532 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!uwm.edu!news.he.net!news.tdl.com!bdt.com!nntp.earthlink.net!usenet From: Tom Kubat Newsgroups: comp.graphics.apps.lightwave Subject: Re: Render GL & LW (An explantion of RenderGL) Date: Tue, 12 Nov 1996 11:44:50 -0800 Organization: Video Impact Productions, Inc. Lines: 74 Message-ID: <3288D3B2.7BAF@earthlink.net> References: <32820F0D.1CE0@odyssee.net> <3285CCF3.ABD@a.crl.com> <3287F756.1E61@bei.moscow.com> NNTP-Posting-Host: cust83.max10.los-angeles.ca.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Bryan J. Blevins wrote: > > > Has anyone been able to see the new Intergraph Render GL graphic > > architecture ? Apparently, it can increase rendering speed by up to 50 > > times!!! > > At SIGGRAPH, I and others who were setting up exhibits, got a close look > at Intergraph's RenderGL. It was made clear to all that what we were > seeing was an early pre-beta example of RenderGL. Despite some of the > sleazy tactics and hype Intergraph's marketing types have been using in > their ads, the tech guys I was able to talk with at length are great guys > who want to develope breakthrough tools that we can all use. > > Now let me get on with what renderGL is, or better yet what it is going > to be. > > RenderGL is a programmers API that will let programs like LightWave send > selectable rendering functions to the OpenGL hardware in your system for > accelerated rendering. For instance; functions like phong shading or > textures can be sent to the hardware, and LightWave can then add it's own > rendering operations to them. Advantages are that the OpenGL hardware > can preform rendering faster than the CPU, and frees up the CPU to do > other, software, specific rendering tasks. > > As a proof of concept, intergraph showed us a program that would load > LightWave scenes and objects and render them using the system's OpenGL > hardware. The results were amazing! One scene they loaded was the > mustang airplane (on the LW cd) coming in for a landing. You could > scrub through the animation in real-time with shading and > texture-mapping. When you released the mouse button from the scrubbing > bar the full scene was rendered (with shadows, refections and fractal > noise) at 1152x864 in 5 SECONDS! That is not a typo. 5, one, two, three, > four, FIVE seconds. AWESOME! > > Note: Some people who have seen Intergraphs example program, mistakingly > assume that it is what RenderGL is. No, RenderGL is what the example > program is using to render the scene. > > In the future, LightWave will be able to use RenderGL to accelerate > rendering. That is good news. > > Even better news is that you don't have to own an Intergraph GL card to > use RenderGL. The intergraph folks I talked to stressed, multiple times, > that RenderGL will work with anyone's OpenGL card. > > No word was given to how much RenderGL will cost because it is not close > to being ready. More rendering functions were yet to be implemented. > Intergraph was just giving some of us render-hounds a glowing glimps of > the future. > > -- > Bryan J. Blevins Blevins Enterprises, Inc. > bblevins@bei.moscow.com Bryan, Thanks for the explanation. It is much clearer now. I saw the mustang example at the Newtek party (at VT Expo) last week. It is awsome but I noticed the rendering time took almost twice as long if you had shadows turned on. 10 seconds is still not a really long time for thumb-twiddling though :) One thing I was confused about (and in the confusion of the party, didn't have a chance to find out.) I was under the impression that what rendered (in 5-10 seconds) was not the whole scene but just the frame you stop on when you finish "scrubbing". Incidentally, the demo they had set up could automatically save that rendered frame to disk as a bitmapped file (several formats to choose from.) It looked pretty cool! Like, when it is real-time it is the ultimate of Open GL with full shadows and surface maps. Tom Kubat VIP, Inc. Article: 30533 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!pub.news.uk.psi.net!us From: "Mark Lazenby" Newsgroups: comp.graphics.apps.lightwave Subject: Re: PLease explain what OpenGL means? Date: 12 Nov 96 13:13:21 GMT Organization: PSINet UK Public Usenet Site Lines: 37 Message-ID: <01bbd09b$812aba70$1332a4c2@dawn> References: <569dha$iti@news.orst.edu> NNTP-Posting-Host: katana.legend.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 OpenGL is literally Open Graphics Library, This is implimented as standard on Windows NT from Versions 3.51 upwards, and on Windows 95 from version 950b upwards. Lightwave 5 utilises these libraries, which are essentially a series of function calls to standard drawing routines, routines that "Should" produce the same results on any system that supports OpenGL. An OpenGL plugin was available for earlier versions of Lightwave called ** Fori's Powerview **, which gave a shaded preview within the modeller. If you are running Lightwave 5 on Windows 95, but the shaded previews do not seem to work, you need to copy two libraries to your Windows System Directory, these are; GLU32.DLL & OPENGL32.DLL Its a simple as that. The mystery is why these were not included in Windows 95 from the start, NT3.51 is an earlier product which featured them. Marl P.S. Incidentally, the "Open" part refers to the fact that the system is "Open architecture" and available for anyone to utilise. GrayBear@CaveBear.com wrote in article <569dha$iti@news.orst.edu>... > Could someone please explain to me what the term OpenGL means? I am > new to commercial graphics programs but I have some expereience with > POVray. Using LW5.0c. Thanks in Advance. > > Roy Gardner > > Article: 30534 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.uio.no!solace!xinit!newsfeed.tip.net!news.algonet.se!news From: Lorena Montana Newsgroups: comp.graphics.apps.lightwave Subject: Some Lightwave Sweden-stylee.. Date: Tue, 12 Nov 1996 20:46:37 +0100 Organization: Lorena Montana Lines: 3 Message-ID: <3288D41D.214@algonet.se> Reply-To: lorena@algonet.se NNTP-Posting-Host: du51-3.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) If yo are interested in watching what others websites,try mine at http://www.pir.se/studt/index.html I have some avi's and stills for your pleasure. Article: 30535 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!hunter.premier.net!feed1.news.erols.com!uunet!in3.uu.net!news.tacom.army.mil!news.webspan.net!ix.netcom.com!news From: Gameboy@ix.netcom.com (William Longworth) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Matrox Millenium or 3dxpression....or maybe 3dfx. Date: Tue, 12 Nov 1996 05:28:40 GMT Organization: Netcom Lines: 28 Message-ID: <32880a53.5263229@nntp.ix.netcom.com> References: <55vi3i$aeu@spider.hik.se> <561pf4$2qr@dfw-ixnews5.ix.netcom.com> <01bbd01d$03eb4580$fa28989e@pixelfx.demon.co.uk> NNTP-Posting-Host: lax-ca18-22.ix.netcom.com X-NETCOM-Date: Tue Nov 12 7:32:55 AM CST 1996 X-Newsreader: Forte Free Agent 1.1/32.230 On Mon, 11 Nov 1996 14:31:58 GMT, "M.Lavery" wrote: >William Longworth wrote in article ><561pf4$2qr@dfw-ixnews5.ix.netcom.com>... >> Expect to need 8 megs of display ram if you want to work in high >> resolutions like 1024 x 768. >> > >Very strange!, have I got some sort of super 2mb WRAM on my Matrox >Milleniume then?. >Because I can work in 1024x768 in 16bit, with no problems, and if I needed >true colour 24bit, or even 32bit, I only need to add another 2mb WRAM. > >-- >Malcolm Lavery >VISIBLE HORIZON GRAPHICS >mal@pixelfx.demon.co.uk >http://www.pixelfx.demon.co.uk > I'm talking about needing additional display RAM for buffering accelerated shaded high-res, high poly count displays in 3DS MAX with a card like the Millenium. You are talking about standard 2D windows acceleration for programs like Photoshop or Painter. Article: 30536 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!data.ramona.vix.com!sonysjc!decwrl!news.pbi.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: Steve Axtell Newsgroups: comp.graphics.apps.lightwave Subject: Segment Memory Date: Tue, 12 Nov 1996 12:11:10 -0800 Organization: Axtell Expressions, Inc. / Axtell Digital Design Lines: 4 Message-ID: <3288D9DE.4E97@axtell.com> Reply-To: steve@axtell.com NNTP-Posting-Host: 206.153.230.2 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Could someone talk about what setting to use on Segment memory, and how to determine if I should change it from scene to scene? Thanks. Article: 30537 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!usenet85.supernews.com!news.he.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in2.uu.net!news2.new-york.net!not-for-mail From: nautist@mail.datanet.hu (Peter) Subject: Re: LWave 5.0 for WinNT, I'm looking for dealer in Europe X-Newsreader: Forte Free Agent 1.0.82 X-Nntp-Posting-User: (Unauthenticated) Organization: NS Message-ID: References: <32888F4C.CF1@sea.ericsson.se> X-Trace: 847835604/15398 X-Nntp-Posting-Host: ns.net.hu Date: Tue, 12 Nov 1996 22:52:00 GMT Lines: 16 Endre BEDA wrote: >LWave 5.0 for WinNT, I'm looking for dealer in Europe, >can anybody help me? >Thanks Endre 36-11-841736 vagy 06-20-429660 Nautilus Studio Kft. Allunk rendelkezesere Vitray Peter Article: 30538 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: "Evan Ruff" Newsgroups: comp.graphics.apps.lightwave Subject: WTB: Lightwave FX Kit Date: 12 Nov 1996 23:51:11 GMT Organization: Digital Genie Lines: 6 Message-ID: <01bbd0f4$32c9bc60$c072fe8c@travis> NNTP-Posting-Host: ts35-9.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 All in the heading: Looking for the Lightwave FX Kit. -- Evan Ruff - CEO Digital Genie http://www.geniestudio.com Article: 30539 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!news.sgi.com!news.mathworks.com!newsgate.duke.edu!hudson3.acpub.duke.edu!kbf3 From: Kevin Bruce Freeman Newsgroups: comp.graphics.apps.lightwave Subject: ****PAR 4 SALE $600*** Date: Tue, 12 Nov 1996 18:28:53 -0500 Organization: Duke University, Durham, NC, USA Lines: 7 Message-ID: NNTP-Posting-Host: hudson3.acpub.duke.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I have a PC PAR NTSC for sale. It has the decimator chip and has barely been used...it has actually been sitting in the box for a month and is ready to go. Email or call me if interested. Kevin (919) 613-0270 kbf3@acpub.duke.edu Article: 30540 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.jsums.edu!gatech!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!usenet.eel.ufl.edu!news.mathworks.com!uunet!in1.uu.net!atmnet.net!newshub.cts.com!news From: Scott McDaniel Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio Subject: Re: Comparison (3D) graphics software? Date: Tue, 12 Nov 1996 15:34:39 -0800 Organization: CTS Network Services Lines: 40 Message-ID: <3289098F.600C@interactive.sony.com> References: <01bbcb24$0e623940$053ae9cd@gord.atlsci.com> <3283284A.17CB@_____.___> <328378DD.7080@oz.net> <32849087.37BB@_____.___> <32876C35.17A3@interactive.sony.com> NNTP-Posting-Host: intergate-pub.sonyinteractive.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Xref: news2.cais.com comp.graphics.apps.alias:3165 comp.graphics.apps.lightwave:30540 comp.graphics.apps.softimage:2479 comp.graphics.apps.wavefront:6096 comp.graphics.misc:16756 comp.graphics.packages.3dstudio:25391 Scott McDaniel wrote: > > > Jeez, ask a simple question.. > > Over the past year the magazine _Interactivity_ has done reviews of most > major and minor 3D apps. If whoever is interested wants more info you can > E-mail me. > Man talk about a can of worms! That last sentence has brought me a plethora of E-mails with questions I could never answer. What I meant to say was "If the original poster wants the address for Interactivity magazine they should E-mail me." The first point I gotta clear up is the fact that I DO NOT work for Interactivity. Many assumed from my address (scott_mcdaniel@interactive.sony.com) that I was somehow affiliated with that fine periodical. So, no, I can not get you a subscription; and certainly not a free one (You know who you are). Secondly, and I blame my poorly worded post for this, I am not a UNIX or SGI guru. I use an SGI at work but that's about the extent of my expertise. We have MIS guys for when I get the ever popular "PANIC" message. Thirdly I began trying to E-mail everyone who mailed me (To avoid this embarrassing post!) but kept getting deamon responses for failure. So, sorry if you didn't get a response in E-mail from me. Okay the the E-mail address for Interactivity is interactivity@mfi.com FAX 415 655 4360 Gord I hope you find this... Scott Article: 30541 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.mem.net!usenet From: gaushell@2dimes.com (Paradigm Productions - Charles Gaushell) Newsgroups: comp.graphics.apps.lightwave Subject: Collision Detection - need plugin Date: Wed, 13 Nov 1996 00:13:20 GMT Organization: Paradigm Productions Lines: 14 Message-ID: <56b3pm$egt@home.mem.net> NNTP-Posting-Host: du121.mem.net X-Newsreader: Forte Free Agent 1.0.82 Does anyone know of a Lightwave plugin that has collision detection? Thanks, Charles Gaushell Paradigm Productions Game Development * 3D Computer Graphics * Design P.O. Box 770188 Memphis, Tennessee 38177-0188 901-685-7703 Email: webmaster@2dimes.com Web Site: http://www.2dimes.com Article: 30542 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in2.uu.net!news.spiritone.com!root From: Keith Frank Newsgroups: comp.graphics.apps.lightwave Subject: Re: modeler problems Date: Tue, 12 Nov 1996 16:14:50 -0800 Organization: SpiritOne Internet 503-240-8200 Lines: 7 Message-ID: <328912FA.7E3E@spiritone.com> NNTP-Posting-Host: max1-42.spiritone.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) I get similar font irregularities in both the modeler and layout. It has happened to me on different occasions. I think it ws because of some other pieces of software that I had installed because each time I rebboted the machine the fonts went back to normal. I wish I knew exactly what was causing the change, though. Keith Frank Article: 30543 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!jussieu.fr!rain.fr!news.sprintlink.net!news-dc-9.sprintlink.net!news-host.cin.net!morgoth From: nothing@inxpress.net (Phil) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Mon, 11 Nov 96 19:30:30 GMT Organization: Computerese Information Network Lines: 20 Message-ID: <567utj$p02@news-host.cin.net> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> NNTP-Posting-Host: morgoth.inxpress.net X-Newsreader: News Xpress 2.0 Beta #2 In article <3283F6D1.53EA@lehigh.edu>, Gregory Seid wrote: >Kenneth A. Carter wrote: >> > Beside, you have to be nuts to try to do high-end 3D on a Mac... The >> > hardware is under powered, the OS is clunky, shaky. >> >> Wow, we had better inform the amateurs at ILM about this. Their >> currently using EI on for a little film series called Star Wars. > >Don't get me wrong; I like Mac's and I really like EI, but: > Back That Statement Up. I dunno, I went to some IMAX Star Wars thingy where they showed a buttload of new Star Wars scenes.. The space fight scenes look incredible, but the scenes where they added in some creatures, and where a storm trooper is riding a big lizard thing looked cheesey as hell, and completely bad. I think someone SHOULD inform the amateurs at ILM, imho. Phil Article: 30544 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Can`t save avi. files Date: 12 Nov 96 15:54:58 +0500 Organization: NewTek Tech Support Lines: 102 Message-ID: <3421.6890T954T2929@cb.newtek.com> References: <01bbcb9c$f6826ce0$118852c1@hostname.eclipse.co.uk> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 06-Nov-96 09:55:16, Melvyn Garland (melvyngarland@eclipse.co.uk) in comp.graphics.apps.lightwave, re: said: >Please can somebody help me to save avi. scenes. I have tried everything >I can think of. Once I have specified where to save a scence it renders >ok but then I can not find it. If I save a scence under HIIP-AVI32 I get >a message:- >Error starting program >The AVIFIL32.DLL file is linked to missing export NTDLL.DLL:memmove >Could this be the problem???? >I would appreciate any ideas please >TA >melvyngarland@eclipse.co.uk Are you using LW 4.0 Intel? Have you applied the patches posted on our FTP site? Been awhile since I've seen this, but it rings a bell for being an unpatched 4.0 installation. Please also not the following info if using Win 95: After you have installed Lightwave under Windows 95, you should: 1) Go to the Settings option on the Windows "Start" menu, 2) Select the Control Panel, 3) Select Add/Remove Programs, 4) Select Windows Setup, 5) Select and remove the Multimedia group. 6) Exit and restart Windows. 7) Repeat 1-4 and re-add the multimedia group. 8) Exit and restart Windows again. 9) Delete the file NewTek\Programs\LW.CFG. 10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory, including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P. 11) Exit and restart LightWave. After this, the plugins, including the HIIP AVI and NT_AVI savers, should be available and working. There is a bug in the MicroSoft AVI codecs such that you can appear to have rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI you will find that, while blank sections may have been appended to the beginning and the end of the AVI, the AVI has actually rendered successfully. Windows 95 users who wish to use the PowerView OpenGL plugin need to get the Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev, search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be available at other locations on the Net as well. When saving an AVI, you must type in a complete filename in the filename requester, including the extension ".avi", or no file will be saved. We do have a known bug in the handling of the scene file parameter for the animation type, which is what you may also be experiencing. If you save a scene file with an animation type selected, when you reload the scene and try to render, LightWave will crash. The workaround is to edit the scene file in a text editor. Look for the line: AnimationType 4 (the number will vary depending on what you selected for type) and either remove the line or change the number to 0. Another workaround is never to save the scene with an animation type selected; always wait and select that at render time. The product team has reported that this is fixed in 5.0. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 30545 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!news.mira.net.au!harbinger.cc.monash.edu.au!munnari.OZ.AU!news.ecn.uoknor.edu!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet! From: "Brad Bowman" Subject: Re: Batch converting on the PC? X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd09e$c7156960$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <3281B969.301F@powerup.com.au> <32842436.19C8@odyssee.net> <5625fv$csh@frysja.sn.no> <01bbd01b$d299a680$fa28989e@pixel Date: Tue, 12 Nov 1996 13:38:43 GMT Lines: 37 I've posted this before, but please try alchemy from handmade software. Amazing program. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph M.Lavery wrote in article <01bbd01b$d299a680$fa28989e@pixelfx.demon.co.uk>... > Kurt Røsand wrote in article <5625fv$csh@frysja.sn.no>... > > Jean-Eric Hénault wrote: > > > > >Geoff Suttor wrote: > > >> > > >> ROMERO wrote: > > >> > > > >> > Try using DeBabelizer. > > >> > > > >> > > >> For the PC? I don't think so. > > >> If it is then PLEASE let us all know. :) > > >> > > >For batch processing I know it is a bit expensive to use for mere batch > > >processing, but I hear Photoshop 4.0 is pretty hot about this... > > Only it can't read 24 bit .iff's :( > > Erm!, dont be daft!. ;) > > You mean Paint shop 4.1 can not read 24bit iff`s. > -- > Malcolm Lavery > VISIBLE HORIZON GRAPHICS > mal@pixelfx.demon.co.uk > http://www.pixelfx.demon.co.uk > Article: 30546 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!chaos.crhc.uiuc.edu!news2.acs.oakland.edu!newsfeed.concentric.net!news-master!not-for-mail From: Golchert@cris.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 11 Nov 1996 21:20:44 GMT Organization: Concentric Internet Services Lines: 11 Message-ID: <5685bc$slv@herald.concentric.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 <32725207.3B4F@odyssee.net> <01bbc633$1c7b6060$34512299@main-p120> <3284F6A9.7A33@nowhere.com> <328654B4.319D@iag.net> NNTP-Posting-Host: viking.cris.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] I'm not a computer history major, but..what was BG/MS's last original idea? Explorer? Netscape? Windows? Mac and Amiga ten years earlier Basic? Didn't he steal that too? (I might be thinking of MS DOS) MSNBC his attempt at CNN Article: 30547 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.iamerica.net!www.nntp.primenet.com!nntp.primenet.com!news1.best.com!nntp1.best.com!usenet From: shf@best.com (Stuart Ferguson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Internal buffers?! Date: Fri, 08 Nov 1996 18:05:12 GMT Organization: Best Internet Communications Lines: 15 Message-ID: <32837548.238949140@nntp.best.com> References: <814.6886T763T545@post2.tele.dk> NNTP-Posting-Host: shf.vip.best.com X-Newsreader: Forte Free Agent 1.1/32.230 On 08 Nov 96 12:43:10 +0100, json@post2.tele.dk (Steen Tøttrup) wrote: >I've been working on a very detailed wheel for a bike, >and then suddently I got this error message about >internal buffers not big enough when I try to substract >using boolean?!?! what is it? can't seem to find it in >the manual.. This is a dongle problem. For some reason, Modeler cannot find the hardware key and is making up this silly error message. Make sure it's well seated and try reinstalling the software and drivers if necessary. If it doesn't improve, send your key to NewTek for reprogramming. Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 30548 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: ANNOUCE: Decimate polygon reduction plugin ported to Intel FREE! Date: Mon, 11 Nov 1996 01:04:55 -0800 Organization: Earthlink Network, Inc. Lines: 16 Message-ID: <3286EC37.43CD@earthlink.net> References: <328823e3.204437856@192.0.2.3> NNTP-Posting-Host: max6-so-ca-18.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Matthew Sorrels wrote: > > While I may not be able to spell or type a sentence I have been in a > make/port plugin mood lately. Along with the DEM plugin work I've done, > I've ported Marvin Landis's amazing polygon reduction plugin to Windows > NT. It hasn't got a lot of testing but it seems to work fine and can > really kill polygon's. You can find the NT version at: > > ftp://ftp.pontari.com/pub/pontari/decimate.zip This is incorrect, it should be: ftp://ftp.pontari.com/pub/pontari/lightwave/decimate.zip Paul Article: 30549 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: A/BOX computer - The Amiga Lives Date: Tue, 12 Nov 1996 08:28:25 +1000 Organization: DVP Australia. Lines: 21 Message-ID: <3287A889.5F50@dvp.com.au> References: <55vggl$dpp@nnrp2.farm.idt.net> <1007.6886T763T2854@post2.tele.dk> <729.6888T280T1236@infi.net> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) CC: brad@newtek.com Cache-Post-Path: londo! Jon Carroll wrote: > EVERYONE who is still using Lightwave on the Amiga, and wants to see new > versions of it, whether it be PPC or 68k, please drop a note to > Brad Peebler > Production Manager, NewTek > brad@newtek.com > > -Jon Carroll Better still, those PC Lightwave users who wish to use more powerful Amigas AGAIN, tell Newtek. If the power is there on an Amiga type OS, when this PC of mine is out of date (approx. 6 months to a year!), at a decent price, I'll be there. (if Lightwave is!) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30550 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP: metanurbs human head Date: Tue, 12 Nov 1996 08:42:56 +1000 Organization: DVP Australia. Lines: 40 Message-ID: <3287ABF0.1452@dvp.com.au> References: <328520C6.669@cosmos.net.au> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Lionel Low wrote: > > Hi, can anyone please help me. I am modeling a human head but cannot > seem to get it right. How would you start? I have tried with a segmented > box but ended up very very messy. Please point me in the right > direction. Thanks! > > Lionel Low > nethead@cosmos.net.au A talented Lightwave modeler (Mr Tom Taylor, tomt@dvp.com.au) showed me a good way of doing it that was so simple it was scary. The problem is starting with just a plain segmented box, you push & pull, freeze, then tab, push & pull again etc.etc, the mesh becomes far to complex and you still dont have the detail in certain areas you want. ie. the nose. Tom suggested that I start with the usual 3 or 4 segmented cube, but then cut and paste smaller ones onto it (merging points to make one mesh), starting of with a boxy shape of the head first, ie. the nose is made of three extruded boxes in the form of a "T" shape. The ears and extra box each side etc, and all this BEFORE even starting to muck about with your metanurbs. Adding the BASIC detail before starting is and has been the answer to any organic shape tried. If you wish to see the results of his head, go to his (unfinished) site at.. http://londo.dvp.com.au/~tomt and have a look in the film section. Cheers, -- Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30551 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.uoregon.edu!news.algonet.se!eua.ericsson.se!erinews.ericsson.se!news.seinf.abb.se!news.mdh.se!columba.udac.uu.se!newsfeed.sunet.se!news01.sunet.se!sunic!surfnet.nl!howland.erols From: instntguts@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: 12 Nov 1996 04:48:30 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 10 Sender: news@aol.com Message-ID: <19961112045000.XAA17723@ladder01.news.aol.com> References: <3287083E.1B95@odyssee.net> NNTP-Posting-Host: ladder01.news.aol.com Jean-Eric, I saw those pictures tonight, and they're not a good representation of how the shot appeared in the show. The printing in DV was very dark; on the show, the rendering was brighter (and better). -- Jon A. Bell Article: 30552 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!data.ramona.vix.com!sonysjc!su-news-feed4.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: Steve Axtell Newsgroups: comp.graphics.apps.lightwave Subject: Email List? Date: Tue, 12 Nov 1996 16:11:51 -0800 Organization: Axtell Expressions, Inc. / Axtell Digital Design Lines: 1 Message-ID: <32891247.7DF9@axtell.com> Reply-To: steve@axtell.com NNTP-Posting-Host: 206.153.230.2 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) How do I subscribe? Does anyone have Warner's email address? Ax Article: 30553 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: New SGI O2 : how much? X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd0a6$8ef833c0$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> Doesn't MAX use OpenGL? MAX uses ita own proprietary API called Heidi. Seems most GL cards will ship with a heidi driver. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph Article: 30554 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: stranahan@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stranahan Film Screening Date: 12 Nov 1996 01:37:32 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 13 Sender: news@aol.com Message-ID: <19961112014000.UAA13540@ladder01.news.aol.com> References: <32866980.10402337@news.austria.eu.net> NNTP-Posting-Host: ladder01.news.aol.com When is it on schedule? ====================== It isn't, yet - "all rights are currently available". The screening went well though, so thanks to the people who came out for it. _____________________________________________ Lee Stranahan Article: 30555 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in2.uu.net!nntp.earthlink.net!usenet From: Tom Kubat Newsgroups: comp.graphics.apps.lightwave Subject: Re: to Be Alpha or not to Be Date: Mon, 11 Nov 1996 17:03:09 -0800 Organization: Video Impact Productions, Inc. Lines: 27 Message-ID: <3287CCCD.6BB9@earthlink.net> References: <01bbce2b$5243a0e0$72ca95ce@anubis> <328634d2.8524576@tbsnews> NNTP-Posting-Host: cust123.max10.los-angeles.ca.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Walter (Jay) Turberville wrote: > > In article <328634d2.8524576@tbsnews> me@turner.com writes: > >From: me@turner.com > >Subject: Re: to Be Alpha or not to Be > >Date: Sun, 10 Nov 1996 21:34:14 GMT > > >One thing to keep in mind is that Pentium pro chips are very difficult > >to get at the moment and their prices have almost doubled in the last > >45 days. Alphas are looking better all the time. > > Actually, my understanding (and experience) is that the 200s are the ones that > are getting expensive and difficult to find. The prices on the other chips > are fairly stable. I suspect that this is temporary. > > I still think that it makes sense to use PPro if you are not going to spend a > fortune on a VERY fast OpenGl card. If you need that fast OpenGl card, then > it probably makes sense to spring for the fast Alpha as well. > > Now if LW comes out with multi-threading (to take advantage of dual PPros, > then this may change a bit. Unless the Alphas start springing extra CPUs. Aspen Systems (Colorado) will be announcing a dual Alpha at Comdex for release in first quarter '97. Hurry up, Newtek, we're gonna need that multi-threading! Tom Kubat Article: 30556 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Mon, 11 Nov 1996 19:21:43 -0600 Organization: Earthlink Network, Inc. Lines: 20 Message-ID: <3287D125.6AC@earthlink.net> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283F916.2EF0@earthlink.net> <328707DF.570@odyssee.net> Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust36.max13.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Jean-Eric Hénault wrote: > > > > Beside, you have to be nuts to try to do high-end 3D on a Mac... The > > > hardware is under powered, the OS is clunky, shaky. Nothing comparable > > > to what's availlable on NT. They have given the work to amateurs it > > > seems... At least, LW will soon be availlable. Welcome to the civilized > > > world... > > > > > > > then they must have been nuts to nuke LA in T2... > > Don't know if you have noticed, but T2 was done almost 4 years ago... > Kind of old in the CG business... > as has been mention (quite often) EI will get screen time in StarWars SE. As far as your "nuts" comment, are we to assume that you think John Knoll is nuts? l8r Article: 30557 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Faster on the Mac? Date: Mon, 11 Nov 1996 19:44:37 -0600 Organization: Earthlink Network, Inc. Lines: 30 Message-ID: <3287D681.F6E@earthlink.net> References: <3280CC59.7568@lehigh.edu> <32855B57.1689@odyssee.net> Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust36.max13.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Jean-Eric Hénault wrote: > > > > I think the tests would have to take into account the type of operation > involved. Floating Point intensive operations are so common in > ray-tracing. Depending on which one of the PPro or PPC is the fastest at > FP will determine which one is the fastest at rendering. As for graphic > architecture, I don't know what is the most powerfull between Open GL or > Quickdraw. Open GL vs. QuickDraw... based on the stuff I've read it depends on what you're doing. OpenGL seems better for modeling, while QD3D seems to perform better when there are several lights and/or objects involved. Personally, I'd like to know if it's possible to run and use both. > > However, keep in mind that the operating system will also affect the > performance. Windows NT is hard to beat. As wonderfull as the Mac is, > it's operating system is at least 2-3 years behind in terms of R&D > compared to NT... except for plug and play of course... ;-) but if Apple buys Be, it'll be a whole new ballgame... but will they is another story.... > > But whichever of those processors is the fastest, none of these will > match a 500 Mhz Alpha processor... ;-) ...they can dream.... :-) > > Jean-Eric Hénault Article: 30558 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: thomdodge@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Search For 3D-Studio - like performance from LW 4.0 Date: 13 Nov 1996 02:39:48 GMT Organization: AOL http://www.aol.com Lines: 12 Sender: news@aol.com Message-ID: <19961113024200.VAA11075@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com I am curious whether anyone out here can help me speed up the process of using layout to put together scenes. In 3D-Studio there is a function called Hide Objects, and you can set the visibility speed of each individual object (like LW 4.0) Anyhow, what is handy in 3D-Studio is the hiding of objects greatly speeds the rendering of a scene (for texture tests, and so on.). I am very interested in transfering my energies into using Lightwave rather than 3D-Studio, so that I can take advantage of the huge host of features. I appreciate this newsgroup's help! Article: 30560 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!usenet85.supernews.com!news.he.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!munnari.OZ.AU!news.mel.connect.com.a From: dana@zip.com.au (Dana Drury) Newsgroups: comp.graphics.apps.lightwave Subject: New System For LW? Which One Date: 12 Nov 1996 23:11:33 GMT Organization: Zip Internet Professionals Pty Ltd Lines: 17 Message-ID: <56b075$8jh@the-fly.zip.com.au> NNTP-Posting-Host: zipper.zip.com.au X-Newsreader: TIN [UNIX 1.3 BETA-950824 PL0] Sorry to waste your time but generally I don't need to ask questions like this, I currently am running LW 4.0 (I've been busy so upgrading to 5.0 was put off) on a PC, Its a P133, its fine and lovely but I will be looking to get a new system and with the new A/BOX, the SGI O2 and the venerable Pentium Pro around (I'm not looking at mac) I was wondering which is the best by in terms of Lightwave and everything else for about $6-8K. I realise that the other 2 won't run PC software (I won't get into Insignia Softwindows) however I have a heck of a lot of old Amiga Software and if any system other than the PPRO is going to run lightwave "real fast" including OPENGL or Similar previews I don't mind getting a new version of lightwave for it. -- I can tell that people are going to probably say Suped PPro, if so what should be included? Thanks for your help! Article: 30561 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!super.zippo.com!zdc!zippo!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW MAILING LIST INFO Date: Tue, 12 Nov 96 00:06:24 GMT Organization: Zippo Lines: 18 Message-ID: <568et6$feh@lex.zippo.com> References: <328760A4.6C15@axtell.com> NNTP-Posting-Host: mcbones.acti.com X-Newsreader: News Xpress 2.0 Beta #2 In article <328760A4.6C15@axtell.com>, steve@axtell.com wrote: >I'd like to get back on the list. COuld someone send me Dave Warner's >email to get hooked up again. Thanks. Ax Send e-mail to: majordomo@tomahawk.grandi.com In the body of the message, include: subscribe lightwave end That's it. It'll be great seeing you on the list again! :) Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com http//www.pacificnet.net/~djmccoy Article: 30562 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.abs.net!ddsw1!news.mcs.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New System For LW? Which One Date: 12 Nov 1996 21:05:03 -0700 Organization: Primenet Services for the Internet Lines: 57 Message-ID: References: <56b075$8jh@the-fly.zip.com.au> X-Posted-By: @198.68.46.26 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <56b075$8jh@the-fly.zip.com.au> dana@zip.com.au (Dana Drury) writes: >From: dana@zip.com.au (Dana Drury) >Subject: New System For LW? Which One >Date: 12 Nov 1996 23:11:33 GMT > Sorry to waste your time but generally I don't need to ask >questions like this, I currently am running LW 4.0 (I've been busy so >upgrading to 5.0 was put off) on a PC, Its a P133, its fine and lovely but >I will be looking to get a new system and with the new A/BOX, the SGI O2 >and the venerable Pentium Pro around (I'm not looking at mac) I was >wondering which is the best by in terms of Lightwave and everything else >for about $6-8K. > I realise that the other 2 won't run PC software (I won't get into >Insignia Softwindows) however I have a heck of a lot of old Amiga Software >and if any system other than the PPRO is going to run lightwave "real >fast" including OPENGL or Similar previews I don't mind getting a new >version of lightwave for it. -- > I can tell that people are going to probably say Suped PPro, if so >what should be included? > Thanks for your help! Here is a quick and superficial thumbnail. A good case could be made for any of these systems. It really depends on your individual needs. PPro/Intel = Best overall general purpose for LW. Most amount of plugins etc. Fast, but the Alpha and R10000 beat it and the new PowerPC may edge it out (slightly) as well. A very good value if you don't want to spend as much as the Alpha requires. Excellent upgrade path from your P133 ( you could simply swap the motherboard - and possibly the case if cooling is inadequate). If you add a fast and expensive OpenGL card the value advantage starts to tip toward the Alpha. Platform is weak in other graphic software categories (like compositing) but that is changing. Alpha = Best for speed which is important for rendering and for scene development. Arguably has the best horsepower to price ratio. Can easily pay for itself in a moderately high production environment. FX-32 helps the software compatibility issue, but doesn't solve it. Fair amount of plugins available. Amiga = Not keeping up with speed. No OpenGL. Hard to reccomend unless you have some other need the Amiga fulfills. SGI = LW 5.0 not yet available. Other software fairly expensive. Very limited plugin availability. Fast, but closer to the PPro than to the Alpha. R10000 gets closer to the Alpha, but not quite. Offers some of the best graphics software available - if you can afford it. Offers the "prestige" factor that may impress some clients. Mac = Could be a great choice if you get the latest PowerPC which should be a bit faster than a PPro-200. But LW not yet released and I don't know of even one plugin that is yet available (stands to reason). However, there are a ton of graphic programs of high quality for this platform. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30563 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: instntguts@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: 13 Nov 1996 04:07:44 GMT Organization: AOL http://www.aol.com Lines: 16 Sender: news@aol.com Message-ID: <19961113041000.XAA13087@ladder01.news.aol.com> References: <3288BB2C.26AB@osu.edu> NNTP-Posting-Host: ladder01.news.aol.com Jeff, All of the "Star Wars" space shots were done in ElectricImage with the native renderer, from what I've been told. I don't believe there are any SGI space shots in the shows. However, many of the creature and Jabba shots (which have prompted criticism from some who've seen them) are apparently being re-done in Softimage and Renderman (from ElectricImage). -- Jon A. Bell Article: 30564 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Batch converting on the PC? Date: 12 Nov 1996 21:13:03 -0700 Organization: Primenet Services for the Internet Lines: 20 Message-ID: References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <3281B969.301F@powerup.com.au> <32842436.19C8@odyssee.net> <5625fv$csh@frysja.sn.no> <01bbd01b$d299a680$fa28989e@pixel X-Posted-By: @198.68.46.26 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <01bbd09e$c7156960$542b1995@bowmab.daytonoh.attgis.com> "Brad Bowman" writes: >From: "Brad Bowman" >Subject: Re: Batch converting on the PC? >Date: Tue, 12 Nov 1996 13:38:43 GMT >I've posted this before, but please try alchemy from handmade software. >Amazing program. >-- >Brad Bowman I agree. I purchased the full version of this a few years back when nobody supported 24 bit .iffs on the PC. But only consider it if you like using a command prompt. It is not difficult, but some people are literally hooked on GUIs. The simple command prompt can actually be much more efficient. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30565 From: "Ahmed Alireza" <3MOON@msn.com> Subject: Painterly Effects? Organization: 3Moon Graphics Message-ID: <01bbd10d$8285afc0$264a2399@default> X-Newsreader: Microsoft Internet News 4.70.1155 Newsgroups: comp.graphics.apps.lightwave Date: Tue, 12 Nov 1996 18:58:29 -0800 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!tezcat!news.sprintlink.net!news-chi-8.sprintlink.net!news.msn.com!UBTGMSNA03!ubtgmsnb02.moswest.msn.net Lines: 2 I searched the entire LW5 CD for Painterly Effects, where is it? Article: 30566 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!news.bbnplanet.com!su-news-hub1.bbnplanet.com!arclight.uoregon.edu!dispatch.news.demon.net!demon!apollo13.demon.co.uk From: gordont@apollo13.demon.co.uk (Gordon Tomlinson) Newsgroups: comp.graphics.apps.lightwave Subject: THHGTTG Date: Tue, 12 Nov 1996 11:04:54 GMT Organization: PERA Lines: 29 Message-ID: <328858b1.13111744@news.demon.co.uk> Reply-To: gordont@apollo13.demon.co.uk NNTP-Posting-Host: apollo13.demon.co.uk X-NNTP-Posting-Host: apollo13.demon.co.uk X-Newsreader: Forte Agent .99f/32.275 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi Colin Hows things hanging in Sunny old Spain. Thanks for the tape of THHGTTG, I have plenty of disk space I think but theres is a Directory checksum error on the tape, have tried serval things but it still fails. ( whats on it then as I get nothing out of it???) Well things are hectic at the moment. Had a patch upgrade for our onyx the other day and lost do days.. One of those things the readme does not tell you about... most annoying to say the least. got to rush another boring demo. Gordon. Gordon Tomlinson *************************************************************** Email: gordon@apollo13.demon.co.uk WWW: http://www.apollo13.demon.co.uk *************************************************************** The Truth is out there ........... Smoke me a Kipper I'll be back for Breakfast ..... *************************************************************** Article: 30567 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-fw-22.sprintlink.net!news.rain.org!usenet From: Aaron Estrada Newsgroups: comp.graphics.apps.lightwave Subject: Re: CGI heaven. Date: Tue, 12 Nov 1996 03:09:48 +0000 Organization: High Voltage Studio - computer graphics, animation, and effects Lines: 29 Message-ID: <3287EA5B.7425@rain.org> References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <3281B969.301F@powerup.com.au> <3284d1c5.114273917@nntp.best.com> <32843A86.2888@powerup.com.au> Reply-To: aarone@rain.org NNTP-Posting-Host: s02.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Geoff Suttor wrote: > > Ohhhhh, YES!! thats great news. So now I'll have, > Photoshop 4.0, Debab, After Effects and Lightwave. > All running on my PC. > Wooo..hooo!! I've died and gone the CGI heaven. :) > > Geoff Suttor > Animator. I was a Beta Tester on PS 4.0, and you know what? It has a batch feature that works great as well as 24 bit IFF support. You might just be able to save your money on getting Debab, because PS 4.0 does almost everything it can do just fine. (it doesn't support as many file formats, but they're probably formats you'll never need anyway) -Aaron -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | http://www.geocities.com/hollywood/3113 | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 30568 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.idt.net!news.stealth.net!demos!pluscom!zgrad!newsserv From: Pavel Osharin Subject: RE:PLease explain what Open GL means? X-Return-Path: doka!dokadata.zgrad.su!pavel Reply-To: pavel@dokadata.zgrad.su Organization: Doka Company Date: Tue, 12 Nov 1996 19:39:19 GMT Message-ID: Lines: 22 Sender: news-service@compnet.ru OpenGL is standart on graphic output. It consist of commands which draw geometric figures such as solid poligon, line, etc. Usual card cannot understand those commands so they let to processor do it. I.e. if you want to draw solid triangle, and you have no OpenGL card, you processor must to think what points must be filled in this triangle particulary. And in clever card case you processor think about something else, and you card thinks itself how to draw you triangle. It let you work with not wireframes, but with real boxes, spheres, toroids, etc. I.e. OpenGL card contains it's own proseccor to perform that operation. P.S. I'm not professional programmer (I'm student of Moscow Institute of Electronic Techiques) so sorry for not very precisely explaining... Pavel Osharin 3D Animator DOKA Company Article: 30569 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!code.ripco.com!news.wwa.com!news From: cj Newsgroups: comp.graphics.apps.lightwave Subject: Amiga Par and HD 4 sale Date: Tue, 12 Nov 1996 22:35:54 -0600 Organization: WorldWide Access (tm) - Chicagoland Internet Services (http://www.wwa.com) Lines: 12 Message-ID: <32895029.4479@wwa.com> NNTP-Posting-Host: pool12-018.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) says it all in the title: very new Par with box and manuals and latest software. 500 meg HD. works great 700.00 obo thanx josh 312-988-9056 Article: 30570 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!news.deltanet.com!usenet From: dznwks@deltanet.com (Paul Muns) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wacom problem..yes me too Date: Wed, 13 Nov 1996 04:54:08 GMT Organization: Delta Internet Services, Anaheim, CA Lines: 35 Message-ID: <3289523e.362884890@news.deltanet.com> References: <32804883.42AA@ix.netcom.com> <55stkf$cbh@CurlyJoe.spacestar.net> <3282C3AB.3F86@ix.netcom.com> NNTP-Posting-Host: ana0029.deltanet.com X-Newsreader: Forte Free Agent 1.1/32.230 Hi Michael, There is a WACOM beta site at: www.wacom.com I am using their beta version 2.4.3 in NT 4.0 on a 6x8 tablet and have not had any problems...yet. I just got the program LW5 this week and have just had a few hours to play with it. I did find an Options area that does allow for a setting to "Tablet" rather than Mouse. This helped a lot, as the tablet was "skating" the points continuously across the screen in the direction initiated. It was impossible to control until I found this switch. The GlidePoint mouse I am using seems to work normally with this setting. That's all I know at this brief encounter with LW5 for now...maybe it will help. -Paul On Thu, 07 Nov 1996 21:22:51 -0800, Michael Levine wrote: >> >I am using a Wacom drwaing tablet (4x5), and at random >> >times for no apparent reason, the pointer will disappear in layout. >> >Works fine in Modeler, sometimes it works in Layout, sometimes >> >it doesn't. >> > >> >Anyone else have this problem? > >> I too have a Wacom tablet and experienced what you speak of. However I don't >> think it has anything to do with your video card, it's just a weird bug. You >> probably notice it happening especially during right button clicks (like a Y >> axis move). The thing that has helped me to avoid the disappearing cursor is >> to slow down with those right button clicks/movements. Let Lightwave catch up >> to your movements and you will find better success. > >Very Good. I am glad other people have experienced this problem as well. Article: 30571 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!code.ripco.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: Johnny Quest ? Date: Tue, 12 Nov 1996 23:06:33 -0800 Organization: Airmagine Studio Lines: 34 Message-ID: <32897379.3E8F@pop.wwa.com> References: <567nkh$e35@earth.usa.net> Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh3-053.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) James L. Arthurs/Image Shoppe wrote: > > R >Hi, I was wondeering if anbody here know wich program is used for the > R >3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network. > R >Is it LightWave. > > I'd bet dollars to donuts it's mostly a MAC hideout with Electric > Image and AE running the show, judging from the folks named in the end > credits... > > Jim Arthurs > IMAGE SHOPPE > ______________ > imagesh@usa.net > > "Check out our new Timelapse Cloud CD-ROM..." at: > http://www.imageshoppe.com/imageshoppe > > __ > > ___ > * UniQWK v4.2 * The Windows Mail Reader > According to Nov. 1996 Digital Magic magazine, (an offshoot of Computer Graphics World) the 3D CG animation sequences are done by Buzz FX. They are using Softimage, Mental Ray and Eddie using keyframe techniques for tweaking characters but the main characters are animated by a service bureau called The House of Moves (Venice, CA) using Oxford Metrics Vicon motion capture system. Check out the article because it highlights other TV shows using CG characters and debates keyframing vs motion capture. Curt Gandy World In Motion Productions cjgany@pop.wwa.com Article: 30572 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!feed1.news.erols.com!uunet!in1.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!news.colonial.com.au!bu From: astiff@cmutual.com.au (Andy Stiff) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Better stars? Date: Wed, 13 Nov 96 06:26:28 GMT Organization: Co-Cam Lines: 16 Message-ID: <56bm3g$m18@norman.colonial.com.au> References: NNTP-Posting-Host: 140.168.7.61 X-Newsreader: News Xpress 2.0 Beta #2 In article , jstratmn@inlink.com (Joe Stratmann) wrote: >I've been playing around with some space shots and the star background >looks "dead". I've used random stars as well as actual stars. But the >stars are all the same size and just seem to have no life to them. > >Can anyone offer some tips on how to make this look better? > >Thanks > >Joe There is a nice starfield object in the space of a sphere at Avalon (in 3DS or ASC format I think). It is a 'real' star field, ie. you can pick out the correct constellations etc. The stars are different sizes and with a nice texture map to give the stars a bit of color it looks great. Andy Article: 30573 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Segment Memory Date: 12 Nov 1996 21:27:01 -0700 Organization: Primenet Services for the Internet Lines: 40 Message-ID: References: <3288D9DE.4E97@axtell.com> X-Posted-By: @198.68.46.26 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3288D9DE.4E97@axtell.com> Steve Axtell writes: >From: Steve Axtell >Subject: Segment Memory >Date: Tue, 12 Nov 1996 12:11:10 -0800 >Could someone talk about what setting to use on Segment memory, and how >to determine if I should change it from scene to scene? >Thanks. Rendering is generally faster if you can render your image in one segment. This is especially true if you are using motion blur and/or field rendering (because LW has to "move" the objects to different positions for each frame and this can add up - especially if the objects are numerous and large). So it is generally desirable to try to use one segment. H * W * 24 = Segment Size to get one segment. 640 * 480 * 24 = 7372800 If you enter 7372799, you will get two segments. Enter 7372800 and you will get one. All the calculations, however, won't tell you what to use for any particular scene. Variables such as the number and complexity of objects, number and size of image maps, shadow mapping and no doubt some other factors make calculating the optimal setting somewhat difficult. What you need to do is do a test render and observe if the hard drive spends a significant (judgement and experience) amount of time swapping to disk. If it does, you will almost surely speed up rendering by using a smaller segment size and therefore more segments. Doing this will minimize the amount of disk swapping since there is a smaller working set being used. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30574 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!wesley.videotron.net!paperboy.CORP.Softimage.COM!cs18!jasonbr From: jasonbr@CS.Softimage.COM (Jason Bright) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Johnny Quest ? Date: 12 Nov 1996 19:53:35 GMT Organization: Softimage Inc. Lines: 14 Message-ID: <56akjv$44b@paperboy.CORP.Softimage.COM> References: <567nkh$e35@earth.usa.net> NNTP-Posting-Host: jasonbr%@cs18.cs.softimage.com X-Newsreader: TIN [version 1.2 PL2] James L. Arthurs/Image Shoppe (imagesh@access.usa.net) wrote: : R >Hi, I was wondeering if anbody here know wich program is used for the : R >3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network. : R >Is it LightWave. : I'd bet dollars to donuts it's mostly a MAC hideout with Electric : Image and AE running the show, judging from the folks named in the end : credits... Nuh uhhhh..... (at least not the first few episodes). j Article: 30575 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: looping fractal bump displacement map Date: 12 Nov 1996 21:31:02 -0700 Organization: Primenet Services for the Internet Lines: 27 Message-ID: References: <3288B8D1.4F01@dimensional.com> X-Posted-By: @198.68.46.26 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3288B8D1.4F01@dimensional.com> Stephen writes: >From: Stephen >Subject: looping fractal bump displacement map >Date: Tue, 12 Nov 1996 10:50:09 -0700 >Any ideas on how to make a fractal bump displacement map loopable? Let's say >the >map's size is 1m x 1m x 1m and has a velocity at .1m x .1m x .1m; does anyone >know if it >the fractal pattern can be set to repeat? >The only workaround I can think of is to bring the amplitude envelope to 0 while >morphing into a object with the displacement manually put on it both at the >beginning >and end of the animation (this will be very time consuming to model -can you say >magnet >tool over and over?!!). I have taken the "fractlref.iff" image that came with LW and made a seemless version of it in Photoshop (Filter/Other/Offset - on the horizontal and vertical and then manually blend the seems). Set a velocity and away you go. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30576 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!data.ramona.vix.com!news1.digital.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: New QV, other stuff Date: Wed, 13 Nov 1996 01:54:35 -0500 Organization: DIGEX Lines: 16 Message-ID: <328970AB.6D0F@access.digex.net> NNTP-Posting-Host: dyn000914.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) QV, my render display plug-in for Windows LW, now has a Copy button that puts the image onto the clipboard. This is the short-term solution for people who asked me whether the display could be made to persist while they went back to work in Layout. I've also just made available a standalone program for converting wire- frame preview files into AVIs. A similar program that made Amiga ANIMs has been around for a while but hasn't been on my site until now. For both of these and other things, see http://www.access.digex.net/~erniew/getstuff.html OR ftp://ftp.digex.net/pub/access/erniew - Ernie http://www.access.digex.net/~erniew Article: 30577 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in2.uu.net!nntp.earthlink.net!usenet From: KallenM@earthlink.com (Keith Matz) Newsgroups: comp.graphics.apps.lightwave Subject: Dual Pentium Pro or Alpha? Help! Date: Wed, 13 Nov 1996 19:14:59 GMT Organization: Earthlink Network, Inc. Lines: 16 Message-ID: <56bs8q$6ud@guyana.earthlink.net> NNTP-Posting-Host: max6-so-ca-43.earthlink.net X-Newsreader: Forte Free Agent 1.0.82 Howdy... I am in the position of trying to set up a small Lightwave department at work and am stuck with which system to recommend. It's either 3 dual pentium 200 workstations with 3 more render slaves, or 3 alpha 500 stations with 1 extra slave. Now, it seems that with the alphas, we'll reap a much greater real-time reward, but I'm really unsure of the whole fx!32 emulation thing. We'll also be running photoshop, and my (limited) experience on the alpha at the vtu expo was that it absolutely choked the alpha! If anyone can add some insight or has been in a similar situation, your advice would be much appreciated! KeithM Article: 30578 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!super.zippo.com!zdc!szdc!news From: alchemy@super.zippo.com (Bob Driskell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Collision Detection - need plugin Date: Wed, 13 Nov 1996 01:59:44 GMT Organization: Digital Alchemy Lines: 24 Message-ID: <32892b29.6555141@snews.zippo.com> References: <56b3pm$egt@home.mem.net> Reply-To: alchemy@interworld.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 On Wed, 13 Nov 1996 00:13:20 GMT, gaushell@2dimes.com (Paradigm Productions - Charles Gaushell) wrote: >Does anyone know of a Lightwave plugin that has collision detection? > >Thanks, > > >Charles Gaushell >Paradigm Productions >Game Development * 3D Computer Graphics * Design >P.O. Box 770188 >Memphis, Tennessee 38177-0188 >901-685-7703 >Email: webmaster@2dimes.com >Web Site: http://www.2dimes.com > >>>>>>>>>>>>>>-------------<<<<<<<<<<<<<<<<<< Look up "Dynamic Realities"... er..........brb..........there it is! http://www.dynamic-realities.com >>>>>>>>>>>>>>>>>>>-----------------<<<<<<<<<<<<<<<<<<<< "Should one unhitch his cart before or after passing by the horses?" Bob Driskell@ http://www.driskell.interworld.net Home of Digital Alchemy Article: 30579 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!wilbur.sequent.com!newsfeed.orst.edu!news.orst.edu!news From: GrayBear@CaveBear.com Newsgroups: comp.graphics.apps.lightwave Subject: PLease explain what OpenGL means? Date: Tue, 12 Nov 1996 08:45:38 GMT Organization: Oregon State University Lines: 6 Message-ID: <569dha$iti@news.orst.edu> NNTP-Posting-Host: gardnero.rhn.orst.edu X-Newsreader: Forte Free Agent 1.0.82 Could someone please explain to me what the term OpenGL means? I am new to commercial graphics programs but I have some expereience with POVray. Using LW5.0c. Thanks in Advance. Roy Gardner Article: 30580 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-fw-12.sprintlink.net!news.rain.org!usenet From: Aaron Estrada Newsgroups: comp.graphics.apps.lightwave,rec.arts.animation,comp.graphics.apps.photoshop,comp.graphics.rendering.misc,comp.graphics.misc,comp.graphics.rendering.raytracing,comp.graphics.packages.3dstudio,alt.movies.visual-effects,rec.arts.movies.misc,comp Subject: New Tutorial On Rotoscoping. Date: Tue, 12 Nov 1996 02:51:52 +0000 Organization: High Voltage Studio - computer graphics, animation, and effects Lines: 17 Message-ID: <3287E62A.55BF@rain.org> Reply-To: aarone@rain.org NNTP-Posting-Host: s02.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Xref: news2.cais.com comp.graphics.apps.lightwave:30580 rec.arts.animation:57959 comp.graphics.apps.photoshop:31568 comp.graphics.rendering.misc:3875 comp.graphics.misc:16779 comp.graphics.rendering.raytracing:16951 comp.graphics.packages.3dstudio:25429 a What are digital roto-mattes? What is rotoscoping for that matter? If you want to know, check out the new Rotoscoping tutorial http://www.geocities.com/hollywood/3113 There are other tutorials on visual effects related stuff. -Aaron -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | http://www.geocities.com/hollywood/3113 | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 30581 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-fw-22.sprintlink.net!news.rain.org!usenet From: Aaron Estrada Newsgroups: comp.graphics.apps.lightwave Subject: Re: CGI heaven. Date: Tue, 12 Nov 1996 03:11:57 +0000 Organization: High Voltage Studio - computer graphics, animation, and effects Lines: 30 Message-ID: <3287EADD.5CD5@rain.org> References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <3281B969.301F@powerup.com.au> <3284d1c5.114273917@nntp.best.com> <32843A86.2888@powerup.com.au> Reply-To: aarone@rain.org NNTP-Posting-Host: s02.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) CC: gefbec@powerup.com.au Geoff Suttor wrote: > > Ohhhhh, YES!! thats great news. So now I'll have, > Photoshop 4.0, Debab, After Effects and Lightwave. > All running on my PC. > Wooo..hooo!! I've died and gone the CGI heaven. :) > > Geoff Suttor > Animator. I was a Beta Tester on PS 4.0, and you know what? It has a batch feature that works great as well as 24 bit IFF support. You might just be able to save your money on getting Debab, because PS 4.0 does almost everything debab can do and other things it can't even touch, like "Free Transform". (it doesn't support as many file formats, but they're probably formats you'll never need anyway) -Aaron -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | http://www.geocities.com/hollywood/3113 | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 30582 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.newsfirst.com!nntp.crosslink.net!news.magicnet.net!feed1.news.erols.com!news.idt.net!enews.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Mon, 11 Nov 1996 21:43:26 -0500 Organization: Netcom Lines: 30 Message-ID: <3287E44E.7911@ix.netcom.com> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <563a8l$f7q@nntp1.best.com> <328709B4.27CF@odyssee.net> NNTP-Posting-Host: col-oh9-27.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NETCOM-Date: Mon Nov 11 8:41:19 PM CST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Jean-Eric Hénault wrote: > > > Actually, B5's ratings have been in a more or less constant upswing. > > They made the top 20 for all syndicated shows the past couple of > > weeks, something the show has not done for quite some time. The show > > has been appearing in the top 5 or so of the dramatic syndicated > > listing as well. > > > As a reminder, Star Trek, TOS was not very popular either in its humble > beginnings. And today, this is a 2 billion $ a year empire... ;-) > > Perhaps one day, B5 will become a cult TV show... Just like Star Trek > ;-) > > Jean-Eric Not a chance. Star Trek has a cult following because it was a series of adventure stories, where the viewers could could put themselves into Kirk's shoes. B5 and all the rest are just cgi'd soap operas. I'll take the cheesy sets of the original to the cgi worlds of the pretenders. If not for the insatiable appetite of cable and syndication, all the current series would be history by now. Had the original Star Trek had the advantage of more than three networks, it certainly would have had a longer run. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 30583 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!uwm.edu!news.he.net!news.good.net!news.good.net!news.goodnet.com!scottsdale-ts6-12.goodnet.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 13 Nov 1996 07:37:41 GMT Organization: GoodNet Lines: 30 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: scottsdale-ts6-12.goodnet.com In article <01bbd09f$929d9940$542b1995@bowmab.daytonoh.attgis.com>, "Brad Bowman" wrote: >Billy may not be an innovator but he is a marketing genius. This was sort of my original point. Gates is living proof that you can fool most of the people most of the time. In my book, technology innovator is a good thing - marketing genius is not. Your opionion may differ. Joe Monahan > -- > Brad Bowman > Digital Artist > http://members.aol.com/bmocgraph > > Chris Golchert wrote in article > <5685bc$slv@herald.concentric.net>... > > > > I'm not a computer history major, but..what was BG/MS's last original > > idea? > > > > Explorer? Netscape? > > Windows? Mac and Amiga ten years earlier > > Basic? Didn't he steal that too? (I might be thinking of MS DOS) > > MSNBC his attempt at CNN > > > > > > > > Article: 30584 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!tezcat!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.br From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Dual Pentium Pro or Alpha? Help! Date: Wed, 13 Nov 1996 18:46:11 +1100 Organization: DVP Australia Lines: 32 Message-ID: <32897CC3.5521@powerup.com.au> References: <56bs8q$6ud@guyana.earthlink.net> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1414.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Keith Matz wrote: > > Howdy... > I am in the position of trying to set up a small Lightwave department > at work and am stuck with which system to recommend. It's either 3 > dual pentium 200 workstations with 3 more render slaves, or 3 alpha > 500 stations with 1 extra slave. > > Now, it seems that with the alphas, we'll reap a much greater > real-time reward, but I'm really unsure of the whole fx!32 emulation > thing. We'll also be running photoshop, and my (limited) experience on > the alpha at the vtu expo was that it absolutely choked the alpha! > > If anyone can add some insight or has been in a similar situation, > your advice would be much appreciated! > > KeithM Why not mix it up! If your going to spend the big bucks on 4 or more alpha/ppro stations, get a a couple of ppros' for photoshop/lightwave and get a couple of Alpha's for lightwave only. I think they can all sit in the renderfarm together! bar having the same plugins for alpha & intel. Dont forget a DPS PVR sitting in one of them! :) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30585 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: New free DEM surface plugin Date: Tue, 12 Nov 1996 13:01:08 -0800 Organization: Earthlink Network, Inc. Lines: 35 Message-ID: <3288E594.339D@earthlink.net> References: <3285b9fb.111789825@192.0.2.3> NNTP-Posting-Host: max8-so-ca-43.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Matthew Sorrels wrote: > > After fixing some of the bugs in the DEMScape plugin I realized that it > really needed some help in texture/surfacing. So I've hacked up a nifty > little modeler plugin that will assign surface names based on the > average height of polygons. What this does is lets you very quickly > surface an imported DEM file. I've placed both the fixed version of the > DEMScape plugin for Intel and my new demshade plugin in a zip file at: > > ftp://ftp.pontari.com/pub/pontari/lightwave/dem.zip > > Very detailed instructions on how to use DEMScape can be found at > http://amber.rc.arizona.edu/lw/demscape.html > > The new demshade plugin in is documented in a tiny(and vague) readme in > the zip. > > You can see an example of an imported DEM that was shaded with five > levels and then colored(the DEMShade plugin doesn't create surfaces, > just assigns them to polygons). at > > http://www.pontari.com/pontari/lightwave > > Questions about the surface shader can be sent to matthews@pontari. > Have fun. > > Matthew Sorrels mdmmds@netcom.com, matthews@pontari.com > Pontari Productions (http://www.pontari.com/pontari) Matt, I just started using your decimate plugin. Great job! Much better than the reduce polys plug that came with modeller. Thanks Paul Oberlander Article: 30586 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: I want to buy a good digitizer tablet ?!?! Which one is a good one?!?!?! Date: Tue, 12 Nov 1996 12:44:40 -0800 Organization: Earthlink Network, Inc. Lines: 29 Message-ID: <3288E1B8.7B6A@earthlink.net> References: <55l7if$6e6@iserv1.edvg.co.at> <01bbceef$3c23def0$92c448c2@pc> NNTP-Posting-Host: max8-so-ca-43.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Pete Silver wrote: > > Harvey Dent wrote in article > <55l7if$6e6@iserv1.edvg.co.at>... > > Hello ! > > > > > > I would like to buy a digitizer tablet with which I can work on > > lightwave 5.0. > > > > Can anybody please recommend me one, or anybody can tell me his > > experiences with some tablets. > > > > I would like to do some semi-professional work with lightwave, so it > > shouldn`t be a tooo expensive tablet. > > > > > > Thanks guys in advance. > > > > > > twoface@online.edvg.co.at > > + > I use a Wacom A4 size tablet in LW. Excellent well recommended. > > Pete I second the Wacom motion. The pen is extremely light and has no cord. Paul Article: 30587 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Painterly Effects? Date: Tue, 12 Nov 1996 12:35:38 -0800 Organization: Earthlink Network, Inc. Lines: 10 Message-ID: <3288DF9A.1E9C@earthlink.net> References: <01bbd10d$8285afc0$264a2399@default> NNTP-Posting-Host: max8-so-ca-43.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Ahmed Alireza wrote: > > I searched the entire LW5 CD for Painterly Effects, where is it? "Painterly Effects" is a function of PenelloLite. It is not actually called that, but someone in a review somewhere used the term (probably in reference to its natural media brush effects). I saw the full version at VTU and they were doing some pretty cool stuff with it. Paul Oberlander Article: 30588 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!howland.erols.net!feed1.news.erols.com!uunet!in2.uu.net!news.zocalo.net!news.zeitgeist.net!vnetnews.value.net!usenet From: ewiesen@value.net (Eric D. Wiesen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Wed, 13 Nov 1996 07:40:14 GMT Organization: Xert Computing Lines: 43 Message-ID: <56bu07$kj1@vnetnews.value.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> References: <3285b9fb.111789825@192.0.2.3> Reply-To: davep@access.digex.net NNTP-Posting-Host: dcc11780.slip.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 mdmmds@netcom.com (Matthew Sorrels) wrote: >After fixing some of the bugs in the DEMScape plugin I realized that it >really needed some help in texture/surfacing. So I've hacked up a nifty >little modeler plugin that will assign surface names based on the >average height of polygons. What this does is lets you very quickly >surface an imported DEM file. I've placed both the fixed version of the >DEMScape plugin for Intel and my new demshade plugin in a zip file at: > Do you mind if I ask what bugs you found and fixed in DEMScape? Dave Paige davep@access.digex.net http://www.access.digex.net/~davep Article: 30590 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!howland.erols.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 - Educational Discount - Limitations? Date: 12 Nov 96 10:47:35 +0500 Organization: NewTek Tech Support Lines: 42 Message-ID: <2190.6890T647T1776@cb.newtek.com> References: <55paka$jfi@darkstar.ucsc.edu> <3280F573.779F@osu.edu> <3284e6a4.15279520@news1.mnsinc.com> <3287b0ac.1882226@news1.mnsinc.com> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 12-Nov-96 04:07:14, me (me@myhouse.com) in comp.graphics.apps.lightwave, re: said: >>I don't know about LW, but with Photoshop, you simply pay to upgrade to >>a full license. >> >>Your logic is flawed BTW. The copy you got "commercially" while in >>school was discounted because the publisher was giving you special >>consideration for being a student. Why should you continue to get >>special consideration for being a student when you are no longer a >>student? >Wrong..... how am I going to continue to get "special consideration" >for being a student, when I've already forked out the money for >Lightwave? I'm not talking that I should receive "special >consideration" from here on after, just that if I've spent money to >buy Lightwave and it was legitimately for school, and now that school >is over, I'm not going to throw that copy away and buy a new copy of >the same version. I agree that I should pay full price or upgrade >prices for the next version. Perhaps Keith Goodman can clarify policy on the educational sales. My understanding from talks with sales staff at the time the educational sales policy was instituted was that educational copies were not for commercial use. A student who purchases an educational copy would be able to convert to unrestricted use at the next update by paying the regular price for that update rather than the educational update price. There was to be a special educational license enclosed with ed sales packages. I'm not sure how much of this actually got into writing, as I've not seen the educational sales material. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 30591 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Screamernet II problems Date: 12 Nov 96 15:51:47 +0500 Organization: NewTek Tech Support Lines: 108 Message-ID: <3508.6890T951T2356@cb.newtek.com> References: <327FEB57.3613@nessi1.informatik.hab-weimar.de> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* This sounds as though you do not actually have a Screamenet folder on each of the node machines. The folder needs to contain the LWSN.EXE file, the LW.CFG file, the err_enu.dll. The lw.cfg on each node needs to cite the ContentDirectory as S:\NewTek (as an example) and the CommandDirectory needs to be set to S:\SNetComm. Cite the Output directory as S:\Output. It helps if each node sees things identically. On 06-Nov-96 06:35:19, Michael Kluge (kluge@nessi1.informatik.hab- weimar.de) in comp.graphics.apps.lightwave, re: said: ><<<<<<<<<<<<<<< >Please excuse my problems with the news hosts, if it's more than once >posted ... :-( >>>>>>>>>>>>>>>>> >Dear Sir's and Madams from Newtek and other people with interests on >Lightwave! >I purchased my version from Lightwave 5.0 NT-version about 3 month ago. >In the last weeks I modelled some >very huge objects and Scenes and wanted to start a complete >visualization of my project in the >next two weeks ( finish date 11/18/96 ). >That's why I organized for my purpose a render farm with 12 >NT-Workstations to render the whole project. >On last weekend I tried to start my first sequence, but it won't start >to render over the network. >I use ScreamerNet II with a shared Networkdrive S:\ ( which is located >on the controller PC and is there a >shared driectory with the substructure -SN -Temp -OUTPUT ) >On this Network drive is the Scene >S:\SN as command directory and source for the Scenes, Textures >and Objects and Image Files S:\Temp for temporary files S:\OUTPUT >for the result files ( numbered .TGA's ) >I see after the start on the slave machines all nodes in the list of LW >Layout ( in the right order ). >After loading the Scenery File in the render list I started to render >the frames, but I after the >the message ( loading sequence ) and the renderwindow tells me following >>Lightwave command: load. >>Loading "S:\SN\xxxxx.lws" >>Error can't load image. >>Scene loaded. >> >>Lightwave command: wait. >> >>Lightwave command: render. >>Allocating frame buffer. >>Allocating RGB buffer. >>Allocating Z buffer. >>Frame in progress: 1. >>Updating images. >> >view1.jpg is an texture mapping for a panorama view of my scenery. >It is located on S:\SN together with the object on which it was mapped. >On this point my slave hangs and did nothing in the next minutes. >On the master it hangs after .... >>Lightwave command: load. >>Loading "S:\SN\xxxxx.lws" >>Scene loaded. >> >>Lightwave command: wait. >> >>Lightwave command: render. >>Allocating frame buffer. >>Allocating RGB buffer. >>Allocating Z buffer. >>Frame in progress: 1. >>Updating images. >>Filtering image "view1.jpg". >I don't know how I could solve this problem >Thanks in advance for all suggestions >michael kluge >weimar --- germany --- >email : michael.kluge@informatik.uni-weimar.de > CAD.ART@t-online.de > root@foster.architektur.hab-weimar.de ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 30592 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!mr.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: MetaNURBS Date: Tue, 12 Nov 1996 11:55:53 -0800 Organization: Earthlink Network, Inc. Lines: 28 Message-ID: <3288D649.68A0@earthlink.net> References: <55oca7$c38@barad-dur.nas.com> <3283864C.5361@livjm.ac.uk> NNTP-Posting-Host: max8-so-ca-43.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) PAddy wrote: > > dlrushing@kali.nas.com wrote: > > > > HEY! anyone out there know how to use metanurbs in lightwave 5.0? > > please email me if you do. I don't even know how to make a new > > metanurb object! > > I'm sorry to sound funny but since Metanurbs was one of the big upgrade features of LW 5 > I expect you'll probably find something in the manuals that you got when you bought > Lightwave. Provided you can read and aren't dyslexic you'll find them just that little > bit useful. > > (If you're a pirate then as well as being a thief by stealing from Newtek, you're also > potentially stealing from myself and other legal Lightwave users and that really pisses > me off. If you are a pirate then bugger off out of our news group. You aren't welcome > here. Don't forget that we now have your email address.) > > Then again, if you're not a pirate just read the manual. If I was at home I'd have my > manuals and be able to tell you what page to look on. But I'm not so I can't. > If you're at college ... oops. Sorry. > > Paddy. p. 272 and 296 of the User Guide and tutorial #7(p.439) Paul Article: 30593 Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.io.com!interval.net!arlut.utexas.edu!geraldo.cc.utexas.edu!cs.utexas.edu!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in3.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: Comparison (3D) graphics software? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <3283AA7E.7B68@ademco.com> References: <01bbcb24$0e623940$053ae9cd@gord.atlsci.com> <3283284A.17CB@_____.___> <328378DD.7080@oz.net> X-Mailer: Mozilla 3.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 847489764/19892 X-Nntp-Posting-Host: dnsb37.ademco.com Date: Fri, 8 Nov 1996 21:47:42 GMT Lines: 27 Xref: news2.cais.com comp.graphics.apps.alias:3170 comp.graphics.apps.lightwave:30593 comp.graphics.apps.softimage:2495 comp.graphics.apps.wavefront:6109 comp.graphics.misc:16786 comp.graphics.packages.3dstudio:25437 pmiles wrote: > > Unfortunately, buying software is a lot like buying a car. You can > read all the slicks you want, but in the end, you still have to test > drive it before you buy it. > > In my opinion, unless you've actually used one of these packages before, > you're not in the position to judge which is better, let alone > understand what it is that you're looking for under the hood. Asking > the question "Which is better?" is like waving the car salesman over > to have him sell you on what he thinks you need, not what you need. > > If you've used this kind of software before, you know what you're > looking for... the question isn't "Which is better?" but rather "Which > package offers...?". If you don't know what it is that you're looking > for, how will you ever know that you've got it? The salesman will sell > you exactly what you're looking for, if you don't know what that is, > that's exactly what you just bought. > > Just my two cents... > > pmiles@oz.net ----------------- Unfortunately, you would have to take several months out of your life to fully evaluate(ie actually produce) the various software, which all have a medium to steep learning curve(or mabey DEEP instead of steep). Article: 30594 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-dc-10.s From: jaakans@charm.net (Ninja or Sniper) Newsgroups: comp.graphics.apps.lightwave Subject: B5 stuff in *.lwb or *.3ds format Date: Wed, 13 Nov 96 03:36:53 GMT Organization: Charm.Net Baltimore Internet Access, Hon (410) 558-3900 Lines: 19 Message-ID: <56b59h$9ur@news2.charm.net> NNTP-Posting-Host: jaakans.charm.net Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII X-Newsreader: News Xpress 2.0 Beta #2 could someone E-mail me some B5 stuff in *.lwb or *.3ds format the station a shadow ship not the little ones a star ferry and anything from B5 that you can think of. \__LATER__/ / \ --WorkStation -ZERO- WebServer-- http://jaakans.charm.net/ ftp://jaakans.charm.net/ Will not be online all the time try 6pm to 8pm eastc-coast-time(USA) --remote version--always online http://www.charm.net/~jaakans/ Article: 30595 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!pumpkin.pangea.ca!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.bconnex.net!news.abs.net!aplcen.apl.jhu.edu!night.primate.wisc.edu!news.he.net!news.good.net!news.good.net!news.goodne From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Faster on the Mac? Date: 13 Nov 1996 07:02:28 GMT Organization: GoodNet Lines: 24 Message-ID: References: <3280F840.7AF9@osu.edu> <3281E68E.1065@osu.edu> <3282ED4E.685C@spank.com> NNTP-Posting-Host: scottsdale-ts6-12.goodnet.com In article , jchan@apk.net (Jerome Chan) wrote: > In article <3282ED4E.685C@spank.com>, "Kenneth A. Carter" > wrote: > > >>In case you haven't heard. Apple plans to "buy" Be. I think its high time Apple learned a little something from Microsoft and just steal the damn BE OS. Joe Monahan > > > >Apple maps '97 merger of Mac OS 8 and BeOS > >"High-level talks with Be heat up" > >http://www.macweek.com/top_stories/news_beos.html > > > > Well, it's not confirmed yet. And it's kind of silly what MacWeek has to > say about the status of the MacOS and BeOS merger. > > --- > The Evil Tofu (Only Human) Article: 30596 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!jussieu.fr!oleane!plug.news.pipex.net!pipex!tube.news.pipex.net!pipex!soap.news.pipex.net!pipex!lade.news.pipex.net!pipex!dish.news.pipex.net!pip From: jason@kiki.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to Blend Textures Date: Wed, 13 Nov 1996 13:59:32 +0000 Organization: Direct Connection Lines: 38 Message-ID: <3289D444.1DE7@kiki.com> References: <32887BFB.60EB@kiki.com> <3288DBFB.365D@batelco.com.bh> NNTP-Posting-Host: du4-181.pool.dircon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) Ali Abdullah wrote: > > jason@kiki.com wrote: > > > > I recently posted a request on how to blend one texture into > > another. specifically I want to make half a saxphone look like > > stone, the other like a normal saxaphone. > > > > I received no replys, but I believe I may have figured out a > > solution. However, it relys on placing one copy of the object > > exactly inside a slightly larger version. I can't user the same > > side because LW gets confused with the polygons occupying the > > same space. > > > > Therefore, my question is whether anybody out there knows of a > > plugin that will enable me to enlarge the saxaphone. A normal > > scale will not suffice, as this moves all the points away from > > the centre of the object. What I require is something that will > > move each point along it's normal, regardless of direction in > > relation to the object centre. > > > > Thanks > > > > Jason > > I don't know about a plugin, but if i got your question right, it seems > to me that all you need to do is name half the sax as a different > surface and voila...a bump map here and a reflection there and you got > yourself a sax thats half stone & half brass. > > No??? The problem I'm trying to avoid is getting a distinct change between the two textures. I'm looking for one to blend gradually into the other. Thanks anyway (at least you replied!!) Jason Article: 30597 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!oleane!plug.news.pipex.net!pipex!tube.news.pipex.net!pipex!soap.news.pipex.net!pipex!lade.news.pipex.net!pipex!dish.n From: oxleyd@logica.co.uk (David Oxley) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Collision Detection - need plugin Date: Wed, 13 Nov 1996 14:45:13 +0000 Organization: Logica UK Ltd Lines: 13 Message-ID: References: <56b3pm$egt@home.mem.net> NNTP-Posting-Host: 158.234.22.79 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.3.1 In article <56b3pm$egt@home.mem.net>, gaushell@2dimes.com (Paradigm Productions - Charles Gaushell) wrote: >Does anyone know of a Lightwave plugin that has collision detection? Charles, Try http://www.dynamic-realities.com for Impact and Particle Storm. |David Oxley, Logica UK|SH1/DS 75 Hampstead Rd|+44 171 4461800(DDI)| | |London NW1 2PL England|+44 171 3443633(fax)| `----------------------^----------------------^--------------------' All opinions expressed are mine not Logica's. http://www.logica.com/ Article: 30598 From: Craig Lofgreen <3ddesign@accessone.com> Newsgroups: comp.graphics.apps.lightwave Subject: Basketball Floor Image Date: Fri, 08 Nov 1996 12:29:01 -0800 Organization: AccessOne Lines: 10 Message-ID: <3283980D.63B9@accessone.com> NNTP-Posting-Host: annex2-26.accessone.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.smart.net!news-out.internetmci.com!pull-feed.internetmci.com!news.provo.novell.com!news.cs.utah.edu!dog.ee.lbl.gov!ihnp4.ucsd.edu!swrinde!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!news. I'm looking for a plan photo of a basketball gym floor (without players) to use as a texture map for a 3D model. Any ideas where to look? I've tried searching the NET w/o any luck. A reply to my email would be best. Thanks. Craig Lofgreen 3-D Design Inc. http://www.accessone.com/~3ddesign 3ddesign@accessone.com Article: 30599 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!newspump.sol.net!posts.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Faster on the Mac? Date: Wed, 13 Nov 1996 09:26:06 -0600 Organization: Visuality LLC Lines: 49 Message-ID: <3289E88E.3FBC@execpc.com> References: <3280F840.7AF9@osu.edu> <1738.6885T436T1470@infi.net> Reply-To: visual@execpc.com NNTP-Posting-Host: fruitfly.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0 (WinNT; I) Jon Carroll wrote: > > >>The 200 Mhz Mac 604e was 24% faster then the 200 Dell Pentium Pro, and > >>faster by a greater margin then the 200 Gateway Pentium. (see below) My > >>question was, given that these benchmarks only analyzed integer > >>calculations, what effect can one expect in real world 3D/animation > >>applications. In other words - what do integer calculations have to do > >>with 3D apps? > > >>Quote from BYTE Web Page: > > >>"In a recent benchmark, BYTE compared Intel's 200 MHz Pentium® and Pentium > >>Pro processors against Motorola's 200 MHz 603e and 604e PowerPC > >>processors, respectively. The PowerPC processors outperformed their Intel > >>counterparts in integer calculations by as much as 81% (Pentium vs. 603e) > >>and in floating point calculations by as much as 26% (Pentium Pro vs. > >>604e)." > > >>end quote > > >>Joe Monahan > > >Nobody's going to know until LW 5.0 is released on the Mac. Mac beta testers > > might have a clue, but that isn't final code so info on the beta wouldn't be > > definitive. Note that 4.0 performed relatively poorly (under Win95) on the > >first release version and gained speed subsequently. So how the program is > >coded matters too. If I had to guess though, the Power PC will probably be > >about 26% faster than the Pentium Pro. Floating point performance seems to > >be a pretty good predictor of LW performance (see Cyrix 6x86 for an > >example.) > > >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > > If there ever is a PPC version of LW on the AMiga, maybe we will see what the > PPC 604 can bo without a bloated OS.... > > -Jon Carroll > draven@infi.net > Crescent Moon Productions > Registered Phase5 Developer > "The universe is already mad. Anything else would be redundant." > -Ambassador Londo Mollari, Babylon 5 I understand the Mac version of LW will support the Daystar multiprocessing API - I haven't heard anything about any of the NT versions supporting multiple processors. So in the above scenario, the PowerMac version would be faster overall. Glenn Article: 30600 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!posts.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Wed, 13 Nov 1996 09:32:49 -0600 Organization: Visuality LLC Lines: 26 Message-ID: <3289EA21.21EB@execpc.com> References: <3288BB2C.26AB@osu.edu> <19961113041000.XAA13087@ladder01.news.aol.com> Reply-To: visual@execpc.com NNTP-Posting-Host: fruitfly.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) instntguts@aol.com wrote: > > the space scenes since the EIAS Renderer is very capable of handling it > and doing it fast. I think stuff like Jabba and digital monsters and > such will most definitly be done in Renderman since it handles > displacement maps beautifully as well as having the freedom with your > shaders for creating great skin.> > > Jeff, > > All of the "Star Wars" space shots were done in ElectricImage with the > native renderer, from what I've been told. I don't believe there are any > SGI space shots in the shows. However, many of the creature and Jabba > shots (which have prompted criticism from some who've seen them) are > apparently being re-done in Softimage and Renderman (from ElectricImage). > > -- Jon A. Bell EIAS has SGI slave cameras, which is why John Knoll can get away with using the program on a PowerMac at home to set up many of the effects shots he works on. Simply set up the scene, then let the roomful of SGI render machines at ILM go to work. This is how many of the shots in ST:Generations were done. Glenn Article: 30601 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! X-Nntp-Posting-Host: 149.25.43.84 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation Date: Wed, 13 Nov 1996 13:59:49 GMT Lines: 1 This article was probably generated by a buggy news reader. Article: 30602 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: Babylon 5 done in EI? X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd16a$3a1ae400$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <3288BB2C.26AB@osu.edu> <19961113041000.XAA13087@ladder01.news.aol.com> Date: Wed, 13 Nov 1996 13:54:50 GMT Lines: 26 Renderman is a Pixar product, not an Electric Image product. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph instntguts@aol.com wrote in article <19961113041000.XAA13087@ladder01.news.aol.com>... > the space scenes since the EIAS Renderer is very capable of handling it > and doing it fast. I think stuff like Jabba and digital monsters and > such will most definitly be done in Renderman since it handles > displacement maps beautifully as well as having the freedom with your > shaders for creating great skin.> > > Jeff, > > All of the "Star Wars" space shots were done in ElectricImage with the > native renderer, from what I've been told. I don't believe there are any > SGI space shots in the shows. However, many of the creature and Jabba > shots (which have prompted criticism from some who've seen them) are > apparently being re-done in Softimage and Renderman (from ElectricImage). > > -- Jon A. Bell > Article: 30603 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.jsums.edu!gatech!smash.gatech.edu!cc.gatech.edu!cssun.mathcs.emory.edu!nntp.msstate.edu!juniper.cis.uab.edu!news.ecn.bgu.edu!news.maxwell.syr.edu!www.nntp.primenet.com!nntp.primenet.com!newspump.so From: Geoff Suttor Newsgroups: comp.graphics.apps.freehand,comp.graphics.apps.ghostscript,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.gra Subject: Apology - I stuffed up! Date: Tue, 12 Nov 1996 08:35:35 +1000 Organization: DVP Australia. Lines: 17 Message-ID: <3287AA37.7009@dvp.com.au> References: <563sr5$blr@newsfeeder.total.net> <32858954.49B1@powerup.com.au> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Xref: news2.cais.com comp.graphics.apps.freehand:1903 comp.graphics.apps.gnuplot:5429 comp.graphics.apps.iris-explorer:658 comp.graphics.apps.lightwave:30603 comp.graphics.apps.pagemaker:4828 comp.graphics.apps.photoshop:31600 comp.graphics.apps.softimage Geoff Suttor wrote: Sorry, Sorry, Sorry! I was a bit upset and forgot to ammend "the post to" groups to just mine! Please forgive me it will NEVER happen again, slap my wrist at the below mail addresses. Again, yes I'm re-posting to all the groups to say SORRY! It will be the last of it! :) Cheers, I'm happier today, no get rich schemes. Geoff Suttor WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30604 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Wed, 13 Nov 1996 12:32:09 -0500 Organization: The Ohio State University Lines: 20 Message-ID: <328A0619.4A93@osu.edu> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> <3286817F.35C@spank.com> <328969F6.184A@odyssee.net> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: cunz55.cohums.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) > Interesting. However, have you ever heard of two companies called Sony > and Sega ? They are using SoftImage and LightWave packages for their > games now. In my book both Sony and Sega still own about 75% of the > games market. Must mean something... ;-) What about the Nintendo platform? Additionaly I am sure most of the companies have a slew of software you or I will never see. Also I bet they have more than just two commercial 3D apps. > > Additionally, EI 3.0 will fully support Renderman. Will be available for > > MacOS and NT. ElectricImage showed up at last months meeting and gave us > > a sneek peek of what's coming. With Renderman support and their new kick > > ass modeler, maybe Pixar will start using EI too? ;-) > > I guess ILM will start loosing contract to D2 even faster now... ;-) I am curious, does this mean that Renderman will be supported again on the Mac and the PC? Jeff Article: 30605 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!world1.bellatlantic.net!news5.agis.net!agis!newspeer1.agis.net!agis!news3.agis.net!agis!cancer.vividnet.com!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.albany From: Ali Abdullah Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to Blend Textures Date: Tue, 12 Nov 1996 23:20:11 +0300 Organization: Animate Lines: 29 Message-ID: <3288DBFB.365D@batelco.com.bh> References: <32887BFB.60EB@kiki.com> NNTP-Posting-Host: as01p14.access.batelco.com.bh Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; I) jason@kiki.com wrote: > > I recently posted a request on how to blend one texture into > another. specifically I want to make half a saxphone look like > stone, the other like a normal saxaphone. > > I received no replys, but I believe I may have figured out a > solution. However, it relys on placing one copy of the object > exactly inside a slightly larger version. I can't user the same > side because LW gets confused with the polygons occupying the > same space. > > Therefore, my question is whether anybody out there knows of a > plugin that will enable me to enlarge the saxaphone. A normal > scale will not suffice, as this moves all the points away from > the centre of the object. What I require is something that will > move each point along it's normal, regardless of direction in > relation to the object centre. > > Thanks > > Jason I don't know about a plugin, but if i got your question right, it seems to me that all you need to do is name half the sax as a different surface and voila...a bump map here and a reflection there and you got yourself a sax thats half stone & half brass. No??? Article: 30606 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.bconnex.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Wed, 13 Nov 1996 01:25:58 -0500 Organization: Video S.E.P. Lines: 18 Message-ID: <328969F6.184A@odyssee.net> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> <3286817F.35C@spank.com> NNTP-Posting-Host: pool6-5.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: "Kenneth A. Carter" > The Lucas Arts division uses AfterEffects/Mac and 3dStudio/NT for games > production. Many of them come to and demo their work at the AfterEffects > user group. Mark Christiansen shows up all the time. I've been asked to > teach web animation at next months meeting. > Interesting. However, have you ever heard of two companies called Sony and Sega ? They are using SoftImage and LightWave packages for their games now. In my book both Sony and Sega still own about 75% of the games market. Must mean something... ;-) > Additionally, EI 3.0 will fully support Renderman. Will be available for > MacOS and NT. ElectricImage showed up at last months meeting and gave us > a sneek peek of what's coming. With Renderman support and their new kick > ass modeler, maybe Pixar will start using EI too? ;-) I guess ILM will start loosing contract to D2 even faster now... ;-) Jean-Eric Article: 30607 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.bconnex.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Wed, 13 Nov 1996 01:17:12 -0500 Organization: Video S.E.P. Lines: 8 Message-ID: <328967E8.DCD@odyssee.net> References: <328284D1.13FA@spank.com> <1233.6885T1402T535@infi.net> NNTP-Posting-Host: pool6-5.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: Jon Carroll > well, they use EI for the shots of the Centauri palace and the Narn palace, > but they're still using LW for everything else. If there was a Radiosity > renderer for LW, they probably wouldn't use EI at all... > 3rd party development for LightWave radiosity shaders is already in progress. Jean-Eric Article: 30608 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-pen-15.sprintlink.net!news.dx.net!news From: Gregg Lukomski Newsgroups: comp.graphics.apps.lightwave Subject: SGI? With today's market? was:O2, How Much? Date: Wed, 13 Nov 1996 13:58:38 -0800 Organization: Freelance Animator Lines: 128 Message-ID: <328A448E.51DF@cycat.com> Reply-To: falchion@cycat.com NNTP-Posting-Host: 206.162.42.155 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; I) Eric D. Wiesen wrote: > > To be honest, I don't really understand the argument that the > advantage of O2 is some future performance level. I'm sure that some > extra performance can be gained by specifically optimizing software > for the O2 (although having to write new versions of software for a > specific machine is quite a step backwards if you ask me. And yes, > this is a rewrite of very basic code, not a simple recompile), but > other than that the argument falls flat on its face. There can be no doubt that the O2 is a niche machine, and in its element, does a great job of filling that niche. A lot of the hype concerning 'O2 Software' is simply that, hype. But you have to admit that the machine has its strengths. Rewriting code for the new features is a pain for developers, *but* thats only if you look at the O2 as a one trick pony in the SGI lineup. I'd be surprised if the replacement for the Indigo2 is more than a seriously hopped up multi-processor O2 with upgradable graphics hardware, making it totally code compatable with the standard O2, therefore making the 'O2 port' a necessity for developers to stay on an even keel with SGI platform coding requirements. > In fact, I would argue the exact opposite. The whole advantage to an > NT machine is upgradeability (alright, there are several other major > advantages, but this is the one that pertains to this question). If > you've got a Pentium Pro-based machine and you need more processor > power, you can buy a new motherboard/processor and upgrade to an > Alpha, or to the next generation Intel processor when it comes out. I believe that the R5000 is still on a sort of daughtercard for possible upgrade to R10000... I may be wrong, but in the past, this has been SGI's mode of operation. Regardless, the graphics performance for the O2 is nearly identical between the R5000PC/SC and R10000 (from specs). This I like. As I still do my rendering the 'cheap' way (Pentium farm), I don't feel the cpu raw horespower hit the way that single system operators do. If I need more speed, I simply add a box for however long I need it... and the budget/time constraints decide just how hefty that box needs to be. [snip] > our performance. A person who goes out and buys an O2 can't do > anything similar. What that person will have is a machine that was > intriguing at the time, but crippled because SGI cut corners and > designed it with zero-upgradeability. O2 is only attractive because it > costs less than Indigo 2's, and because people are enamored with the > idea of a $6k SGI. The reality of it, unfortunately, just doesn't add > up. I think that a lot of this argument against SGI and pro NT is keyed to the state of the industry. Even a year and a half ago, it was almost unheard of for a production house to generate *any* 3D media internally if it didn't have a dedicated in-house gfx dept. Now, with apps like crystal graphics flying fonts and the like, a lot of the 'walk in' business has disappeared. We were also in a market of 'have animation output capability' and 'don't have it', where animators who could lay off animation to tape were charging a premium for even low end work. This is also over. Any non-linear setup can assemble broadcast quality graphics. The market is changing, and many of us have to adapt or fade away. I personally don't even want to try to compete with the hordes of MAX, 3DS and Lightwave users that buy a box, get some software by hook or by crook, plop in an AV Master board, and start to saturate the market by sheer numbers. We each are being forced to splinter and redefine just what type of work we do and specialize in that particular area. I'd rather be the one guy on the block running Alias in a market of 50 Lightwaver's, or the only source in town for Pandemonium work or motion capture. Clients are much more savvy than ever before. Three years ago, Betacam was Betacam for the most part. Now, the high end clients cringe if you're working with UVW series decks :) We also know that what impresses clients is generally not what impresses other animators! You may have a techincally and artistically superior reel that would instantly get you a gig at Digital Domain, but the clinets still love the misuse of lens flares :) A large part of what we do is smoke and mirrors and we all know that. We make animation look like rocket science when for the most part, the 'everyday' work we do doesn't push the software envelope, maybe one in a dozen gigs allow us to sink our creative teeth into a truly stunning piece and 'make the next cut' of our show reels... None of this has to do with the comparative performance of our machines, our personal talent as animators or the newest vaporware to set off a computer war in the newsgroups. The majority is just work to pay the bills. I find that having a machine that isn't on the beaten path allows me to cater to a client base that feels more secure that my machine is different from the one that his secretary is scheduling his meetings with :) In some cases, especially when LW was amiga only, the machine on that secretaries desk was actually more powerful than my amiga! People can scoff at SGI pricing and the lack of stunning benchmarks, and say that 'its all how skilled an animator you are', but we're talking the film and video production market here, definately a world of 'style over substance'. Since I 'went' SGI, I've gotten more work *without even providing a demo reel* than I've gotten with a pretty solid reel/PC in the past two years, and I'm not even running LW 5.0 at P120 speeds :) (Indigo R4000SC with Lightwave 4.0) You said it yourself, "people are enamored with the idea of a $6k SGI." That's true, and producers are still, for the time being, enamored with the idea of having SGI produced graphics in their production, regardless of the software used. I'm not going to rethink this until I start to hear "Wow, you're running SGI's and not NT?", from someone other than another animator :) I still believe that of two identically skilled animators, each running the same software, the SGI based individual will make more money :) If you want to see some hard numbers on this, AV Video (Oct, 1996) found SGI animators get paid more than $10000 more a year than PC based animators included in the survey. Grant can (but probably shouldn't) answer this... does he, in the Alpha/LW dept at D2, get paid the same as his alter-ego in the SGI lab? IMHO, That underpowered, non-upgradable, 'cheezy video mapped on cubes', crippled, 'smurf looking/40's toasterlike' little O2 is a pretty damn good little investment for a professional working in a saturated market. Heck, even if you use it as a bookend for your NT produced demo reels :) You still need a talent to 'stay' in business and make a client happy, but the SGI logo sure isn't hurting *my* prospects, but your milage may vary :) -- Gregg Lukomski Orlando, Florida falchion@cycat.com Article: 30609 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.rmii.com!thoth.nilenet.com!news.good.net!news.good.net!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: ctownsen@knox.mindspring.com (Craig Townsend) Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to Blend Textures Date: Wed, 13 Nov 1996 19:19:08 GMT Organization: MindSpring Enterprises Lines: 34 Message-ID: <328a1bc5.1202328@news.mindspring.com> References: <32887BFB.60EB@kiki.com> <3288DBFB.365D@batelco.com.bh> <3289D444.1DE7@kiki.com> NNTP-Posting-Host: user-168-121-157-243.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 13 Nov 1996 19:16:30 GMT X-Newsreader: Forte Agent .99f/32.289 jason@kiki.com wrote: >Ali Abdullah wrote: >> >> jason@kiki.com wrote: >> > >> > I recently posted a request on how to blend one texture into >> > another. specifically I want to make half a saxphone look like >> > stone, the other like a normal saxaphone. >> >> I don't know about a plugin, but if i got your question right, it seems >> to me that all you need to do is name half the sax as a different >> surface >The problem I'm trying to avoid is getting a distinct change between the >two textures. I'm looking for one to blend gradually into the other. > Hey Jason,I might have an idea for you to play around with.How about using textured layers and surfacing your sax as brass and then adding another texture layer as stone and using falloff in the vertical direction.You will need to set the texture center for the fading textureat the bottom or top of your sax depending which end is stone.You will also need to play with the teture opacity.This method is only going to work with LW5.I was hoping to have time to try this out before responding but have been to busy animating for projects.I have used a similiar technique several times before when blending was needed so it might work.Let me know if you need more details-maybe I'll get a chance to try it.BTW,this technique is also cool for transparency. Craig Townsend Innovative Video Productions Article: 30610 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in2.uu.net!excelsior.flash.net!usenet From: Steve Newsgroups: comp.graphics.apps.lightwave Subject: Re: HEY NEWTEK!!!!!!! Date: Wed, 13 Nov 1996 13:09:19 -0600 Organization: Flash-Net Internet Service Provider, 888-FLASHNET Lines: 49 Message-ID: <328A1CDF.53EC@flash.net> References: <54os5f$7cs@news04.deltanet.com> <3282123F.22D5@flash.net> <3285CE5D.31DF@a.crl.com> NNTP-Posting-Host: auasc1-39.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02Gold (Win95; I) To: Ben Cannon Ben Cannon wrote: > > Steve wrote: > > > > Laura Rogers wrote: > > > > > > To Brad Peebler and all the other lunatics that make Lightwave happen: > > > > > > How about giving us a UNIX port??? > > > > > > there are a lot of us out here who don't want SGI's and really HATE Bill > > > Gates (hint, hint, hint) > > > > > > So how about it? how hard could it really be hmmmm????? > > > > get a Mac > > Alot of people who want a UNIX port?? I doubt there really is a market for for > > Lightwave beyond PCs, SGI's, > > Amigas, and Macs. > > You've obviously never seen an HP workstation with a Visualise48 boardset :) > > Sure, my SGI Indy is sexier, (and allot cheaper) but porting the SW would help > HP, and surely generate a bit of extra revenue. > > It's be a peice of cake to port the SGI version to almost any UNIX variant. > (I'd do it meself, if I had a HP and the source code.... take a day at the most..) > > Why is it that the people who bash UNIX have never even seen a UNIX machine?... :) > > -- > "Everyone dies, but not everyone really lives...." > -Mel Gibson, "Braveheart." > ~~~>http://168.75.121.10/ben.html<~~~ Why is it you presume I have never seen a UNIX machine (assuming you are thinking I am bashing UNIX which I am not)? Besides UNIX is a class of operating systems not a machine. Many systems that run a flavor of UNIX can run other operatings sysems, too. Is this HP unix only? I have not only seen but worked on "UNIX machines". ooohhhh aaawwww. My intention was to make a subjective assessment of the UNIX market outside of SGIs. I used to hope and hope for linux ports of all my software, but get real. If you are doing animation (not CAD) and digital video, its WindowsNT, MacOS, and Irix. Maybe in the future the list will include BeOS and the WinNT competitor that IBM and Sun are working on. That is not to say these are the be all end all OSs and machines, but outside these there is not much of a market for animation and digital video or computer art in general. Article: 30611 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in2.uu.net!excelsior.flash.net!usenet From: Steve Newsgroups: comp.graphics.apps.lightwave Subject: fs: LW5.0 (intel) $899 Date: Wed, 13 Nov 1996 13:13:35 -0600 Organization: Flash-Net Internet Service Provider, 888-FLASHNET Lines: 3 Message-ID: <328A1DDF.68D8@flash.net> NNTP-Posting-Host: auasc1-39.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02Gold (Win95; I) for sale, LightWave5.0 intel $899 steve Article: 30612 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.io.com!news.thenet.net!wlbr!news.cerf.net!mvb.saic.com!news.mathworks.com!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!btnet!tank.news.pipex.net!pipex!dish.news.pipex.net!p From: jason@kiki.com Newsgroups: comp.graphics.apps.lightwave Subject: How to Blend Textures Date: Tue, 12 Nov 1996 13:30:35 +0000 Organization: Direct Connection Lines: 20 Message-ID: <32887BFB.60EB@kiki.com> NNTP-Posting-Host: du1-036.pool.dircon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) I recently posted a request on how to blend one texture into another. specifically I want to make half a saxphone look like stone, the other like a normal saxaphone. I received no replys, but I believe I may have figured out a solution. However, it relys on placing one copy of the object exactly inside a slightly larger version. I can't user the same side because LW gets confused with the polygons occupying the same space. Therefore, my question is whether anybody out there knows of a plugin that will enable me to enlarge the saxaphone. A normal scale will not suffice, as this moves all the points away from the centre of the object. What I require is something that will move each point along it's normal, regardless of direction in relation to the object centre. Thanks Jason Article: 30613 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!qualcomm.com!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!inferno.mpx.com.au!news.ci.com.au!nsw1.news.telstra.net!wa. From: pd08498@phq1002.wapol.gov.au (WAY. MARK) Newsgroups: comp.graphics.apps.lightwave Subject: Help with explosion Date: 14 Nov 1996 02:57:01 +0800 Organization: Western Australia Police Department Lines: 13 Message-ID: <56d5lt$als@phq1002.wapol.gov.au> NNTP-Posting-Host: phq1002.wapol.gov.au X-Newsreader: TIN [version 1.2 PL2] I am trying to make a spaceship explode. Can anyone please give me advice on how to go about it. I have the vague idea that it would probably involve using an object morph and texture morph of some sort, together with the use of other pieces from the space craft. Thanks in advance. Also , I have another query about the use of bones with IK. I was under the impresion that after setting the IK-Movement limiting options, that you could move the bones(or rotate them) in layout view window and the limitations would work in real time. Th a registered owner of LW5. The manual doesn't seem to cover this in any detail. Thanks-please reply this news group. Ps. I have a day job, I am still learning LW with the view to do part time work in the future- re: Animations, etc. Mark WAY Perth, Western Australia. Article: 30614 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!qualcomm.com!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!inferno.mpx.com.au!news.ci.com.au!nsw1.news.telstra.net!wa. From: pd08498@phq1002.wapol.gov.au (WAY. MARK) Newsgroups: comp.graphics.apps.lightwave Subject: Animating Living breathing Animals. Date: 14 Nov 1996 03:05:40 +0800 Organization: Western Australia Police Department Lines: 17 Message-ID: <56d664$aqt@phq1002.wapol.gov.au> NNTP-Posting-Host: phq1002.wapol.gov.au X-Newsreader: TIN [version 1.2 PL2] I have been experimenting with animating various animals/characters. -using LW5 I would like to know if anyone reading this has had experience animating animals and human characters in lw5. How did you set up your bones, etc. how many bones and where would you place them, settings etc for animating a human-for realistic results in movement. Any little tricks to remember. I apologise to readers for asking so many questions, but I hope that someone can set me straight in this. Also if anyone has animated characters talking, what would be the best method? Maybe object list, or morph, or combination with texture morphs? Thanks in advance for any replies. Mark WAY Perth, Western Australia. Article: 30615 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!netcom.net.uk!nntpfeed.doc.ic.ac.uk!sunsite.doc.ic.ac.uk!nntp0.brunel.ac.uk!strath-cs!clyde.open.ac.uk!adminmbx From: Matthew Stratfold Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: 3d Hardware acceleration Date: Wed, 13 Nov 1996 18:40:44 +0000 Organization: The Open University Lines: 22 Message-ID: <328A1618.1722@open.ac.uk> Reply-To: M.P.Stratfold@open.ac.uk NNTP-Posting-Host: mcie009.open.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01b1 (Macintosh; I; PPC) Xref: news2.cais.com alt.3d:29656 comp.graphics.rendering.raytracing:16987 comp.graphics.apps.lightwave:30615 I'm about to buy a PC for work with 3d rendering and am looking at what graphics card to use. Do 3d rendering packages make use of a 3d hardware acceleration card (such as Matrox millenium, 3d Blaster, Diamond Stealth 3D 2000 etc)? If they do which packages, which cards and what use? Is it just previews or do they help with the final render? Should I look out for certain standards - ie. is DirectX or Open GL any use? So many questions! Please reply if you can throw light into my confusion! Matthew Dr.Matthew Stratfold, Electronic Media Lecturer, The Institute of Educational Technology, The Open University, Milton Keynes, UK. Email: M.P.Stratfold@open.ac.uk Tel: +44 1908 652865 Article: 30616 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!mr.net!nntp.earthlink.net!usenet From: "mcooney@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave "shading language" possable? Date: Tue, 12 Nov 1996 00:23:13 -0800 Organization: none Lines: 15 Message-ID: <328833F1.3A51@earthlink.net> Reply-To: mcooney@earthlink.net NNTP-Posting-Host: 207.217.5.106 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Maybe it's just bias by the renderman guys, but i hear constantly that one of the big keys to having CG be totaly realistic is to have some kind of programmable shading language ala renderman. Does anybody know if this is possible in the future? I hate programming, but if that's what it takes to really wow people and get good clients, whatever. LW has some algorithmic "shaders" but they are pretty simplistic, albeit versatile. Is there any way future LW versions could allow one to quickly create new and unique custom shaders? And another thing, supposidly nowdays with all that digital compositing and new film stocks, you NEED 10, 12, heck maybe 16 bits per color channel now. Will LW have the means in the near future for color depth bigger than 8 bit? Article: 30617 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!feed1.news.erols.com!news.magicnet.net!news.supern From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Tue, 12 Nov 1996 14:46:17 -0500 Organization: Video S.E.P. Lines: 30 Message-ID: <3288D409.617@odyssee.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: pool11-11.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: eek@somewhere.com Dopeeey wrote: > > The Xerox corporation hired about 50 of the most computer oriented > people back in the day. On this team of advanced intelligence, was Bill > Gates, not the Apple dude. They stressed but made this great huge > Operating System, but did not think it was usable - it was too big and > complex. Because of this, they did not patent it. So, they invite all > of these people to come see their OS, and the apple dude was one of > them, saw it, and remade it in his/her own conception. So, in > actuality, Bill Gates was the first to make it, apple saw and made their > own many years later WITH advanced technology (so none of that "apple > was better," they had time, money, and technology on their side), then > Windows came out. I would add to this that Microsoft was probably one of the most innovative company on the Macintosh front. Remember that MS-Word and Excel were probably the most advanced graphically oriented packages availlable on any platform. Microsoft developped an approach and a design philosophy that it was able to refine before launching Windows 3.0. Microsoft was partly responsible for helping establish a software design standard for interface and the look and feel that is so much part of the Macintosh today. So no, Bill Gates did not copy Apple. In fact, Microsoft was a big partner, and supporter of the Macintosh and still is. If Microsoft wanted to kill the Macintosh, all they have to do is stop development of MS-Word and Excel for the Mac, still Mac Best-sellers. Jean-Eric Article: 30618 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.magicnet.net!news.supernet.net!news.iosphere.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Compositing Lightwave and video Date: Tue, 12 Nov 1996 14:48:04 -0500 Organization: Video S.E.P. Lines: 8 Message-ID: <3288D474.4AA2@odyssee.net> References: <55rhqg$ejb@news.pinc.com> <1266.6885T1397T2344@infi.net> NNTP-Posting-Host: pool11-11.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: Jon Carroll Jon Carroll wrote: > > >I was wondering what people are using for compositing with Lightwave. > I believe the Video Toaster can do this in real time by keying the luminance chanel. Not very flexible, but it's dirt cheap and fast. Jean-Eric Article: 30619 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.uio.no!solace!news From: "Pete J.J. From" Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.ap Subject: Re: Food for thought Date: Wed, 13 Nov 1996 22:14:56 +0200 Organization: L&F Productions AB Lines: 18 Message-ID: <328A2C38.6FFB@navigate.se> References: <3273D1A2.3752@hope.com> <557js8$548@gcsin3.geccs.gecm.com> <55vggf$dpp@nnrp2.farm.idt.net> <32836D1C.167E@mapsrus.msfc.nasa.gov> Reply-To: pete@navigate.se NNTP-Posting-Host: dialup-1.navigate.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Xref: news2.cais.com comp.graphics.apps.alias:3173 comp.graphics.apps.avs:1188 comp.graphics.apps.data-explorer:826 comp.graphics.apps.freehand:1908 comp.graphics.apps.gnuplot:5433 comp.graphics.apps.iris-explorer:659 comp.graphics.apps.lightwave:30619 co I write: Is this really necessary..? I think most of us have very little time to spare on reading comments like yours on this particular group... (Why do I even bother to comment it myself..? ;)) Steve Sloan wrote: > > neteru wrote: > > > > As much as I hate Clinton and think he would look really good with a > > 9mm slug in his one his many lying faces, THIS IS NOT THE PLACE TO > > POST THIS!!! > > (Please note that at no time did I threaten the life of the > > President, or infer that I had any plan or knowledge of any > > assassination plans on Mr. Clinton. I mearly said I would applaud the > > act if it was carried out by domestic terrorists.) > > Are YOU the reason Clinton wants to over-regulate the internet? > -- Article: 30620 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!shore!mv!barney.gvi.net!usenet From: er@kc.grapevine.com (er) Newsgroups: comp.graphics.apps.lightwave Subject: LWave5.0 VRML ?? does this work? Date: Wed, 13 Nov 1996 21:23:04 GMT Organization: Global Vision Systems - http://www.gvi.net Lines: 12 Message-ID: <56db9q$ldd@barney.gvi.net> NNTP-Posting-Host: dyn107.gvi.net X-Newsreader: Forte Free Agent 1.0.82 I cant get any texture maps on my vrml objects exported from LW. I have used scene2vrml and savevrml and no luck, has anyone gotten this to work? if so let me know how. thanks dirkhacker contact me @ dhacker@d3design.com Article: 30621 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!news.ultranet.com!usenet From: Kirk Hutchinson Newsgroups: comp.graphics.apps.lightwave Subject: Re: Matrox Millenium or 3dxpression....or maybe 3dfx. Date: Wed, 13 Nov 1996 17:18:02 -0500 Organization: Optiworks Software & Electronics Lines: 27 Message-ID: <328A491A.7D45@kepler.unh.edu> References: <55vi3i$aeu@spider.hik.se> <561pf4$2qr@dfw-ixnews5.ix.netcom.com> NNTP-Posting-Host: hammurabi.nh.ultra.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0b7 (Win95; I) William Longworth wrote: > > oscar.bojing.nv95@kagg.gy-edu.kalmar.se (Oscar Bojing) wrote: > > >Hi, I´m not sure on what card I´m going to buy. > >I´m going run 3d max and lightwave. So what kind of things schould the > >card support? Open GL, renderware, direct 3d or.... help me! > Howdy! I previously posted a like for the 3Dfx Voodoo graphics chip (now seen in the Monster3D and Righteous3D boards); however, after discussion with the tech support people at 3Dfx, they said they have no support for OpenGL (but that's not what their brochure says !!!). So, if you want to run OpenGL stuff, you may want to consider the Imagine 128 2/2e boards. They atleast offer the fastest acceleration, and they definitely support OpenGL. I asked them if they were planning on supporting Direct3D, but they have not responded yet. Cheers! kirk ------ kirkh@nh.ultranet.com, kirkh@kepler.unh.edu, kirkh@ctron.com Article: 30622 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-15.sprintlink.net!news.omnes.net!news.batelco.com.bh!news From: Ali Abdullah Newsgroups: comp.graphics.apps.lightwave Subject: Re: Search For 3D-Studio - like performance from LW 4.0 Date: Wed, 13 Nov 1996 23:02:15 +0300 Organization: Animate Lines: 24 Message-ID: <328A2947.7AD@batelco.com.bh> References: <19961113024200.VAA11075@ladder01.news.aol.com> NNTP-Posting-Host: as09p13.access.batelco.com.bh Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; I) To: thomdodge@aol.com thomdodge@aol.com wrote: > > I am curious whether anyone out here can help me speed up the process of > using layout to put together scenes. In 3D-Studio there is a function > called Hide Objects, and you can set the visibility speed of each > individual object (like LW 4.0) Anyhow, what is handy in 3D-Studio is the > hiding of objects greatly speeds the rendering of a scene (for texture > tests, and so on.). > > I am very interested in transfering my energies into using Lightwave > rather than 3D-Studio, so that I can take advantage of the huge host of > features. I appreciate this newsgroup's help! Try using the Limited Region option (by pressing "l") and then sizing the borders with the mouse. You can turn this off by clicking the button in the Camera menu. Or, use the Object Replacement Plugin to temporarily substitute a high polygon count object with an object thats lower in polygon count. Another option of course is to 100% disolve the objects you dont need for the time being. Ali Article: 30623 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!inferno.mpx.com.au!new From: mmuir@es.co.nz (Mike Muir) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Matrox Mill w 4Meg . Price ? Date: Wed, 13 Nov 96 19:24:02 GMT Organization: Efficient Software Lines: 14 Message-ID: <56d4a5$tu1@Chaos.es.co.nz> References: <55l656$ca0@dfw-ixnews6.ix.netcom.com> <327E835B.2D7F@pop.wwa.com> <327eb32b.4373995@NEWS.IMPERIUM.NET> <01bbcb90$b440dee0$fa28989e@pixelfx.demon.co.uk> NNTP-Posting-Host: port14-thalia.es.co.nz X-Newsreader: News Xpress 2.0 Beta #0 >> >A friend just bought one for $389. My friend got his through Ace >> >Computers in Mt. Prospect, Illinois.CDW (Computer Discount Warehouse)has >> >it for $425, but it can be found cheaper. Check Computer Shopper mag for >> >prices. >> How's $350 (+S&H) ? >> Matrox MGA Millenium 4MB Vram >Thats WRAM. And it can be had for less than $300. Mike Article: 30624 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-pen-16.sprintlink.net!news-host.cin.net!morgoth From: nothing@inxpress.net (Phil) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Faster on the Mac? Date: Wed, 13 Nov 96 23:33:20 GMT Organization: Computerese Information Network Lines: 12 Message-ID: <56dlsu$fgn@news-host.cin.net> References: <3280F840.7AF9@osu.edu> <3281E68E.1065@osu.edu> <3282ED4E.685C@spank.com> , jmonahan@netzone.com (Joe Monahan) wrote: >I think its high time Apple learned a little something from Microsoft and >just steal the damn BE OS. > >Joe Monahan Actually, if they were to play the Microsoft game they would just HIRE the BeOS programmers. As Microsoft hired a lot of ex-Commodore Amiga OS programmers, and set one as head project leader for Win95. Phil Article: 30625 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in3.uu.net!news.ultranet.com!usenet From: Kirk Hutchinson Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Wed, 13 Nov 1996 18:41:10 -0500 Organization: Optiworks Software & Electronics Lines: 46 Message-ID: <328A5C96.6217@kepler.unh.edu> References: <328A1618.1722@open.ac.uk> NNTP-Posting-Host: hammurabi.nh.ultra.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b7 (Win95; I) Xref: news2.cais.com alt.3d:29663 comp.graphics.rendering.raytracing:16995 comp.graphics.apps.lightwave:30625 Matthew Stratfold wrote: > > I'm about to buy a PC for work with 3d rendering and am looking at what > graphics card to use. > > Do 3d rendering packages make use of a 3d hardware acceleration card > (such as Matrox millenium, 3d Blaster, Diamond Stealth 3D 2000 etc)? Yes, if you get the right hardware. > If they do which packages, which cards and what use? Is it just previews > or do they help with the final render? Both, again, with the right hardware. > Should I look out for certain standards - ie. is DirectX or Open GL any > use? Y E S !!! That is the only way to go. If you are planning on doing any 3D modelling, etc..., you need a board that will support OpenGL. If you want to play games you need DirectX and Direct3D. Depending on your price range, I would recommend the Matrox Millenium, or even better, one of the Imagine 128 boards. If you just want to play games - Diamond's Monster 3D is the BEST. - Plus it comes with a whole bunch of FULL version and intro games. You're welcome. kirk ------- kirkh@nh.ultranet.com, kirkh@ctron.com, kirkh@kepler.unh.edu > So many questions! Please reply if you can throw light into my > confusion! > > Matthew > > Dr.Matthew Stratfold, Electronic Media Lecturer, > The Institute of Educational Technology, The Open University, Milton > Keynes, UK. > Email: M.P.Stratfold@open.ac.uk > Tel: +44 1908 652865 Article: 30626 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!news.idt.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Better stars? Date: 14 Nov 1996 00:17:47 GMT Organization: Pacific Star ISG Lines: 23 Message-ID: <01bbd1b8$8a4c3b60$410000c0@p6_200_64> References: NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! Try a glow effect on some stars, and if you have the time how about some tiny lens flare stars. also star field objects of different particle/line size works well. -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Joe Stratmann wrote in article ... > I've been playing around with some space shots and the star background > looks "dead". I've used random stars as well as actual stars. But the > stars are all the same size and just seem to have no life to them. > > Can anyone offer some tips on how to make this look better? > > Thanks > > Joe > Article: 30627 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Metaballs... Why????? Date: 14 Nov 1996 02:12:40 GMT Organization: Pacific Star ISG Lines: 8 Message-ID: <01bbd1c8$967a4340$410000c0@p6_200_64> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! Maybe I'm just lazy, but what can metaballs do better than metanurbs? If they were animatable then great, but if they are just for modeling then wont a metanurbs object produce a cleaner, more controllable mesh? -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Article: 30628 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!newsgate.compuserve.com!newsmaster From: 100646.757@compuserve.com (Stefan Nessmann) Newsgroups: alt.3d.studio,comp.graphics.packages.3dstudio,comp.sys.ibm.pc.hardware.video,comp.os.ms-windows.nt.setup.hardware,comp.graphics.apps.lightwave Subject: Symmetric GLyder: Where to buy? Date: Wed, 13 Nov 1996 23:35:18 GMT Organization: CompuServe Incorporated Lines: 10 Message-ID: <328a5a92.2540672@news.compuserve.com> NNTP-Posting-Host: dd28-196.compuserve.com X-Newsreader: Forte Agent .99c/16.141 Xref: news2.cais.com alt.3d.studio:19342 comp.graphics.packages.3dstudio:25474 comp.sys.ibm.pc.hardware.video:109054 comp.os.ms-windows.nt.setup.hardware:20589 comp.graphics.apps.lightwave:30628 Once again: Help! Can anybody tell me where to buy "Symmetric GLyder" videoboards? Seem to be unknown in Europe! Are there different models ? Which is suggested ? Please email to 100646.757@compuserve.com Stefan Nessmann Vienna Austria *************** Article: 30629 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW5 Amiga, Newtek, all I want is a progress update Date: 13 Nov 96 17:18:59 +0500 Organization: NewTek Tech Support Lines: 29 Message-ID: <1163.6891T1038T2967@cb.newtek.com> References: <3286C483.51CE@hypertec.com.au> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 11-Nov-96 11:15:31, Mark Midolla (markm@hypertec.com.au) in comp.graphics.apps.lightwave, re: said: >Newtek, >All I want is a progress update every couple of weeks as to where its >at, instead of just silence. >-- >Mark Midolla | markm@hypertec.com.au >Hardware Engineer | >Hypertec Pty Ltd | www.hypertec.com.au The product team has not completed testing and debugging of the product yet. Beyond that, there is no more that they are willing to say. When the product is ready, it will be shipped as quickly as production logistics can make it happen. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 30630 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!tir.com!news From: "Dean A. Scott" Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to Blend Textures Date: Wed, 13 Nov 1996 21:48:27 -0500 Organization: Silicon Magic Lines: 37 Message-ID: <328A887B.5D22@tir.com> References: <32887BFB.60EB@kiki.com> <3288DBFB.365D@batelco.com.bh> <3289D444.1DE7@kiki.com> Reply-To: dscott@tir.com NNTP-Posting-Host: an11fre.tir.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) CC: dscott@tir.com > > > I recently posted a request on how to blend one texture into > > > another. specifically I want to make half a saxphone look like > > > stone, the other like a normal saxaphone. > The problem I'm trying to avoid is getting a distinct change between the > two textures. I'm looking for one to blend gradually into the other. Make two copies of the sax each with differenct surface names. Make a grayscale image (400 x 50) of a gradient that is white for 150 pixels, goes from white to black in 100 pixels (1/4 of the image width), and is black the rest of the 150 pixels. Use this as a Z axis Planar transparency map on one sax (assuming the object is symmetrical on the Y axis) autosized. Surface the non-transparent half with one of your textures. Next, apply the same image to the second sax, but negative image clicked and texture the second set of surfaces. Parent the second sax to the first and behold how the two textures mix into eachother, half one, half the other. If the transition is too sharp, simply make a wider white to black gradient centered in the middle of the image. -- /~~~~| / /~~~ |) /| |) \_/_| /\ |\| THE |) |-| |)~~|\ |_ \/ | | CLONER \~\__/ / \____/ ----------------------------------------------- Dean A. Scott, SILICON MAGIC, "Your Key To 3D!" ----------------------------------------------- www.tir.com/~dscott Home of "Power Tips Pro for LightWave" Article: 30631 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!tezcat!gail.ripco.com!tpitts From: tpitts@ripco.com (Terrence Pitts) Subject: Re: Compositing Lightwave and video X-Nntp-Posting-Host: cook.ripco.com Message-ID: Sender: usenet@rci.ripco.com (Net News Admin) Organization: Ripco Internet BBS Chicago X-Newsreader: TIN [version 1.2 PL2] References: <55rhqg$ejb@news.pinc.com> <5657ut$op5@news.pinc.com> Date: Wed, 13 Nov 1996 23:33:39 GMT X-Ident-Sender: tpitts Lines: 38 Morgan Price (priceless@pinc.com) wrote: : Thanks for all of your support guys, it has given me several options I : hadn't thought about. Here is a quick summary of what I have gleaned : from you and my own search of the web: : 1. Most composite tools are for the Mac :) : 2. Ultimatte's software plugin for Photoshop IS being ported to : Windows, just not in time for my little project here. (Jon, this is a : software implementation of their system, check out www.ultimatte.com : for details of their Mac vesion 2.0) : 3. Some non-linear editors do have some compositing features, for : example: Video Action NT(4.0) by StarMedia-it, but it is $1000 and : thats all I'll be using it for as I have Premiere. : 4. Premiere doesn't have good built-in compositing (that I know of). : MORGAN : _____________________ : Morgan Price : Priceless Productions : priceless@pinc.com : Victoria, BC : http://vvv.com/~priceless/ Why can't you just save your Lightwave animation as a targa sequence and load the sequence into Premiere save the project as a filmstrip and load the filmstrip into Photoshop and do your composition there and save it out, load it back into Premiere and save the project out as a targa sequence back out to the Perception card? Terrence Pitts tpitts@ripco.com Article: 30632 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!uniserve!news.sol.net!newspump.sol.net!news.mindspring.com!usenet From: ctownsen@knox.mindspring.com (Craig Townsend) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Compositing Lightwave and video Date: Thu, 14 Nov 1996 01:00:45 GMT Organization: MindSpring Enterprises Lines: 17 Message-ID: <328a6d6b.22104140@news.mindspring.com> References: <55rhqg$ejb@news.pinc.com> <1266.6885T1397T2344@infi.net> <3288D474.4AA2@odyssee.net> NNTP-Posting-Host: user-168-121-157-243.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Server-Date: 14 Nov 1996 00:58:59 GMT X-Newsreader: Forte Agent .99f/32.289 Jean-Eric Hénault wrote: >Jon Carroll wrote: >> >> >I was wondering what people are using for compositing with Lightwave. >> >I believe the Video Toaster can do this in real time by keying the >luminance chanel. Not very flexible, but it's dirt cheap and fast. > >Jean-Eric Another alternative is Video Action NT(4.0) especially if you are using a PVR.I have been working with(not for) them as a Beta tester and pushing the compositing end of it since I am an animator(LW).They have blue screen,green screen,alpha channel,luma,chroma,etc.It is put out by Starmedia-check it out on their site( www.videoaction.com)if interested. Article: 30633 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!news.atl.bellsouth.net!gatech!arclight.uoregon.edu!dispatch.news.demon.net!demon!mobydick.demon.co.uk!mobydick From: Wil Mobberley Newsgroups: alt.3d.studio,alt.3d,comp.graphics.animation,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: BINARIES in this Newsgroup. Date: Thu, 14 Nov 1996 00:17:53 +0000 Organization: Wil Mobberley 3D Lines: 15 Distribution: world Message-ID: References: <845615256.24351.0@tsa-p12.pconline.com> <845637975snz@ibfs.demon.co.uk> <55vgg3$dpp@nnrp2.farm.idt.net> <847736869.29411.0@aj098.du.pipex.com> NNTP-Posting-Host: mobydick.demon.co.uk X-NNTP-Posting-Host: mobydick.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 3.01 Xref: news2.cais.com alt.3d.studio:19344 alt.3d:29668 comp.graphics.animation:41921 comp.graphics.apps.softimage:2500 comp.graphics.apps.wavefront:6118 comp.graphics.apps.lightwave:30633 comp.graphics.packages.3dstudio:25476 In article <847736869.29411.0@aj098.du.pipex.com>, Steve <0@0.0> writes >Providing a message containing a binary is marked as such I don't see >what the problem is. The problem is that some newsreaders automatically download new postings so you only get to see that you've downloaded a binary AFTER it's on your machine. By then you've already paid the bill to download it. You can choose not to view it but you've already paid for it. That's why people get a bit ratty. Better to put it on a web site and invite visitors :-) -- Wil Mobberley - 3D graphic artist Web site: http://www.mobydick.demon.co.uk ------------------------------------------------------------ Article: 30634 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news.albany.net!magik.albany.net!not-for-mail From: dwarner@magik.albany.net (David Warner) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW MAILING LIST INFO Date: 14 Nov 1996 00:47:31 GMT Organization: AlbanyNet - E-mail info@albany.net Lines: 88 Message-ID: <56dq73$quh@lori.albany.net> References: <328760A4.6C15@axtell.com> NNTP-Posting-Host: magik.albany.net X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Steve Axtell (steve@axtell.com) wrote: : I'd like to get back on the list. COuld someone send me Dave Warner's : email to get hooked up again. Thanks. Ax Here's a copy of the LightWave mailing list INFO file... ============================================================================= - Information about the LightWave Mailing List - Updated 06/18/96 - This message contains some important info about using this mailing list properly, so please read all of it and save it for future reference. - Posting messages: To post a public message to the LightWave mailing list, be sure to address it to: LIGHTWAVE@TOMAHAWK.GRANDI.COM - Subscribing & Unsubscribing: The LightWave mailing list comes in two formats, a STANDARD version that will send you a copy of every message posted to the list, and a DIGESTed version that will send you only one message every 24 hours with all the messages from that day compiled into one. To subscribe or unsubscribe to the STANDARD version of this mailing list, send a message to: MAJORDOMO@TOMAHAWK.GRANDI.COM and include the phrase SUBSCRIBE LIGHTWAVE or UNSUBSCRIBE LIGHTWAVE on a line by itself. To subscribe or unsubscribe to the DIGEST version of this mailing list, send a message to: MAJORDOMO@TOMAHAWK.GRANDI.COM and include the phrase SUBSCRIBE LIGHTWAVE-DIGEST or UNSUBSCRIBE LIGHTWAVE-DIGEST on a line by itself. - Switching to the Digest Version: If you are currently subscribed to the STANDARD version of this mailing list and you want to switch to the DIGEST version, send a message to: MAJORDOMO@TOMAHAWK.GRANDI.COM and include the following two lines: SUBSCRIBE LIGHTWAVE-DIGEST UNSUBSCRIBE LIGHTWAVE - Additional Info: You may request a copy of this file, which contains info on the LightWave mailing list, by sending mail to: MAJORDOMO@TOMAHAWK.GRANDI.COM and include the phrase INFO LIGHTWAVE on a line by itself. - Rules and Other Nonsense: * Do not send file attachments! * No personal attacks or "flaming" allowed. * Messages should NOT be posted entirely in UPPER-CASE letters. * Messages should be posted in English. * Replies should be edited as much as possible before sending. - Mailing Lists on the World Wide Web: The LightWave and Video Toaster Mailing Lists may now be accessed from the World Wide Web...check out my web site at: HTTP://WWW.ALBANY.NET/~DWARNER - Contributions: The LightWave mailing list is run on a non-profit basis and is funded, in part, by subscribers of the list...if you wish to help offset the cost of running this list, please send a contribution to: David Warner P. O. Box 310 New Baltimore, NY 12124 If you cannot find the answer to your question or problem in any of the information listed above, then send me some e-mail. -David Warner dwarner@albany.net http://www.albany.net/~dwarner ============================================================================= Article: 30635 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news From: John Warren Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: Wed, 13 Nov 1996 22:35:45 -0500 Organization: The Advanced Computing Center for the Arts & Design Lines: 26 Message-ID: <328A9391.78F8@cgrg.ohio-state.edu> References: <328833F1.3A51@earthlink.net> Reply-To: jwarren@cgrg.ohio-state.edu NNTP-Posting-Host: ts10-4.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) mcooney@earthlink.net wrote: > > Maybe it's just bias by the renderman guys, but i hear constantly that > one of the big keys to having CG be totaly realistic is to have some > kind of programmable shading language ala renderman. > .... STUFF DELETED .... > Is there any way future LW > versions could allow one to quickly create new and unique custom > shaders? Actually, Lightwave already supports the ability to write your own shaders (with datatypes similar to Renderman's); however, it doesn't appear to be as accessible as Renderman Shading Language (RSL). I've never programmed a Lightwave PlugIn Shader (but I've looked through the LW SDK and it doesn't look nearly as fun as RSL). I would like to see a plug-in that would directly support Renderman shaders (and I thought somebody was actually working on this). Perhaps they'll post with a follow-up to this thread. But, I definitely agree that it would be nice to conveniently be able to program custom shaders as needed. -John Warren The Advanced Computing Center for the Arts & Design jwarren@cgrg.ohio-state.edu Article: 30636 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in3.uu.net!bull.hkstar.net!hkstar1!itsd.gcn.gov.hk!itsa31 From: itsa31@itsd.gcn.gov.hk (KL Choi) Newsgroups: comp.graphics.apps.lightwave Subject: Performance of LW5 on Win95 or NT Date: Thu, 14 Nov 1996 11:39:15 Organization: Hong Kong Star Internet LTD. Lines: 2 Message-ID: NNTP-Posting-Host: 202.82.104.10 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Is there a performance difference for LW5 running on Win95 vs. WinNT. Anyone tried? Article: 30637 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!xara.net!emerald.xara.net!news-feed.inet.tele.dk!voskovec.radio.cz!news.uoregon.edu!hunter.premier.net!feed1.news.erols.com!dciteleport.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: Steve Axtell Newsgroups: comp.graphics.apps.lightwave Subject: Re: Matrox Mill w 4Meg . Price ? Date: Wed, 13 Nov 1996 15:30:48 -0800 Organization: Axtell Expressions, Inc. / Axtell Digital Design Lines: 17 Message-ID: <328A5A28.3D43@axtell.com> References: <55l656$ca0@dfw-ixnews6.ix.netcom.com> <327E835B.2D7F@pop.wwa.com> <327eb32b.4373995@NEWS.IMPERIUM.NET> <01bbcb90$b440dee0$fa28989e@pixelfx.demon.co.uk> <56d4a5$tu1@Chaos.es.co.nz> Reply-To: steve@axtell.com NNTP-Posting-Host: 206.153.230.2 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Does that handle Open GL and how well? Ax Mike Muir wrote: > > >> >A friend just bought one for $389. My friend got his through Ace > >> >Computers in Mt. Prospect, Illinois.CDW (Computer Discount Warehouse)has > >> >it for $425, but it can be found cheaper. Check Computer Shopper mag for > >> >prices. > > >> How's $350 (+S&H) ? > >> Matrox MGA Millenium 4MB Vram > > >Thats WRAM. > > And it can be had for less than $300. > > Mike Article: 30638 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: instntguts@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: 14 Nov 1996 04:07:20 GMT Organization: AOL http://www.aol.com Lines: 10 Sender: news@aol.com Message-ID: <19961114040900.XAA11858@ladder01.news.aol.com> References: <3289EA21.21EB@execpc.com> NNTP-Posting-Host: ladder01.news.aol.com Aha! So that's how John gets away with all those shots. (Sure wish I had a rendering farm of about 300 SGIs!) Thanks, Glenn, for the info. -- Jon A. Bell Article: 30639 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!news3.cac.psu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!Lehigh.EDU!usenet From: Gregory Seid Newsgroups: alt.3d.studio,comp.graphics.packages.3dstudio,comp.sys.ibm.pc.hardware.video,comp.os.ms-windows.nt.setup.hardware,comp.graphics.apps.lightwave Subject: Re: Symmetric GLyder: Where to buy? Date: Wed, 13 Nov 1996 20:33:28 -0500 Organization: Lehigh University Lines: 19 Message-ID: <328A76E8.2A68@lehigh.edu> References: <328a5a92.2540672@news.compuserve.com> NNTP-Posting-Host: res1132521008.res.lehigh.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Xref: news2.cais.com alt.3d.studio:19349 comp.graphics.packages.3dstudio:25480 comp.sys.ibm.pc.hardware.video:109107 comp.os.ms-windows.nt.setup.hardware:20597 comp.graphics.apps.lightwave:30639 Stefan Nessmann wrote: > > Once again: > Help! Can anybody tell me where to buy "Symmetric GLyder" > videoboards? > Seem to be unknown in Europe! > Are there different models ? Which is suggested ? > Please email to 100646.757@compuserve.com I don't know of any retailers, but try their web site: http://www.symmetric.com Somewhere on their site, there should be a list of official retailers. ----- Gregory Seid gms2@lehigh.edu http://www.lehigh.edu/~gms2/ Article: 30640 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in2.uu.net!bull.hkstar.net!hkstar1!itsd.gcn.gov.hk!itsa31 From: itsa31@itsd.gcn.gov.hk (KL Choi) Newsgroups: comp.graphics.apps.lightwave Subject: How to remove a plugin from LW5 modeler or renderer? Date: Thu, 14 Nov 1996 10:49:16 Organization: Hong Kong Star Internet LTD. Lines: 1 Message-ID: NNTP-Posting-Host: 202.82.104.10 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Pls help on the plugin removal subject. Thx. Article: 30641 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: toastr@ral.mindspring.com Newsgroups: comp.graphics.apps.lightwave Subject: Gallery Pics Date: Thu, 14 Nov 1996 04:41:17 GMT Organization: MindSpring Enterprises Lines: 13 Message-ID: <327ad0bc.32292717@news.mindspring.com> NNTP-Posting-Host: user-168-121-221-29.dialup.mindspring.com X-Server-Date: 14 Nov 1996 04:38:55 GMT X-Newsreader: Forte Agent .99d/32.182 I am currently working on a Lightwave web page for a local newtek dealer. I am in need good examples of lightwave work. If you would be interested in being a part of the Gallery please e-mail your jpg images to toastr@ral.mindspring.com. Please include your name, e-mail address, and web page (if applicable). All pictures used will be credited to their authors. Thanks, Tom S. toastr@ral.mindspring.com Article: 30642 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!netcom.net.uk!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Wed, 13 Nov 1996 23:37:53 -0500 Organization: Netcom Lines: 32 Message-ID: <328AA221.290@ix.netcom.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: col-oh8-21.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Wed Nov 13 8:36:07 PM PST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Joe Monahan wrote: > > In article <01bbd09f$929d9940$542b1995@bowmab.daytonoh.attgis.com>, "Brad > Bowman" wrote: > > >Billy may not be an innovator but he is a marketing genius. > > This was sort of my original point. Gates is living proof that you can > fool most of the people most of the time. In my book, technology innovator > is a good thing - marketing genius is not. Your opionion may differ. > > Joe Monahan > > > -- Yeah, technology inovators gave us the wonderful Atomic Bomb, and they gave us smart weapons, and they gave us biological weapons. They gave us gun powder, they gave us nitro glycerin. They even gave us the first computer, who's use was in targeting artillery shells. I'd say Gates was pretty harmless. Rich, but harmless. You're denigration of the average person, just goes to show what an effete computing snob you really are. People use this stuff to get their every-day work done and go on with their lives. It's just not as important as you think it is. You have my permission to use whatever OS you wish. Does that make a difference? Now, leave us alone. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 30643 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Wed, 13 Nov 1996 22:00:00 -0600 Organization: Earthlink Network, Inc. Lines: 30 Message-ID: <328A993F.181E@earthlink.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust120.max14.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Jean-Eric Hénault wrote: > > > I would add to this that Microsoft was probably one of the most > innovative company on the Macintosh front. Remember that MS-Word and > Excel were probably the most advanced graphically oriented packages > availlable on any platform. Microsoft developped an approach and a > design philosophy that it was able to refine before launching Windows > 3.0. MacWrite was out before MSWord, and was a better program til word 2.0 came out. Excel, on the otherhand, WAS innovative. Hell, Excel was birthed on the Mac, as was FoxPro (or so I've been told) > > Microsoft was partly responsible for helping establish a software design > standard for interface and the look and feel that is so much part of the > Macintosh today. So no, Bill Gates did not copy Apple. In fact, > Microsoft was a big partner, and supporter of the Macintosh and still > is. If Microsoft wanted to kill the Macintosh, all they have to do is > stop development of MS-Word and Excel for the Mac, still Mac > Best-sellers. > > Jean-Eric True MS was a partner (I remember [were talk'n '85] a certain "Dating Game" spoof hosted by Steve Jobs & featuring Bill Gates as a "contestant"). However much of the look of Mac software was the design of Apple. The menus (File & Edit mainly) and window design was provided by the Mac Toolbox (part of the OS). Article: 30644 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!btnet!netcom.net.uk!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: New QV, other stuff Date: Wed, 13 Nov 1996 23:50:47 -0500 Organization: Netcom Lines: 25 Message-ID: <328AA527.52CB@ix.netcom.com> References: <328970AB.6D0F@access.digex.net> NNTP-Posting-Host: col-oh8-21.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Wed Nov 13 8:49:02 PM PST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Ernie Wright wrote: > > QV, my render display plug-in for Windows LW, now has a Copy button that > puts the image onto the clipboard. This is the short-term solution for > people who asked me whether the display could be made to persist while > they went back to work in Layout. > > I've also just made available a standalone program for converting wire- > frame preview files into AVIs. A similar program that made Amiga ANIMs > has been around for a while but hasn't been on my site until now. > > For both of these and other things, see > > http://www.access.digex.net/~erniew/getstuff.html OR > ftp://ftp.digex.net/pub/access/erniew > > - Ernie http://www.access.digex.net/~erniew Since the December issue of LWPro will probably never see the light of waves, is there anywhere else we can read your article on DOF? -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 30645 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!nntp.crl.com!nexp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Wed, 13 Nov 1996 03:04:05 -0800 Organization: Cartesian Systems/Animation Lines: 23 Message-ID: <3289AB25.167E@a.crl.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> A person who goes out and buys an O2 can't do > anything similar. What that person will have is a machine that was > intriguing at the time, but crippled because SGI cut corners and > designed it with zero-upgradeability. O2 is only attractive because it > costs less than Indigo 2's, and because people are enamored with the > idea of a $6k SGI. The reality of it, unfortunately, just doesn't add > up. Not sure if I should dignify this wiht a response, but I've gotta point out that O2's graphics is on a slide-out card. And to all you NT lovers, feel free to say what you think of the new O2 once you've seen one in action. Please don't respond to mere marketing hype that could mean nothing, or everything. It just perpetuates a contest of ignorance. -- "Everyone dies, but not everyone really lives...." -Mel Gibson, "Braveheart." ~~~>http://168.75.121.10/ben.html<~~~ Article: 30646 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: New QV, other stuff Date: Thu, 14 Nov 1996 00:25:35 -0500 Organization: DIGEX Lines: 15 Message-ID: <328AAD4F.1073@access.digex.net> References: <328970AB.6D0F@access.digex.net> NNTP-Posting-Host: dyn000959.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) There's a bug in lwwf2avi that will cause the program to crash when the user attempts to convert a preview file that doesn't exist. In other words, if you forget to fill in the edit field for the filename of the preview file, or type the name incorrectly, lwwf2avi dies. Brian Thomas (format@guitar.sound.net) was the first to point this out to me. A fixed version for ** Intel ** has been posted. Hopefully I'll get the Alpha fix up in the next day or so. The Amiga flavor (lwwf2anim) is not affected. - Ernie http://www.access.digex.net/~erniew Article: 30647 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.vbc.net!vbcnet-west!news.mira.net.au!harbinger.cc.monash.edu.au!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: "Tom Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Free objects??????? Date: 14 Nov 1996 05:32:21 GMT Organization: Pacific Star ISG Lines: 10 Message-ID: <01bbd1e4$79246e80$410000c0@p6_200_64> NNTP-Posting-Host: londo.dvp.com.au X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: londo! I have recently been viewing 3D Cafe, Avalon etc. It seems to me that the whole free object idea is SHONKY!!! Most of these objects do not have the authers details atached. What is to stop me from posting an object that I do not own to one of these sites. -- Tom Taylor mailto:tomt@dvp.com.au http://londo.dvp.com.au/~tomt Article: 30648 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in2.uu.net!bull.hkstar.net!hkstar1!itsd.gcn.gov.hk!itsa31 From: itsa31@itsd.gcn.gov.hk (KL Choi) Newsgroups: comp.graphics.apps.lightwave Subject: Any one migrated from 3DS to LW?... Date: Thu, 14 Nov 1996 14:07:32 Organization: Hong Kong Star Internet LTD. Lines: 2 Message-ID: NNTP-Posting-Host: 202.82.104.10 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Can any one who migrated from 3DS to LW please comment a bit why you were doing this, if not for the $? Thanks. Article: 30649 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.idt.net!nntp.farm.idt.net!news From: Alex Lugones Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: Wed, 13 Nov 1996 23:27:32 -0400 Organization: IDT Lines: 11 Message-ID: <328A91A3.6850@mail.idt.net> References: <328833F1.3A51@earthlink.net> <328A9391.78F8@cgrg.ohio-state.edu> Reply-To: wildseed@mail.idt.net NNTP-Posting-Host: ppp-50.ts-13.nyc.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) I believe Dynamic Realities already created such a monster called SHADERMAN. You can't program your own shaders, but they supply a nice variety. Check it out at their web site. http://www.dynamic-realities.com/ -- Alex Lugones Wildseed 3D/Interactive http://shell.idt.net/~wildseed Article: 30650 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.newsfirst.com!nntp.crosslink.net!news.magicnet.net!feed1.news.erols.com!news.bconnex.net!news.abs.net!aplcen.apl.jhu.edu!night.primate.wisc.edu!news.he.net!news.good.net!news.good.net!news.goodnet. From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : It's the software... Date: 13 Nov 1996 07:09:59 GMT Organization: GoodNet Lines: 14 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> , maestri@ix.netcom.com wrote: > If SGI could get the price of full blown Alias out of the > $20k - $30k range and into the $5k - $10k range, I'd imagine > these machines would fly off the shelves. > > George. Article: 30651 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!en.com!usenet From: "D, Flahaut" Newsgroups: comp.graphics.apps.lightwave Subject: AVILOADR Has a HomePage (Short, but I'm working on it!) Date: Thu, 14 Nov 1996 01:27:12 -0500 Organization: Exchange Network Services Lines: 6 Message-ID: <328ABBC0.65E8@en.com> Reply-To: bforce@en.com NNTP-Posting-Host: bforce.en.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) BurntPixels - Home of AVILOADR for Lightwave HTTP://www.en.com/users/bforce I'll post update news, updated pricing, updated BETA's, etc.. there. Now I can get back to using my computer for programming/rendering instead of serving FTP and HTML... Article: 30652 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.enteract.com!ix.netcom.com!news From: achan@ix.netcom.com(Alan Chan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: 14 Nov 1996 06:14:48 GMT Organization: Netcom Lines: 21 Message-ID: <56edco$rfi@sjx-ixn7.ix.netcom.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> Ben Cannon writes: > >Not sure if I should dignify this wiht a response, but I've gotta point >out that O2's graphics is on a slide-out card. > >And to all you NT lovers, feel free to say what you think of the new O2 >once you've seen one in action. > >Please don't respond to mere marketing hype that could mean nothing, >or everything. > >It just perpetuates a contest of ignorance. I've seen one in action, it's nothing to respond to. Seems like SGI decided to put the faster graphics chip in the Ultra64 instead... AC Article: 30653 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.enteract.com!ix.netcom.com!news From: Brad Ruekberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: Can`t save avi. files Date: Thu, 14 Nov 1996 05:47:59 GMT Organization: Netcom Lines: 37 Message-ID: <56ebsg$1f@sjx-ixn2.ix.netcom.com> References: <01bbcb9c$f6826ce0$118852c1@hostname.eclipse.co.uk> <328150f7.8988290@snews.zippo.com> NNTP-Posting-Host: dfw-tx11-08.ix.netcom.com X-NETCOM-Date: Wed Nov 13 9:49:04 PM PST 1996 X-Newsreader: NETCOMplete/3.0 >On 6 Nov 1996 04:55:16 GMT, "Melvyn Garland" wrote: > >>Please can somebody help me to save avi. scenes. I have tried everything I >>can think of. Once I have specified where to save a scence it renders ok >>but then I can not find it. If I save a scence under HIIP-AVI32 I get a >>message:- >> >>Error starting program >> >>The AVIFIL32.DLL file is linked to missing export NTDLL.DLL:memmove >> >>Could this be the problem???? >> >>I would appreciate any ideas please >> Hi Mel I assume you are using Win95 or NT. I just upgraded to 95 and installed the 95 version of Lightwave 4.0 and I too get the same error! I used to use LW on Win 3.1 and it saved .avi files with no problem. But now when renderering is finished there is no .avi file. I also would like the solution for the following problems. I am running LW4.0b patched to 4.0c on a P100 w/32m. 1. How do you get AVI saving to work on Win95. It worked fine on 3.1. I retained the newest avi files from the win95 cd rather than letting the LW install overwrite with older versions. 2. I installed the NT-avi.p (Newtek AVI) but it does not show up in the Animation type requester. Any help appreciated. Thanks, JS Article: 30654 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!atlas.tcac.com!usenet From: shadow@postoffice.tcac.com (Shadow) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Thu, 14 Nov 1996 06:27:50 GMT Organization: TCA Communications Lines: 19 Message-ID: <56e7fr$7f8@atlas.tcac.com> References: <32808C5D.3480@technohouse.com> <3285BE7E.D7A@adept.co.uk> NNTP-Posting-Host: hunt-ara1-a7.tcac.com X-Newsreader: Forte Agent .99b.112 Xref: news2.cais.com alt.design.graphics:5791 alt.3d:29682 alt.emusic:9588 comp.graphics.animation:41933 comp.graphics.packages.3dstudio:25483 comp.graphics.apps.photoshop:31677 comp.graphics.apps.softimage:2506 comp.graphics.apps.wavefront:6120 comp.grap On Sun, 10 Nov 1996 03:37:34 -0800, Philip Page wrote: >G.O.T wrote: >> >> I am looking for professional 3D artist who wants to work on >> a commission basis on a new web site project. >> >> Extras: Free Homepage, E-Mail account, ftp etc. >> >> please reply ASAP >> dan > >More Info please? Yes I agree please send us more information. or you can e-mail me @ shadow@tcac.com Article: 30655 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!nntp.earthlink.net!usenet From: "obrlndr@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Wed, 13 Nov 1996 10:29:50 -0800 Organization: Earthlink Network, Inc. Lines: 38 Message-ID: <328A139E.152C@earthlink.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: max5-so-ca-11.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Elliot Bain wrote: > > Joe Monahan wrote: > > > > In article <01bbd09f$929d9940$542b1995@bowmab.daytonoh.attgis.com>, "Brad > > Bowman" wrote: > > > > >Billy may not be an innovator but he is a marketing genius. > > > > This was sort of my original point. Gates is living proof that you can > > fool most of the people most of the time. In my book, technology innovator > > is a good thing - marketing genius is not. Your opionion may differ. > > > > Joe Monahan > > > > > -- > > Yeah, technology inovators gave us the wonderful Atomic Bomb, and they > gave us smart weapons, and they gave us biological weapons. They gave us > gun powder, they gave us nitro glycerin. They even gave us the first > computer, who's use was in targeting artillery shells. > > I'd say Gates was pretty harmless. Rich, but harmless. > > You're denigration of the average person, just goes to show what an > effete computing snob you really are. People use this stuff to get their > every-day work done and go on with their lives. It's just not as > important as you think it is. You have my permission to use whatever OS > you wish. Does that make a difference? Now, leave us alone. > > -- > Elliot Bain > Laurell Creative Services > 614.459.4404 I personally have always kind of liked the atomic bomb. Paul Article: 30656 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: marcmylar@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Painterly Effects? Date: 14 Nov 1996 07:44:53 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 8 Sender: news@aol.com Message-ID: <19961114074700.CAA16759@ladder01.news.aol.com> References: <3288DF9A.1E9C@earthlink.net> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader In article <3288DF9A.1E9C@earthlink.net>, "obrlndr@earthlink.net" writes: >"Painterly Effects" is a function of PenelloLite. Reminds me of those cookies, "Waverly Wafers"... -M. Article: 30657 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!chi-news.cic.net!newsfeed.internetmci.com!news.infinet.com!news From: "shemano" Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: 14 Nov 1996 14:48:10 GMT Organization: ncr multimedia resources Lines: 32 Message-ID: <01bbd23a$6aca4e80$d2201995@shemad-cn> References: <328A1618.1722@open.ac.uk> NNTP-Posting-Host: 206.103.243.105 X-Newsreader: Microsoft Internet News 4.70.1155 Xref: news2.cais.com alt.3d:29686 comp.graphics.rendering.raytracing:17026 comp.graphics.apps.lightwave:30657 something to look into is that macromedia ( www.macromedia.com ) is bundling extreme 3d ver2 with ati's superduper 3d video card for around $400 (us) since extreme 3d ver2 is not shipping noone can say if it is any good but i can say extreme 3d ver1 is halfway OK if you are just placing objects where they look good and don't need high precision and don't mind the limited renderer. Matthew Stratfold wrote in article <328A1618.1722@open.ac.uk>... > I'm about to buy a PC for work with 3d rendering and am looking at what > graphics card to use. > > Do 3d rendering packages make use of a 3d hardware acceleration card > (such as Matrox millenium, 3d Blaster, Diamond Stealth 3D 2000 etc)? > > If they do which packages, which cards and what use? Is it just previews > or do they help with the final render? > > Should I look out for certain standards - ie. is DirectX or Open GL any > use? > > So many questions! Please reply if you can throw light into my > confusion! > > Matthew > > Dr.Matthew Stratfold, Electronic Media Lecturer, > The Institute of Educational Technology, The Open University, Milton > Keynes, UK. > Email: M.P.Stratfold@open.ac.uk > Tel: +44 1908 652865 > Article: 30658 Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!news.pbi.net!news14.agis.net!agis!newspeer1.agis.net!agis!zeus!news From: "Grinch" Subject: Re: 3d Hardware acceleration Message-ID: <01bbd20e$a1e783a0$39f0c6cd@default> Sender: news@argo.net (Usenet News Account) Nntp-Posting-Host: pm17.argo.net Organization: Argo Communications X-Newsreader: Microsoft Internet News 4.70.1155 References: <328A1618.1722@open.ac.uk> <328A5C96.6217@kepler.unh.edu> Date: Thu, 14 Nov 1996 09:17:54 GMT Lines: 24 Xref: news2.cais.com alt.3d:29687 comp.graphics.rendering.raytracing:17027 comp.graphics.apps.lightwave:30658 Kirk Hutchinson wrote in article <328A5C96.6217@kepler.unh.edu>... > If you are planning on doing any 3D modelling, etc..., you need a board > that will support OpenGL. If you want to play games you need DirectX and > Direct3D. Isn't that backwards? Decide which software you want to use, then determine which type of card that software prefers. Then shop around for a card of that type. You could be in for a rude shock if you make blind assumptions as to which type of card your software will use. Caligari Truespace, for example, is rumoured to be using Direct3D for its modeller in the next version, not OpenGL. If this is indeed the case, someone following Kirk's advice would have wasted their money on a card that Truespace wouldn't be able to use. -- Just my own $.05. (Inflation, you know...) -grinch Article: 30659 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!tezcat!feed1.news.erols.com!news.idt.net!news.cerf.net!hacgate2.hac.com!usenet From: ItsJustMe Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Wed, 13 Nov 1996 17:01:44 -0800 Organization: Hughes Space and Communications Lines: 22 Message-ID: <328A6F78.41C67EA6@hsc.hac.com> References: <32808C5D.3480@technohouse.com> NNTP-Posting-Host: x-147-17-167-26.es.hac.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; SunOS 4.1.3 sun4m) Xref: news2.cais.com alt.design.graphics:5793 alt.3d:29690 alt.emusic:9594 comp.graphics.animation:41940 comp.graphics.packages.3dstudio:25488 comp.graphics.apps.photoshop:31687 comp.graphics.apps.softimage:2507 comp.graphics.apps.wavefront:6124 comp.grap G.O.T wrote: > > I am looking for professional 3D artist who wants to work on > a commission basis on a new web site project. > > Extras: Free Homepage, E-Mail account, ftp etc. > > please reply ASAP > dan Seems you have alot of interest in this post...along with me...so please give us more information...or is this another buy the software and do the models for us. I have the software... just need the work. Experienced Illustrator, Designer, Draftsman, with 3d modeling and animation training. with 15 years experience. -- //////////////////////////////////////////////////////////////////// \\R.E. Wagner Work : u00j7545@hsc.hac.com\\\ \\ Home : lawrew@instanet.com \\\ //////////////////////////////////////////////////////////////////// \\My Ideas - My Opinions - My thoughts...not those of my Employer\\\ //////////////////////////////////////////////////////////////////// Article: 30660 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news From: Matt Gottshalk Newsgroups: comp.graphics.apps.lightwave Subject: Oxygen 102 Graphics Card? Date: Thu, 14 Nov 1996 08:24:43 -0500 Organization: Spicer Productions Lines: 9 Message-ID: <328B1D9B.7E08@erols.com> Reply-To: tamtog@erols.com NNTP-Posting-Host: col-as7s31.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Anybody have a good take on this beast?? The brochure looks pretty good, it has LW listed as one of the 3D apps it supports....does it accelerate the open GL in LW?? Thanx Much, MATT Article: 30661 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: comp.graphics.apps.lightwave Subject: Re: Thornton videos Date: 14 Nov 1996 09:56:00 -0700 Organization: Primenet (602)416-7000 Lines: 9 Message-ID: <56fiv0$l3b@nnrp1.news.primenet.com> References: <19961111035600.WAA20876@ladder01.news.aol.com> X-Posted-By: krishna@206.165.5.110 (krishna) I got the spaceship tapes and it really filled in some gaps in my knowledge, like the stuff about smoothing and cutting out polygons to avoid unwanted smoothing, and the whole method of quickly making spaceship surfaces. His method of creating wings and other curved objects is also useful, as it avoids spline patching. Much simpler. Article: 30662 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!dispatch.news.demon.net!demon!netcom.net.uk!news.u-net.com!yama.mcc.ac.uk!news.salford.ac.uk!aber!bath.ac.uk!dcl-cs!strath-cs!clyde.open.a From: Matthew Stratfold Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Thu, 14 Nov 1996 09:18:39 +0000 Organization: The Open University Lines: 38 Message-ID: <328AE3E8.64AA@open.ac.uk> References: <328A1618.1722@open.ac.uk> Reply-To: M.P.Stratfold@open.ac.uk NNTP-Posting-Host: mcie009.open.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01b1 (Macintosh; I; PPC) Xref: news2.cais.com alt.3d:29695 comp.graphics.rendering.raytracing:17046 comp.graphics.apps.lightwave:30662 Kirk Hutchinson wrote: > Matthew Stratfold wrote: > > Do 3d rendering packages make use of a 3d hardware acceleration card > > (such as Matrox millenium, 3d Blaster, Diamond Stealth 3D 2000 etc)? > Yes, if you get the right hardware. > > If they do which packages, which cards and what use? Is it just previews > > or do they help with the final render? > Both, again, with the right hardware. > > Should I look out for certain standards - ie. is DirectX or Open GL any > > use? > Y E S !!! That is the only way to go. > If you are planning on doing any 3D modelling, etc..., you need a board > that > will support OpenGL. If you want to play games you need DirectX and > Direct3D. > Depending on your price range, I would recommend the Matrox Millenium, > or > even better, one of the Imagine 128 boards. > > If you just want to play games - Diamond's Monster 3D is the BEST. - > Plus it > comes with a whole bunch of FULL version and intro games. > > You're welcome. > kirk Thanks for your quick reply - this is exactly the sort of thing I need to hear. Do the Millenium and Mystique support Open GL, their blurb doesn't make anything of it? Matthew Article: 30663 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!torn!nott!cunews!freenet-news.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: 14 Nov 1996 08:29:21 GMT Organization: The National Capital FreeNet Lines: 19 Message-ID: <56el91$ldh@freenet-news.carleton.ca> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <561ple$2qr@dfw-ixnews5.ix.netcom.com> Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) NNTP-Posting-Host: freenet2.carleton.ca X-Given-Sender: ar409@freenet2.carleton.ca (Saiyad Abdul) William Longworth (Gameboy@ix.netcom.com) writes: > "Kenneth A. Carter" wrote: > > >>Wow, we had better inform the amateurs at ILM about this. Their >>currently using EI on for a little film series called Star Wars. > > I thought that some of the models were done on EI, not the actual > rendering. > Not that I actually want to be part of this silly thread(yeah right! :)) but EI doesn't have a modeller ,currently, so that kinda precludes any B5 models being created with it. Sai Article: 30664 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: KallenM@earthlink.com (Keith Matz) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any one migrated from 3DS to LW?... Date: Thu, 14 Nov 1996 19:47:53 GMT Organization: Earthlink Network, Inc. Lines: 17 Message-ID: <56eijr$f1p@paraguay.earthlink.net> References: NNTP-Posting-Host: max3-so-ca-05.earthlink.net X-Newsreader: Forte Free Agent 1.0.82 >Can any one who migrated from 3DS to LW please comment a bit why you were >doing this, if not for the $? Thanks. Well, for lots of reasons (including the price). Better modeling tools, better texturing , bones, metanurbs, cel look features, lens flares (though overused), better quality output, more control over everything.... I changed over a few months ago from 3ds 4.0 to lightwave 5.0, and the difference is amazing... to me it feels as if 3ds were designed for architects and engineers, and LW was designed for television and film. I wouldn't hesitate to recommend LW to anyone interested in 3d (hey, if it's good enough for amblin, digital domain, foundation, and soon dreamworks....) Article: 30665 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!fu-berlin.de!unlisys!news.maz.net!horatius.ccn.net!usenet From: "Valeri" Newsgroups: comp.graphics.apps.lightwave Subject: LightWave's AVI and Video Codecs. Date: 14 Nov 1996 14:34:43 GMT Organization: Yes Lines: 10 Message-ID: <01bbd238$85972fa0$0100007f@val> NNTP-Posting-Host: ns1006.munich.netsurf.de X-Newsreader: Microsoft Internet News 4.70.1157 Can Anyone help me? If i render my animation to AVI file,what video compression codex is better (I have Indeo3.2;Cinepac;Intel VideoInteractive;Vdolive;Micrisoft Video) for best qualitat AVI? And what is (from qualitat) better for output to video tape:if I render uncompressed AVI 32 direct in LightWave and record it to tape; or I render Image-Sequence (for example .tga),load it in Premiere,compile in Premiere uncompressed 32-AVI,and record id to tape? For any suggestions thank you very much! Valeri. Article: 30666 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in2.uu.net!gandalf.instanet.com!news From: Paul Bruggeman Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Thu, 14 Nov 1996 06:59:12 -0800 Organization: Instant Internet Corp. Lines: 20 Message-ID: <328B33C0.3536686A@instanet.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> Personally, I insert cards in my machines. Its hard to get them to hit the > slot when I slap them in. And I don't wait for lightning to shoot through the > ceiling to get them to boot either. I think you are getting a little carried > away there. If I had 150$/hr for each hour I've spent configuring/reconfiguring installing dll's reinstalling windows (ad nauseum) on our PC's, I could have bought 3 or 4 more SGI's. Paul bruggemn@instanet.com > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30667 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.netspace.net.au!not-for-mail From: "Brigand!" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Bugs: How do I fix them? Date: 14 Nov 1996 12:40:50 GMT Organization: Pixel Movers Lines: 22 Message-ID: <01bbd220$af2d7940$5d6311cb@boomer> References: <55rd59$d9e@barad-dur.nas.com> <19961108080000.DAA21000@ladder01.news.aol.com> <847533112.16069.0@am162.du.pipex.com> NNTP-Posting-Host: dialup-m2-29.melbourne.netspace.net.au X-Newsreader: Microsoft Internet News 4.70.1155 Steve <0@0.0> wrote in article <847533112.16069.0@am162.du.pipex.com>... > On 8 Nov 1996 07:57:25 GMT, marcmylar@aol.com wrote: > > > >Your executable file may be corrupted. Try re-installing from the original > >CD-ROM. > > > > If you can't help don't waste the bandwidth. > > Steve > bit of a bandwidth-waster yourself eh??? or maybe the bandwidth-police??? perhaps the bandwidth-nazi??? tried wanking??? it may help?! ][. Article: 30668 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-pen-16.sprintlink.net!news.voicenet.com!news From: johnrice@voicenet.com (John Rice) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: Thu, 14 Nov 1996 18:57:26 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 18 Message-ID: <56fpl8$n3l@news1.voicenet.com> References: <328284D1.13FA@spank.com> <1233.6885T1402T535@infi.net> <328967E8.DCD@odyssee.net> Reply-To: johnrice@voicenet.com NNTP-Posting-Host: consh62-pri.voicenet.com X-Newsreader: Forte Free Agent 1.0.82 Jean-Eric Hénault wrote: >> well, they use EI for the shots of the Centauri palace and the Narn palace, >> but they're still using LW for everything else. If there was a Radiosity >> renderer for LW, they probably wouldn't use EI at all... >> >3rd party development for LightWave radiosity shaders is already in >progress. >Jean-Eric Who? When? If it will enable renderings like Lightscape (that's "scape", not wave) I can't wait. Radiosity done right will extend lightwave's photorealistic capabilities tremendously. John Article: 30669 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!inferno.mpx.com.au!news.ci.com.au!nsw1.news.telstra.net!ihug.co.n From: "Murray Roke" Newsgroups: comp.graphics.apps.lightwave Subject: Video Card. Date: 14 Nov 1996 10:10:11 GMT Organization: The Internet Group Ltd Lines: 17 Message-ID: <01bbd214$8ff81640$d7a11dcb@murray> NNTP-Posting-Host: 203.29.161.215 X-Newsreader: Microsoft Internet News 4.70.1155 At a guess (as I am quite new here) I would assume that the question of "which is the best video card?" has been thrashed to death. The name I keep hearing is Matrox Millenium. I suppose my question really is a it simplistic and what I really whant to know is whitch video card is "Best value for money?" (Intel platform) Alternately a pointer to a good site that has all the information would be good. -- From Murray aka Myster //////////////////////////////////////////////////////////// pref. E-Mail: murray@communique.co.nz alt. E-Mail: mrok001@tmku1.auckland.ac.nz Home-Page: http://crash.ihug.co.nz/~c-i-s/Murray/ /////////////////////////////////////////////////////////// Article: 30670 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-14.sprintlink.net!news.global2000.net!news From: atlantis@global2000.net (Atlantis) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Performance of LW5 on Win95 or NT... no difference on my end. Date: Thu, 14 Nov 1996 13:24:45 GMT Organization: Global 2000 Communications Lines: 14 Message-ID: <328b1d09.814882@news.global2000.net> References: NNTP-Posting-Host: dialup-2.global2000.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 On Thu, 14 Nov 1996 11:39:15, itsa31@itsd.gcn.gov.hk (KL Choi) wrote: >Is there a performance difference for LW5 running on Win95 vs. WinNT. Anyone >tried? I've run Lightwave v5 on my system under NT351 and now on Win95 and find that scenes render pretty much the same, sometimes only 1 second difference. Nothing dramatic but EXTREMELY close in render times. I'm using a P166 w/96mb RAM and an ATI video card. Hope this helps. Bob Article: 30671 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!surfnet.nl!tudelft.nl!news From: Jeroen Pulles Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Thu, 14 Nov 1996 20:35:37 +0100 Organization: Faculty of Industrial Design Engineering Lines: 28 Message-ID: <328B7488.5BF5@student.io.tudelft.nl> References: <328A1618.1722@open.ac.uk> Reply-To: io673234@student.io.tudelft.nl NNTP-Posting-Host: tudos14.tudelft.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Xref: news2.cais.com alt.3d:29699 comp.graphics.rendering.raytracing:17057 comp.graphics.apps.lightwave:30671 that's not an easy question Matthew; There are a lot of graphics accelerating api's such as openGL from SGI and directX from microsoft. Since a lot of the workstation software such as Bentley Microstation (with its own acceleration api) is coming to the PC and the Mac PPC, I would expect them to start using the directX api since that is fast becoming a standard accelator for wintel computers and has the "Bill Gates effect" to it; meaning that other developments for graphics apis for the pc are probably parallised by joint developments from microsoft and others. That's one reason to bet on directX acceleration. An other reason is cost. OpenGL accelerator boards are much more expensive and need more videoRAM. I think you should base your choice on the extent to which you would like to have a professional CAD system or personal computer with which you could use 3d studio max or caligari. My best advice is: don't let all this acceleration stuff overwhelme you, choose a compatible meanstream videoboard with enough VRAM or WRAM to suit your needs. comments: OpenGl accelerator boards are available from ELSA and Diamond (www.diamondmm.com/fcgw/) for example. I believe the freeware program Alice uses DirectX technology. good luck Jeroen Article: 30672 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-dc-10.sprintlink.net!news.spr From: Mark Thompson Subject: Cheap fast Alpha system for sale Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Organization: Fusion Films Inc. Message-ID: <328B7B22.EFD@fusion.mv.com> X-Mailer: Mozilla 3.0Gold (WinNT; I) Mime-Version: 1.0 X-Nntp-Posting-Host: fusion.mv.com Date: Thu, 14 Nov 1996 20:03:46 GMT Lines: 42 For sale: DEC Alpha based workstation 300MHz 21064a based system Benchmarks faster than most all other 21064a based systems Easily accomodates a DPS Perception Was used as a fast 3D animation system System includes: Motherboard with CPU (full size AT) on board SCSI controller 3 PCI slots 2 ISA slots 2 serial/ 1 parallel port seperate PS/2 mouse port Full size black tower case with 300W supply and 2 fans 4.3 GB SCSI-2 disk 64 MB ram 4 MB VRAM Diamond Stealth 64 17" Monitor CD-ROM SCSI Ethernet Floppy Keyboard Mouse $2900 or best offer Call Mark at (603) 424-1829 -- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson http://www.mv.com/ipusers/fusion * * Fusion Films, Inc. mark@fusion.mv.com * * Director of Animation and Special FX (603) 424-1829 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 30673 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!uunet!in2.uu.net!news.maz.net!horatius.ccn.net!usenet From: "Valeri" Newsgroups: comp.graphics.apps.lightwave Subject: Error Message Modeler 5 Date: 14 Nov 1996 20:33:21 GMT Organization: Yes Lines: 6 Message-ID: <01bbd26a$d1119f60$51ebb4c3@val> NNTP-Posting-Host: ns1081.munich.netsurf.de X-Newsreader: Microsoft Internet News 4.70.1157 If I work,for example,with Logos-Modelling in Modeler,i get message "Internal buffer too small for this operation"(for example-boolean,also-beveling and some other). What is here wrong? I work with LightWave 5,Windows NT 4,Pentium 133 with 64 Mb RAM. Thank You Very Much. Article: 30674 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news1.best.com!nntp1.best.com!usenet From: shf@best.com (Stuart Ferguson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: Thu, 14 Nov 1996 21:27:06 GMT Organization: Best Internet Communications Lines: 14 Message-ID: <328b8e42.263835796@nntp.best.com> References: <01bbd26a$d1119f60$51ebb4c3@val> NNTP-Posting-Host: shf.vip.best.com X-Newsreader: Forte Free Agent 1.1/32.230 +-- "Valeri" : | If I work,for example,with Logos-Modelling in Modeler,i get message | "Internal buffer too small for this operation"(for | example-boolean,also-beveling and some other). This is a problem with the dongle. Make sure the hardware key is firmly seated and that the parallel port is operating correctly. You might also try re-installing the software and Sentinal drivers. If this all fails you may need to return your dongle to NewTek for reprogramming. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 30675 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!01-newsfeed.univie.ac.at!03-newsfeed.univie.ac.at!fstgal00.tu-graz.ac.at!not-for-mail From: Ursula Krobath Newsgroups: comp.graphics.apps.lightwave Subject: Looking4Job Date: Thu, 14 Nov 1996 22:57:38 -0800 Organization: Graz University of Technology, Austria Lines: 8 Message-ID: <328C1462.11A6@computerhaus.at> NNTP-Posting-Host: rasm02.computerhaus.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I; 16bit) Hi. My name is Miguel. I've been working with LW for about two years now. Due to the fact that I have achieved quite a high level in doing 3D-animations and stills, I am looking for a job all over the world. I'm 23 and live in Austria. If you like to see some of my work, please don't hesitate to contact me by e-mail: pixelworx@computerhaus.at Article: 30676 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: howardst@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: 14 Nov 1996 23:18:53 GMT Organization: AOL http://www.aol.com Lines: 11 Sender: news@aol.com Message-ID: <19961114232100.SAA04065@ladder01.news.aol.com> References: <328A9391.78F8@cgrg.ohio-state.edu> NNTP-Posting-Host: ladder01.news.aol.com As a sort of side note to this discussion, I was speaking with someone from Alias|Wavefront yesterday and he told me that Maya, the new version of Alias PowerAnimator will "import" renderman shaders and compile them into Maya shaders and that they would look identical. I'm interested in seeing this! Wouldn't it be great if LW, and other programs, took this approach so that developers could create R-Man shaders and then sell them to users of lots of different programs & renderers. -H -H Article: 30677 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!voskovec.radio.cz!news-feed.inet.tele.dk!news.daimi.aau.dk!not-for-mail From: Christian Petersen Newsgroups: comp.graphics.apps.lightwave Subject: textures Date: Fri, 15 Nov 1996 00:19:20 +0100 Organization: DAIMI, Computer Science Dept. at Aarhus University Lines: 16 Message-ID: <328BA8F8.41C6@daimi.aau.dk> NNTP-Posting-Host: nitrogen.daimi.aau.dk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; IRIX 6.2 IP22) Hi, I am having trouble with texturing. I am draving my textures in Deluxe Paint IV, but when I try to map it on a surface it also maps the black parts (the texture is curvy and I cut it out as a brush which makes transparent edges around the texture, the transparent parts turn black in lightwave). Is there anyway to prevent this from happening so that I only will get the correct texture mapping? thanks -- Cheers, Christian Petersen newton@daimi.aau.dk http://www.daimi.aau.dk/~newton 'I will show you a place high on a desert plain' -U2 Article: 30678 From: virtual Newsgroups: comp.graphics.apps.lightwave Subject: Re: Performance of LW5 on Win95 or NT Date: Fri, 15 Nov 1996 00:12:15 +0100 Organization: Public NewsServer at NASK N.O.C. Lines: 7 Message-ID: <328BA74F.515C@polbox.com.pl> References: NNTP-Posting-Host: equinox02.polbox.pl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.snip.net!news.maxwell.syr.edu!www.nntp.primenet.com!nntp.primenet.com!EU.net!uunet!in3.uu.net!01-newsfeed.univie.ac.at!uw.edu.pl!news.icm.edu.pl!news.nask.pl!usenet KL Choi wrote: > > Is there a performance difference for LW5 running on Win95 vs. WinNT. Anyone > tried? I use P166 on SOYO Intel FX Main Board i see improwment about 20% on WinNt 3.51. When i change to new Mother Board Soyo Intel HX i can`t see any difference Article: 30679 Path: news2.cais.com!news From: bradnet@spitztari.com (B. Brad Spitz) Newsgroups: comp.graphics.apps.lightwave Subject: kewl animations Date: Fri, 15 Nov 1996 00:50:52 GMT Organization: Posted via CAIS Internet Lines: 9 Message-ID: <56gf64$p3r@news2.cais.com> Reply-To: bradnet@spitztari.com NNTP-Posting-Host: 207.171.17.83 X-Newsreader: Forte Free Agent 1.0.82 I am currently looking for cool animated computer graphics of any length (3d and/or 2d) with an environmental or rainforest theme (ocean, forest, mountains, rivers, sky, etc.) to be used for an audio/video title with good marketing potential. If it is remotely related and very kewl, ... I want to see it. Deferred pay or joint-venture available. Contact me by E-mail at BradNet@SpitzTari.com. Or contact SpitzTari Productions by phone at (818)384-1725. Article: 30680 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!xara.net!emerald.xara.net!news-feed.inet.tele.dk!voskovec.radio.cz!btnet-feed2!btnet!newsfeed.internetmci.com!news.infi.net!usenet From: "Glen A. Deibert" Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Thu, 14 Nov 1996 18:15:16 -0500 Organization: InfiNet Lines: 9 Message-ID: <328BA804.70D9@norfolk.infi.net> References: <328A1618.1722@open.ac.uk> <328AE3E8.64AA@open.ac.uk> Reply-To: gdeibert@norfolk.infi.net NNTP-Posting-Host: pa18dsp8.orf.infi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Xref: news2.cais.com alt.3d:29706 comp.graphics.rendering.raytracing:17068 comp.graphics.apps.lightwave:30680 Matt, You might want to check out Computer Shopper web site at http://www.cshopper.com and check some of the back issues. Click on search and type in 3D video cards and the search engine will bring back all doc meeting your search. Hope this helps, Glen Article: 30681 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!xara.net!emerald.xara.net!news-feed.inet.tele.dk!voskovec.radio.cz!btnet-feed2!btnet!dispatch.news.demon.net!demon!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news From: vidiot1@ix.netcom.com(michael moncrief) Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: for sale Intense 3D graphics accelerator Date: 14 Nov 1996 23:33:48 GMT Organization: Netcom Lines: 8 Message-ID: <56ga8s$h7a@dfw-ixnews2.ix.netcom.com> References: <328A1618.1722@open.ac.uk> <328AE3E8.64AA@open.ac.uk> <328BA804.70D9@norfolk.infi.net> NNTP-Posting-Host: orl-fl3-16.ix.netcom.com X-NETCOM-Date: Thu Nov 14 5:33:48 PM CST 1996 Xref: news2.cais.com alt.3d:29707 comp.graphics.rendering.raytracing:17069 comp.graphics.apps.lightwave:30681 For Sale: Brand new, never used Intense 3d board from Intergraph. $2000. For more details, feel free to e-mail or telephone. Nancy Vidiot1@ix.netcom.com (407)654-0720 Article: 30682 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.dra.com!news.id.net!news.good.net!news.good.net!news.goodnet.com!scottsdale-ts1-29.goodnet.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 14 Nov 1996 07:01:44 GMT Organization: GoodNet Lines: 65 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: scottsdale-ts1-29.goodnet.com To be accurate, technology innovators gave us the knowledge to produce the weapons you mention below. It was our political/military establishment that produced and utilized these weapons. In my opinion, the political/miliatry establishment isn't too far removed from deceptive marketing practices and questionable business dealings. And though you obviously don't, I do believe that the emerging dominance of the entire computing environment by a single man/company is a big deal. Especially when you consider what an abyssmal record that company has demonstrated in the past - a history of imitation, corporate theft and crushing the small competitor with its marketing might. My arguements are not based on snobishness, but a desire to see people understand the inferior products they are investing in and the nature of the corporations that produce them. (Thats right, I even went along with the boycott of companies doing business with South Africa a few years back.) Maybe we don't have the luxury to care about these things anymore. Maybe we're too busy trying to make a buck or get our ego stroked, but as long as I can afford to care, I will. Sorry if that offends you. BTW, I don't consider myself or my arguements to be effete. And I have no intention of "leaving you alone"....But you are free to ignore me if you like. Does that make a difference? Joe Monahan In article <328AA221.290@ix.netcom.com>, Elliot Bain wrote: > Joe Monahan wrote: > > > > In article <01bbd09f$929d9940$542b1995@bowmab.daytonoh.attgis.com>, "Brad > > Bowman" wrote: > > > > >Billy may not be an innovator but he is a marketing genius. > > > > This was sort of my original point. Gates is living proof that you can > > fool most of the people most of the time. In my book, technology innovator > > is a good thing - marketing genius is not. Your opionion may differ. > > > > Joe Monahan > > > > > -- > > Yeah, technology inovators gave us the wonderful Atomic Bomb, and they > gave us smart weapons, and they gave us biological weapons. They gave us > gun powder, they gave us nitro glycerin. They even gave us the first > computer, who's use was in targeting artillery shells. > > I'd say Gates was pretty harmless. Rich, but harmless. > > You're denigration of the average person, just goes to show what an > effete computing snob you really are. People use this stuff to get their > every-day work done and go on with their lives. It's just not as > important as you think it is. You have my permission to use whatever OS > you wish. Does that make a difference? Now, leave us alone. > > -- > Elliot Bain > Laurell Creative Services > 614.459.4404 Article: 30683 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!insync!news.azstarnet.com!news.sprintlink.net!news-ana-24.sprintlink.net!news-host.cin.net!morgoth From: nothing@inxpress.net (Phil) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A/BOX computer - The Amiga Lives Date: Fri, 15 Nov 96 00:57:27 GMT Organization: Computerese Information Network Lines: 44 Message-ID: <56gf70$fd@news-host.cin.net> References: <55vggl$dpp@nnrp2.farm.idt.net> <1007.6886T763T2854@post2.tele.dk> <729.6888T280T1236@infi.net> <3287A889.5F50@dvp.com.au> <56gcpt$cpu@news-in.tnp.com> NNTP-Posting-Host: morgoth.inxpress.net X-Newsreader: News Xpress 2.0 Beta #2 In article <56gcpt$cpu@news-in.tnp.com>, bobafett@tnp.com (BobaFett) wrote: >You be there. Even if Lightwave 5.0 comes out, PC users will be running >6., & you will be running a computer that is obsolite 6 years ago!!! > > >NO Photoshop. >NO Premiere. >NO good Gfx cards. >NO good addons. >NO Standards. >NO Good. > >Amiga. For the dumbass at heart. As a PC user, and a once Amiga user, I can only say that you sir, have never touched an Amiga ... It may be lacking in processor speed these days, but as for the rest being obsolete, that is probably the worst statement i've ever heard of. The only thing about them that *is* obsolete in that they were all STANDARD. A lot of the programmers and project leaders for Win95 came from the Amiga platform to the PC. The first morphing software was available on Amiga, and of course, Lightwave was as well. The only system on the face of the planet that doesn't have any 'standards' is the PC systems. Mostly everything in Amigas and Macintoshes are proprietary, and which is what mainly holds them back. If you standardize something, you are immediately imposing limitations to a system with the current jumps in technology. PCI is already a bottleneck 'standard' on Pentium class systems already, and it was VESA just a year or so back! I haven't used an Amiga for almost 4 years now, and the reason I jumped to a PC system was for more speed and the applications .. I can see an end to 'Amiga' systems, but *never* to what they brought to the computer world, and what they'll bring from now on from OS design to 3D Software. (Byte by Byte, Impulse, etc all are companies now creating new 3D software on the PC platform, very good software, and without Amiga, they would have never happened.) You go play with your Lightwave, and start calling yourself a 'dumbass' because the entire interface, and feel is all Amiga. Why do you even USE Lightwave if you hate the Amiga so much? *blah* Phil Article: 30684 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.uoregon.edu!hunter.premier.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!inferno.m From: emj@ihug.co.nz (Edward McLeod-Jones) Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Fri, 15 Nov 1996 00:47:22 GMT Organization: The Internet Group Ltd Lines: 18 Message-ID: <328bb011.0@dot.wgtn.ihug.co.nz> References: <328A1618.1722@open.ac.uk> <328AE3E8.64AA@open.ac.uk> NNTP-Posting-Host: 202.49.242.3 X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com alt.3d:29708 comp.graphics.rendering.raytracing:17074 comp.graphics.apps.lightwave:30684 Matthew Stratfold wrote: >Thanks for your quick reply - this is exactly the sort of thing I need >to hear. Do the Millenium and Mystique support Open GL, their blurb >doesn't make anything of it? >Matthew I believe that the Millenium does support OpenGL, along with Intel's 3DR (used in Caligari's Truespace), however I'm not sure about the Mystique. Also, I'd be interested to find out if either the MGA Millenium or the Imagine 128 Series 2 supports HEIDI (3D Studio MAX's API). Also, the Millenium seems to be getting a bit dated, does anyone know if MGA has plans to release a replacement? Edward McLeod-Jones emj@ihug.co.nz Article: 30685 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: B5 stuff in *.lwb or *.3ds format Date: Fri, 15 Nov 1996 11:07:18 +1000 Organization: DVP Australia. Lines: 12 Message-ID: <328BC246.15CB@dvp.com.au> References: <56b59h$9ur@news2.charm.net> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Ninja or Sniper wrote: > > could someone E-mail me some B5 stuff in *.lwb or *.3ds format Hummm, *.lwb , must be some new object format. ;) Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 30686 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!uunet!in2.uu.net!news1.isp.net!news.infinex.com!news3.crl.com!nexp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Wed, 13 Nov 1996 23:40:26 -0800 Organization: Cartesian Systems/Animation Lines: 22 Message-ID: <328ACCEA.446B@a.crl.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> > Walter (Jay) Turberville wrote: > > [snip] > > > Personally, I insert cards in my machines. Its hard to get them to hit the > > slot when I slap them in. And I don't wait for lightning to shoot through the > > ceiling to get them to boot either. I think you are getting a little carried > > away there. > > If I had 150$/hr for each hour I've spent configuring/reconfiguring > installing dll's reinstalling windows (ad nauseum) on our PC's, > I could have bought 3 or 4 more SGI's. LOL! Too ture, just form the machines I used to have at home, I'd be able to afford an Onyx! -- "Everyone dies, but not everyone really lives...." -Mel Gibson, "Braveheart." ~~~>http://168.75.121.10/ben.html<~~~ Article: 30687 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!news.sgi.com!mr.net!nntp.earthlink.net!usenet From: grundman Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Thu, 14 Nov 1996 21:20:16 -0700 Organization: Horror Writer & Goof Off Extrodinaire Lines: 9 Message-ID: <328BEF80.35B9@earthlink.net> References: <32808C5D.3480@technohouse.com> <32858120.3D20@cam.org> Reply-To: grundman@earthlink.net NNTP-Posting-Host: cust73.max4.denver.co.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: news2.cais.com alt.design.graphics:5806 alt.3d:29715 alt.emusic:9609 comp.graphics.animation:41970 comp.graphics.packages.3dstudio:25533 comp.graphics.apps.photoshop:31750 comp.graphics.apps.softimage:2516 comp.graphics.apps.wavefront:6138 comp.grap Er, excuse me guys, but shouldn't you be replying via email and not on the newsgroup? It's beginning to look like those lame 'me too' threads in the sex groups, heh heh. Grundman -- 'I'm just the same as you, I just do the best I can; That's the ONLY answer . . . for an Ordinary Man' Rik Emmett, Triumph Article: 30688 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!sun4nl!baan.nl!Utrecht.NL.net!plex!news From: digitix@plex.nl (J. Schlaghecke) Subject: Re: Glowing Text X-Nntp-Posting-Host: dialin-2d.plex.nl Message-ID: Sender: news@plex.nl (Usenet News) Reply-To: digitix@plex.nl Organization: Digitix Publishing International X-Newsreader: Forte Free Agent 1.1/32.230 References: <3205AE58.3621@newrock.com> Date: Fri, 15 Nov 1996 00:33:51 GMT Lines: 27 Clegg wrote: >I have seen it done a million times by othe rpeople but I cant get the >effiect to work fo me. where you have a section of text "glow" or look >like it is so there is a haze of light around it.. sorta like a hot >piece of metal glowin and has a "cloud" fo light around it. >Please help me figure out how to do this cool thing.. >Oh and how do I get a negative of a text segment lie so ther is a square >but the text is cut out of it. Please help me with this >Thanks a 1000000 >-- > ----/\=Clegg=/\---- > Clegg@newrock.com > "Everything under the sun is in tune, > But the sun is eclipsed by the moon" > --Pink Floyd, DSOTM > '96 Sound to me like you should start reading the manuals that come with Lightwave. J. Schlaghecke Digitix Publishing Int'l Article: 30689 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in3.uu.net!en.com!usenet From: bforce@en.com Newsgroups: comp.graphics.apps.lightwave Subject: AVILOADR NEW VERSION!!! Date: Fri, 15 Nov 1996 00:34:05 -0500 Organization: Exchange Network Services Lines: 4 Message-ID: <328C00CD.A1F@en.com> Reply-To: bforce@en.com NNTP-Posting-Host: bforce.en.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) BETA1.b (Greatly Improved) AVI Sequence/Frame loader for Lightwave Intel. www.en.com/users/bforce FREE DEMO-BETA! Article: 30690 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Performance of LW5 on Win95 or NT... no difference on my end. Date: 14 Nov 1996 21:17:03 -0700 Organization: Primenet Services for the Internet Lines: 34 Message-ID: References: <328b1d09.814882@news.global2000.net> X-Posted-By: @198.68.46.26 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <328b1d09.814882@news.global2000.net> atlantis@global2000.net (Atlantis) writes: >From: atlantis@global2000.net (Atlantis) >Subject: Re: Performance of LW5 on Win95 or NT... no difference on my end. >Date: Thu, 14 Nov 1996 13:24:45 GMT >On Thu, 14 Nov 1996 11:39:15, itsa31@itsd.gcn.gov.hk (KL Choi) wrote: >>Is there a performance difference for LW5 running on Win95 vs. WinNT. Anyone >>tried? >I've run Lightwave v5 on my system under NT351 and now on Win95 and >find that scenes render pretty much the same, sometimes only 1 second >difference. Nothing dramatic but EXTREMELY close in render times. >I'm using a P166 w/96mb RAM and an ATI video card. >Hope this helps. >Bob All the posted benchmarks I have seen show virtually identical render times. There have been some anecdotal reports of NT being faster, but they have not been substantiated with benchmark tests. One of the contentions is that NT memory management is superior and that demanding scenes are necessary to show the difference. So there is a possibility that NT is better for very complex scenes, but that hasn't been substantiated. If there is a difference, it is subtle or uncommon in general usage. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30691 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.intr.net!news.charm.net!imci5!InternetMCI.com!news.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in2.uu.net!news.tacom.army.mil!n From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Babylon 5 done in EI? Date: 11 Nov 1996 06:37:40 GMT Organization: Netcom Lines: 33 Message-ID: <566hjk$2hv@dfw-ixnews7.ix.netcom.com> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <32849B01.1520@pilot.msu.edu> NNTP-Posting-Host: lax-ca13-23.ix.netcom.com X-NETCOM-Date: Mon Nov 11 12:37:40 AM CST 1996 > >I highly doubt we will see any EIAS rendered stuff make it to the movie >screens in the new Star Wars movies. Given the option of rendering with >EIAS or propriatory software+PRman+a bunch of custom shaders I would bet >on the latter. Not to mention that rendering on a network of SGI >Challenge servers is more enticing than rendering on a network of >PowerMacs. > >It's far more likely that EIAS will be used primarily to render mock ups >and tests for the Star Wars movies, NOT for final output, much in the >same way Lightwave was used in Jurrasic Park. > >Bryant Reif >mailto:reifbrya@pilot.msu.edu >http://www.aiesec.org/~bryant Actually, a guy I work with has a good friend up at ILM, and gave us all the scoop on what's being done with what up there. Basically, every artist working up there on it can use whatever package they want. Since John Knoll likes and uses EI, EI will get some screen time. Renderman will probably be used more than than anything else however. GT Article: 30692 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!gandalf.instanet.com!news From: Paul Bruggeman Newsgroups: comp.graphics.apps.lightwave Subject: Re: Johnny Quest ? Date: Thu, 14 Nov 1996 22:09:26 -0800 Organization: Instant Internet Corp. Lines: 43 Message-ID: <328C0916.9DCC741@instanet.com> References: <567nkh$e35@earth.usa.net> <32897379.3E8F@pop.wwa.com> NNTP-Posting-Host: la98.instanet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; Linux 2.0.0 i586) Curt Gandy wrote: > > James L. Arthurs/Image Shoppe wrote: > > > > R >Hi, I was wondeering if anbody here know wich program is used for the > > R >3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network. > > R >Is it LightWave. > > > > I'd bet dollars to donuts it's mostly a MAC hideout with Electric > > Image and AE running the show, judging from the folks named in the end > > credits... > > > > Jim Arthurs > > IMAGE SHOPPE > > ______________ > > imagesh@usa.net > > > > "Check out our new Timelapse Cloud CD-ROM..." at: > > http://www.imageshoppe.com/imageshoppe > > > > __ > > > > ___ > > * UniQWK v4.2 * The Windows Mail Reader > > > According to Nov. 1996 Digital Magic magazine, (an offshoot of Computer > Graphics World) the 3D CG animation sequences are done by Buzz FX. They > are using Softimage, Mental Ray and Eddie using keyframe techniques for > tweaking characters but the main characters are animated by a service > bureau called The House of Moves (Venice, CA) using Oxford Metrics Vicon > motion capture system. Check out the article because it highlights other > TV shows using CG characters and debates keyframing vs motion capture. > > Curt Gandy > World In Motion Productions > cjgany@pop.wwa.com I worked on it a bit for them, and the article is correct as far as I saw. The Montreal office did some of the earlier shows and the open (?) and the S. Monica office (et al) is doing others. The motion capture looks like motion capture. The keyframe stuff looks better. IMHO. Paul bruggemn@instanet.com Article: 30693 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!ip026.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: 14 Nov 1996 21:54:04 -0700 Organization: Primenet Services for the Internet Lines: 21 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> And to all you NT lovers, feel free to say what you think of the new O2 >once you've seen one in action. >Please don't respond to mere marketing hype that could mean nothing, >or everything. >It just perpetuates a contest of ignorance. >-- >"Everyone dies, but not everyone really lives...." >-Mel Gibson, "Braveheart." > ~~~>http://168.75.121.10/ben.html<~~~ You are right. This is why I ignored the SGI "We don't want to burst your bubble" ad. Now there is a great example of hype. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 30694 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!uunet!in3.uu.net!ott.istar!istar.net!tor.istar!east.istar!news.inforamp.net!news From: james.kewageshig@cica.ca (James Kewageshig) Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to remove a plugin from LW5 modeler or renderer? Date: 14 Nov 1996 16:23:23 GMT Organization: Network 8 Productions Lines: 17 Message-ID: <56fh1r$t4p@news.inforamp.net> References: NNTP-Posting-Host: ts49-10.tor.istar.ca X-Newsreader: Forte Free Agent 1.0.82 itsa31@itsd.gcn.gov.hk (KL Choi) wrote: >Pls help on the plugin removal subject. Thx. Go to either the lw.cfg or lwm.cfg file and remove the line in the plugin section that contains the plugin to remove. James ________________________________________________________________________ |0 | All-Purpose-SIG 0|\ | James Kewageshig | DoD #1470 ('85 Honda VF1000R) Sony SLV-R5 |\| | james.kewageshig@cica.ca| Amiga 2000/040 w/Toaster Pan. LX-101 LD |\| |0________________________|____________________________________________0|\| \_______________________________________________________________________\| Article: 30695 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!01-newsfeed.univie.ac.at!03-newsfeed.univie.ac.at!fstgal00.tu-graz.ac.at!not-for-mail From: Miguel Marn Newsgroups: comp.graphics.apps.lightwave Subject: Meshpaint3D4LW? Date: Fri, 15 Nov 1996 08:43:53 -0800 Organization: Graz University of Technology, Austria Lines: 5 Message-ID: <328C9DC9.7850@computerhaus.at> NNTP-Posting-Host: rasm02.computerhaus.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I; 16bit) I wonder if it is somehow possible to use a program like Meshpaint or Detailer for LW-objects. How is texturing handled and saved? How does LW render such an object? Are there any Plugs like Meshpaint or Detailer for LW? Please help me out. Thanx. Mig 23. Article: 30696 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.uoregon.edu!news.acsu.buffalo.edu!dsinc!spool.mu.edu!uwm.edu!cs.utexas.edu!howland.erols.net!newsfeed.internetmci.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Thu, 14 Nov 1996 22:38:33 -0800 Organization: Airmagine Studio Lines: 40 Message-ID: <328C0FE9.444@pop.wwa.com> References: <328BF25A.767@p3b.com> Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh2-050.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) Joseph Maas wrote: > > I have been using Strata Studio Pro for years and it just does not cut > it. I need a good, fast, clean, commercial package to knock out > everything from PhotoRealistic stills for print media to animations for > video and cd-rom. We mostly do corporate presentation work and about 10% > character animation work. > Would you suggest that I go with Electric Image Brodcast and FormZ OR > the upcoming Mac version of Lightwave 3d and stick with Mac (probably > upgrade to dual processor SuperMac along the way). OR OR OR haul off and > get a Windows NT system and go with Studio MAX. > > What would you do? Why go with 3D Studio MAX when it will cost you $3500 plus $1000 for Character Studio plus more $$ for lens flare plugins and everything else? Lightwave can be had for street price $1200 and by now you're aware of the work that has been done with it in TV, film, etc. MAX does have volumetric lighting and particles and some other nice features but at such a great cost. I use NT and I find it extremely stable and the images I create work on multiple platforms so there's no restriction there. NT is hot and there is a bunch of development for it. I see Mac keeping it's ground in desktop publishing and graphic design but NT is surely shaping up to be an animation king. Of course, NEVER count out SGI! If you've already invested in lots of other software, then I'd stick with Mac and upgrade CPU's and ram and buy Lightwave. EI is very good but I think the broadcast version costs about $2500 and the full version costs $7500. I'm not sure this helps but don't throw away the money you've already invested in equipment. With the price of PC's dropping and ram prices at rock-bottom, you can always buy an NT machine soon and work in both worlds. Many Mac-based studios are doing just that and authoring on NT machines. You've got a hard decision but one many studios are facing with Mac gear. Weigh your options and dollars and the answer will present itself in short order. Curt Gandy World In Motion Productions cjgandy@pop.wwa.com Article: 30697 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!newsfeed.internetmci.com!news.campus.mci.net!calweb!usenet From: "Kenneth A. Carter" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Fri, 15 Nov 1996 00:30:30 -0800 Organization: "s p a n k . i n t e r a c t i v e" Lines: 39 Message-ID: <328C2A17.40F2@spank.com> References: <328BF25A.767@p3b.com> NNTP-Posting-Host: sac8-246.calweb.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-User: account=spank X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Joseph Maas wrote: > > I have been using Strata Studio Pro for years and it just does not > cut it. I need a good, fast, clean, commercial package to knock out > everything from PhotoRealistic stills for print media to animations > for video and cd-rom. We mostly do corporate presentation work and > about 10% character animation work. > Would you suggest that I go with Electric Image Brodcast and FormZ > OR the upcoming Mac version of Lightwave 3d and stick with Mac > (probably upgrade to dual processor SuperMac along the way). OR OR > OR haul off and get a Windows NT system and go with Studio MAX. > > What would you do? Joseph, Tests show ElectricImage renders 6 times faster than 3dStudio and 10 times faster than Lightwave. EI will release it's own modeler very shortly and you won't need FormZ anymore. Also, they almost have the radiosity renderer ready for public consumption. They keep saying that there might be something under the Christmas tree. Very Fast! 10sec preview renders and 20 minute full renders using radiosity! Contact EI and ask for a demo copy of ElectricImage to try-out. They'll send you the CD for free. I've never had better service than from EI. Also you can subscribe to the EI mail list at: Lots of EI "users" happy to answer any questions you might have. Hope this helps, -- Kenneth A. Carter Creative Director 916.334.8385 --------------------------------------------------------------------- S P A N K . I N T E R A C T I V E http://www.spank.com/ --------------------------------------------------------------------- Article: 30698 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!uknet!lyra.csx.cam.ac.uk!gpt20 From: gpt20@thor.cam.ac.uk (G.P. Tootell) Newsgroups: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.avs,comp.graphics.digest Subject: Re: WBS Date: 15 Nov 1996 09:46:56 GMT Organization: University of Cambridge, England Lines: 11 Sender: gpt20@hammer.thor.cam.ac.uk (G.P. Tootell) Message-ID: <56he6g$mvl@lyra.csx.cam.ac.uk> References: NNTP-Posting-Host: hammer.thor.cam.ac.uk Xref: news2.cais.com comp.graphics.apps.gnuplot:5455 comp.graphics.apps.iris-explorer:660 comp.graphics.apps.lightwave:30698 comp.graphics.apps.pagemaker:4867 comp.graphics.apps.photoshop:31773 comp.graphics.apps.softimage:2517 comp.graphics.apps.wavefron |> Monthly fees: $25 per month for 25 megs of space and 2,000 hits per |> month on your site. |> |> Added optional expenses: For each meg over the 25 mentioned above, the |> fee is $5 dollars. For more hits per month, you can pay an extra $5 per |> 1,000 hits. how on earth do you guarentee a set number of 'hits' like this? -- * the iq of a user is inversely proportional to the length of their sig file * Article: 30699 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A/BOX computer - The Amiga Lives Date: 15 Nov 1996 00:17:01 GMT Organization: BountyHunters' Guild Lines: 40 Message-ID: <56gcpt$cpu@news-in.tnp.com> References: <55vggl$dpp@nnrp2.farm.idt.net> <1007.6886T763T2854@post2.tele.dk> <729.6888T280T1236@infi.net> <3287A889.5F50@dvp.com.au> NNTP-Posting-Host: ppp52.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 You be there. Even if Lightwave 5.0 comes out, PC users will be running 6., & you will be running a computer that is obsolite 6 years ago!!! NO Photoshop. NO Premiere. NO good Gfx cards. NO good addons. NO Standards. NO Good. Amiga. For the dumbass at heart. In article <3287A889.5F50@dvp.com.au>, geoffs@dvp.com.au says... > >Jon Carroll wrote: > >> EVERYONE who is still using Lightwave on the Amiga, and wants to see new >> versions of it, whether it be PPC or 68k, please drop a note to >> Brad Peebler >> Production Manager, NewTek >> brad@newtek.com >> >> -Jon Carroll > >Better still, those PC Lightwave users who wish to use more powerful >Amigas AGAIN, tell Newtek. If the power is there on an Amiga type OS, >when this PC of mine is out of date (approx. 6 months to a year!), >at a decent price, I'll be there. (if Lightwave is!) > >Geoff Suttor >Animator. >Digital Video Productions Australia. >WK: mailto:geoffs@dvp.com.au >HM: mailto:gefbec@powerup.com.au >http://www.powerup.com.au/~gefbec Article: 30700 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.wco.com!news From: Joseph Maas Newsgroups: comp.graphics.apps.lightwave Subject: Mac, Electric Image Brodcast or Lightwave 3d. Date: Thu, 14 Nov 1996 20:35:20 -0800 Organization: paragon3 Lines: 11 Message-ID: <328BF25A.767@p3b.com> Reply-To: paragon3@p3b.com NNTP-Posting-Host: mercury21.wco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) I have been using Strata Studio Pro for years and it just does not cut it. I need a good, fast, clean, commercial package to knock out everything from PhotoRealistic stills for print media to animations for video and cd-rom. We mostly do corporate presentation work and about 10% character animation work. Would you suggest that I go with Electric Image Brodcast and FormZ OR the upcoming Mac version of Lightwave 3d and stick with Mac (probably upgrade to dual processor SuperMac along the way). OR OR OR haul off and get a Windows NT system and go with Studio MAX. What would you do? Article: 30701 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!netcom.com!mdmmds From: mdmmds@netcom.com (Matthew Sorrels) Subject: New brick and lunar shader plugins: FREE! Content-Type: text/plain; charset=us-ascii Message-ID: <328e5ef7.161251867@192.0.2.3> Sender: mdmmds@netcom17.netcom.com Content-Transfer-Encoding: 7bit Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: Forte Agent .99f/32.299 Mime-Version: 1.0 Date: Thu, 14 Nov 1996 18:11:22 GMT Lines: 27 Well now that a few dozen people seem to be selling or distributing versions of the brick and lunar textures I figured the one's I wrote about 8 months ago just don't really have a whole lot of value as products, so I've decided to give them away. They are basically straight conversions from the book Texturing and Modeling A Procedural Approach. Most of the parameters can be adjusted and they will save in your scene file. They aren't magic but they do a fair job. I'm sure the commercial versions are much more powerful. In any case you can find the new brkmoon.p plugin for Intel on my LightWave plugin page: http://www.pontari.com/pontari/lightwave There are also a few other goodies there if you haven't been recently so check it out. As always comments can be sent to me either here or at matthews@pontari.com (The Pontari ISP doesn't have a great news setup so I use my own email account). Matthew Sorrels mdmmds@netcom.com, matthews@pontari.com Pontari Productions (http://www.pontari.com/pontari) Article: 30702 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!howland.erols.net!EU.net!Austria.EU.net!01-newsfeed.univie.ac.at!swidir.switch.ch!in2p3.fr!univ-lyon1.fr!jussieu.fr!iway.fr!usenet From: "Hervé" Newsgroups: comp.graphics.apps.lightwave Subject: MAKE BIG MONEY Date: 14 Nov 1996 15:00:48 GMT Organization: AGF Lines: 142 Message-ID: <01bbd239$32cbb380$c513c180@frko77.agf.fr> NNTP-Posting-Host: firewall.agf.fr X-Newsreader: Microsoft Internet News 4.70.1155 Take five minutes to read this and it WILL change your life. The Internet has grown tremendously. It doubles in size every 4 months. think about it. You see those 'Make.Money.Fast' posts more and more. That's ... because it WORKS ! So I thought, all those new users might make it work. And I decided to try it out, a few months ago. Besides, whats $5.00, I spend more than that in the morning on my way to work on coffee and cigs for the day. So I sent in my money and posted. Everyone was calling it a scam, but there are SO many new users from AOL, Netcom, etc. they will join in and make it work for you. Well, two weeks later, I began recieving bucks in the mail! I couldn't believe it! Not just a little, I mean big bucks! At first only a few hundred dollars, then a week later, a couple of thousand, then BOOM. By the end of the fourth week, I had recieved nearly $47,000.00. It came from all over the world. And every bit of it perfectly legal and on the up and up. I've been able to pay off all my bills and still had enough left over for a nice vacation for me and my family. Not only does it work for me, it works for other folks as well. Markus Valppu says he made $57,883 in four weeks. Dave Manning claims he made $53,664 in the same amount of time. Dan Shepstone says it was only $17,000 for him. Do I know these folks? No, but when I read how they say they did it, it made sense to me. Enough sense that I'm taking a similar chance with $5 of my own bucks. Not a big chance, I admit--but one with incredible potential, because $5 is all anyone ever invests in this system. Period. That's all Markus, Dave, or Dan invested, yet their $5 netted them tens of thousands of dollars each, in a safe, legal, completely legitimate way. Here's how it works in 3 easy steps: STEP 1. Invest your $5 by writing your name and address on five seperate pieces of paper along with the words: "PLEASE ADD ME TO YOUR MAILING LIST." (In this way, you're not just sending a dollar to someone; you're paying for a legitimate service.) Fold a $1 bill, money order, or bank note inside each paper, and mail them by standard U. S. Mail to the following five addresses: 1- Natalie Jansen Lancveldlaan 18 5671 CN Nuenen Holland 2- Chad Collier 2785 Cold Springs Rd. #49 Placerville, CA 95667 3- Steve Boltinghouse 1009 Bird St. Hannibal, MO 63401 4- David Pignolet 557 Dutton Rd Sudbury Ma. 01776 5- Herve Memain 34 rue de bagnolet 75020 Paris, France STEP 2. Now remove the top name from the list, and move the other names up.This way, #5 becomes #4 and so on. Put your name in as the fifth one on the list. STEP 3. Post the article to at least 250 newsgroups. There are at least 19000 newsgroups at any given moment in time. Try posting to as many newsgroups as you can. Remember the more groups you post to, the more people will see your article and send you cash! STEP 4. You are now in business for yourself, and should start seeing returns within 7 to 14 days! Remember, the Internet is new and huge. There is no way you can lose. Now here is how and why this system works: Out of every block of 250 posts I made, I got back 5 responses. Yes, thats right,only 5. You make $5.00 in cash, not checks or money orders, but real cash with your name at #5. Each additional person who sent you $1.00 now also makes 250 additional postings with your name at #4, 1000 postings. On average then, 50 people will send you $1.00 with your name at #4,....$50.00 in your pocket! Now these 50 new people will make 250 postings each with your name at #3 or 10,000 postings. Average return, 500 people= $500. They make 250 postings each with your name at #2= 100,000 postings=5000 returns at $1.00 each=$5,000.00 in cash! Finally, 5,000 people make 250 postings each with your name at #1 and you get a return of $60,000 before your name drops off the list.And that's only if everyone down the line makes only 250 postings each! Your total income for this one cycle is $55,000. From time to time when you see your name is no longer on the list, you take the latest posting you can find and start all over again. The end result depends on you. You must follow through and repost this article everywhere you can think of. The more postings you make, the more cash ends up in your mailbox. It's too easy and too cheap to pass up!!! So thats it. Pretty simple sounding stuff, huh? But believe me, it works. There are millions of people surfing the net every day, all day, all over the world. And 100,000 new people get on the net every day. You know that, you've seen the stories in the paper. So, my friend, read and follow the simple instructions and play fair. Thats the key, and thats all there is to it. Print this out right now so you can refer back to this article easily. Try to keep an eye on all the postings you made to make sure everyone is playing fairly. You know where your name should be. If you're really not sure or still think this can't be for real, then don't do it. But please print this article and pass it along to someone you know who really needs the bucks, and see what happens. REMEMBER....HONESTY IS THE BEST POLICY.YOU DON'T NEED TO CHEAT THE BASIC IDEA TO MAKE THE BUCKS! GOOD LUCK TO ALL, AND PLEASE PLAY FAIR AND YOU WILL WIN AND MAKE SOME REAL INSTANT FREE CASH! *** By the way, if you try to deceive people by posting the messages with your name in the list and not sending the bucks to the people already included, you will not get much. I know someone who did this and only got about $150 (and that's after two months). Then he sent the 5 bills, people added him to their lists, and in 4-5 weeks he had over $10,000! TRY IT AND YOU'LL BE HAPPY!!! :o) !!!!!!!!!! Article: 30703 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!iag.net!newspump.sol.net!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Fri, 15 Nov 1996 12:17:34 GMT Organization: MindSpring Enterprises Lines: 10 Message-ID: <328c5e0a.98776834@news.pipeline.com> References: <328BF25A.767@p3b.com> <328C2A17.40F2@spank.com> NNTP-Posting-Host: ip220.an22.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 15 Nov 1996 12:15:25 GMT X-Newsreader: Forte Agent .99f/32.299 "Kenneth A. Carter" wrote: >Tests show ElectricImage renders 6 times faster than 3dStudio and 10 >times faster than Lightwave. EI will release it's own modeler very How was that figure determined? I don't think the software are available on the same platform. Even small changes in hardware can affect performance on the same platform machine, let alone different platforms and different CPUs. Article: 30704 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: ratboyfit@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: 15 Nov 1996 12:20:43 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 22 Sender: news@aol.com Message-ID: <19961115122300.HAA20098@ladder01.news.aol.com> References: <328b8e42.263835796@nntp.best.com> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader In article <328b8e42.263835796@nntp.best.com>, shf@best.com (Stuart Ferguson) writes: >This is a problem with the dongle. Make sure the hardware key >is firmly seated and that the parallel port is operating >correctly. You might also try re-installing the software and >Sentinal drivers. If this all fails you may need to return your >dongle to NewTek for reprogramming. >-- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" > > Don't you believe him. This is a simple lack of RAM. Throw some more hardware at the problem and you'll be fine. -- -- -- -- -- -- -- -- RatboyFIT@aol.com -- The Future Ain't Here Yet Design Studio Pushing Pixels for a Better Tomorrow -- -- -- -- -- -- -- -- Article: 30705 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!news.pacbell.net!ppp-206-170-4-190.wnck11.pacbell.net!user From: ericak@pacbell.net (Eric Kornblum) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Fri, 15 Nov 1996 04:51:46 -0800 Organization: Pacific Bell Internet Services Lines: 32 Message-ID: References: <328BF25A.767@p3b.com> NNTP-Posting-Host: ppp-206-170-4-190.wnck11.pacbell.net In article <328BF25A.767@p3b.com>, paragon3@p3b.com wrote: >I have been using Strata Studio Pro for years and it just does not cut >it. I need a good, fast, clean, commercial package to knock out >everything from PhotoRealistic stills for print media to animations for >video and cd-rom. We mostly do corporate presentation work and about 10% >character animation work. >Would you suggest that I go with Electric Image Brodcast and FormZ OR >the upcoming Mac version of Lightwave 3d and stick with Mac (probably >upgrade to dual processor SuperMac along the way). OR OR OR haul off and >get a Windows NT system and go with Studio MAX. > >What would you do? Personally, I'm a Mac-Head, so I'd definitely have to stick with the Mac (plus it does have a lot of great audio/video/graphics apps). EI is a great package and they now have a modeler, so you don't need to buy FormZ, but it's still about $3k. And the renderer for EI is absolutely awesome. Screaming fast and absolutely beautiful results. If you haven't seen it in action, go to MacWorld Expo or NAB or some other show like that and have them demo it for you. Or call them and have them point you to a nearby rep that can show it to you. It's definitely worth the look. And obviously LightWave is a great package. It's speed/stability on the Mac will remain to be seen until it's released. But it's about half the cost. Also, I don't know if it will cut it, but Strata's coming out with a totally new version (not an update, but rather a total rewrite), and if this is comparable with LW or EI, you'll probably be able to get it for a lot less since you've already got SSP. Article: 30706 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.pbi.net!ns2.mainstreet.net!sloth.swcp.com!usenet From: larrys@swcp.com (Larry Shultz) Newsgroups: comp.graphics.apps.lightwave Subject: re: a/box computer - the amiga lives Date: 15 Nov 96 01:38:37 Organization: Southwest Cyberport Lines: 20 Message-ID: <848043517mnewslarrys@swcp.com> References: <56gcpt$cpu@news-in.tnp.com> NNTP-Posting-Host: pm5-01.swcp.com X-Newsreader: mNews 1.0 (release 20.08.96) > > > You be there. Even if Lightwave 5.0 comes out, PC users will be running > 6., & you will be running a computer that is obsolite 6 years ago!!! > > > NO Photoshop. > NO Premiere. > NO good Gfx cards. > NO good addons. > NO Standards. > NO Good. > > Amiga. For the dumbass at heart. AND don't forget the MOST important point: NO assholes like this guy who dont have a fucking clue what they are talking about! Article: 30707 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.infinet.com!news From: "shemano" Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave's AVI and Video Codecs. Date: 15 Nov 1996 14:00:04 GMT Organization: ncr multimedia resources Lines: 19 Message-ID: <01bbd2fc$dcf11800$d2201995@shemad-cn> References: <01bbd238$85972fa0$0100007f@val> NNTP-Posting-Host: 206.103.243.108 X-Newsreader: Microsoft Internet News 4.70.1155 i recommend rendering to image sequence and making an avi later so you can experiment with whatever works best. if you archive the image sequence, you can convert it to whatever you want later (mpeg, smacker, mov, avi, whatever) Valeri wrote in article <01bbd238$85972fa0$0100007f@val>... > Can Anyone help me? > If i render my animation to AVI file,what video compression codex is > better (I have Indeo3.2;Cinepac;Intel VideoInteractive;Vdolive;Micrisoft > Video) for best qualitat AVI? > And what is (from qualitat) better for output to video tape:if I render > uncompressed AVI 32 direct in LightWave and record it to tape; or I render > Image-Sequence (for example .tga),load it in Premiere,compile in Premiere > uncompressed 32-AVI,and record id to tape? > For any suggestions thank you very much! > Valeri. > Article: 30708 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!news.sgi.com!howland.erols.net!news2.digex.net!news From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Fri, 15 Nov 1996 14:22:41 GMT Organization: Alfheim Imaging Lines: 36 Message-ID: <328c7a42.815923@news.digex.net> References: <328BF25A.767@p3b.com> <328C2A17.40F2@spank.com> Reply-To: davep@access.digex.net NNTP-Posting-Host: dcc11780.slip.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 "Kenneth A. Carter" wrote: >Joseph, >Tests show ElectricImage renders 6 times faster than 3dStudio and 10 >times faster than Lightwave. EI will release it's own modeler very >shortly and you won't need FormZ anymore. Also, they almost have the >radiosity renderer ready for public consumption. They keep saying that >there might be something under the Christmas tree. Very Fast! 10sec >preview renders and 20 minute full renders using radiosity! > What tests? Using what machines? Sheesh. Because of differences in program design one can never be sure that you've got identical objecs, scenes, and settings to even run a valid test. Not to mention that this guy doesn't even mention the nature of these 'tests'. It is very unlikely that this guy or anyone else has enough knowledge of each of these three programs to come up with a valid test. The vast majority of EI's competitors have had modelers for years. Radiosity is not likely to be fast enough in the near future to be practicle for animation other than 'walk- throughs' where only the camera's view point changes from frame to frame. "20 minute full renders", of what? The point of all this is, while I'm a Lightwave user and fan, and don't claim to be an expert at any other 3D application, I recognize that there are several good alternitives out there. They all have there strengths and weaknesses. Most of them can produce good results in the hands of a talented animator. Look for programs that are popular in the areas of CGI production that interest you. Dave Paige davep@access.digex.net http://www.access.digex.net/~davep Article: 30709 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!garlic.com!news.vbc.net!vbcnet-west!news.mira.net.au!vic.news.telstra.net!sa.news.telstra.net!nsw1.news.telstra.net!wa.news.telstra.net!gad.higwhay1.com.au!usenet From: nathan Newsgroups: alt.3d.studio,alt.3d,comp.graphics.animation,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.lightwave,comp.graphics.3dstudio Subject: Needed- Shuttle fuel tank Date: Fri, 15 Nov 1996 21:48:04 +0800 Organization: none Lines: 5 Message-ID: <328C7494.4D3@highway1.com.au> References: <845615256.24351.0@tsa-p12.pconline.com> <845637975snz@ibfs.demon.co.uk> <01bbbd11$d5a25560$0100007f@p133> <326FDCAE.436E@diworld.com> Reply-To: nathan@highway1.com.au NNTP-Posting-Host: porcupine1-18.highway1.net.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: news2.cais.com alt.3d.studio:19411 alt.3d:29727 comp.graphics.animation:41996 comp.graphics.apps.softimage:2519 comp.graphics.apps.wavefront:6142 comp.graphics.apps.lightwave:30709 can anyone help! I need a detailed mesh that can be used with 3d Studio r3 of a space shuttle's external fuel tank for a project I'm working on. please Email me or post to alt.3d.studio Any help would be appreciated. Article: 30710 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.good.net!news.good.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in3.uu.net!01-newsfeed.univie.ac.at!03-newsfeed.univie.ac.at!fstgal00.tu-graz.ac.at!not-for-mail From: Miguel Marn Newsgroups: comp.graphics.apps.lightwave Subject: Re: Making Glass Date: Fri, 15 Nov 1996 09:10:33 -0800 Organization: Graz University of Technology, Austria Lines: 26 Message-ID: <328CA409.3159@computerhaus.at> References: <3280B408.29BA@xs4all.nl> NNTP-Posting-Host: rasm02.computerhaus.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I; 16bit) Wilko Ekelschot wrote: > > I'm rather new on using lightwave. > can anyone tell me how to make glass??? > Thanx. > -- > Wilko Ekelschot & Bea Aubri > Homepage: http://xs4all.nl/~wilbe > Email : wilbe@xs4all.nl Hi. To make some realistic looking glass U should try for example the following settings. Let's assume you first have the original settings. -Then choose just any color that you like. -Specular Level between 70% and 100%. -Glossiness Low or Medium. -Reflectivity at about 20% to 40%. -Transparency between 60% and 100%. -Opaque -Edge Treshold between 0.5 and 0.7 -Double Sided -Try using a refractive index from 1.4 to 1.6. You will however only see a result when rendering with refraction enabled. Just try around with these settings. I hope they help you. Mig 23. Article: 30711 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!surfnet.nl!swidir.switch.ch!swsbe6.switch.ch!news.belnet.be!usenet From: David Nouls Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 - here we go again Date: Fri, 15 Nov 1996 16:40:14 +0100 Organization: L.T.I. - E.D.M. Lines: 36 Message-ID: <328C8EDE.2F1C@luc.ac.be> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> To be honest, I don't really understand the argument that the > advantage of O2 is some future performance level. I'm sure that some > extra performance can be gained by specifically optimizing software > for the O2 (although having to write new versions of software for a > specific machine is quite a step backwards if you ask me. And yes, > this is a rewrite of very basic code, not a simple recompile), but > other than that the argument falls flat on its face. You obviously have never used SGI machines. There are many reasons why the O2 is a great product. First, it's UMA is great. This let's me do things that even our Onyx with REII has problems with. We can use our development software and tools we created on this machine without problems. The toolkits from SGI (like Performer) use the extra features of the SGI accelerators so we don't really need to write O2 specific code since we don't have to go this low level. Most importantly, up till now we needed to use the a highend system like the Onyx with RE. With the O2 we have a capable machine that we can use to develop. I even can take an O2 home for further work. That's the gap that SGI wanted to close since the Indy and even the Indigo machines couldn't give us these options. Perhaps if all the toolkits were converted to NT we might consider other options. But then there are all the tools we developed for Irix. It would cost too much time and money. /)avid -- ( I had a .sig once, but a little green man beat me up and took it.) Article: 30712 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.indy.net!news From: ziggy@village.instaview.com (Ziggy Stardust) Newsgroups: comp.graphics.rendering.raytracing,comp.graphics.algorithms,comp.graphics.misc,alt.3d,alt.3d.misc,alt.graphics,comp.graphics.rendering.misc,comp.os.ms-windows.programmer.graphics,comp.graphics.apps.lightwave Subject: Re: Revolutionary new 3D modeller Date: Fri, 15 Nov 1996 19:17:15 GMT Organization: IndyNet - Indys Internet Gateway (info@indy.net) Lines: 15 Message-ID: <56i51g$do5@news.indy.net> References: <843909981.26807.0@silicond.demon.co.uk> <3258F96C.1D52@post3.tele.dk> <32820B44.41C6@unina.it> <3286FA63.2387@inter.net.il> <32871313.2268@dev.madge.com> <328864F9.4A54@altnews.com.au> NNTP-Posting-Host: ip73.slip.indy.net X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.rendering.raytracing:17092 comp.graphics.algorithms:39898 comp.graphics.misc:16901 alt.3d:29730 alt.3d.misc:3466 alt.graphics:3940 comp.graphics.rendering.misc:3896 comp.os.ms-windows.programmer.graphics:18225 comp.graph "CISci Net.Cafe Patron" wrote: >Ian Griffiths wrote: >If you dont have a diamond card then I apologise. If it is a Genesis >problem then its a high priority problem as far as I'm concerned. I'll >have a look at it as soon as I get back. >spike Add the same problem using the generic S3 drivers for NT4.0 too... Ziggy Article: 30713 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.abs.net!ddsw1!news.mcs.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Terrain for a FLYTHROUGH Date: Fri, 15 Nov 1996 13:00:57 -0500 Organization: DIGEX Lines: 16 Message-ID: <328CAFD9.7C1B@access.digex.net> References: <563djv$rb6@news.gate.net> <32849400.408F@medicine.bsd.uchicago.edu> NNTP-Posting-Host: dyn000914.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Tim Nassauer wrote: > I may be wrong about this, but I think WCS uses z-buffering information > based on a *fixed camera* to allow 3D objects to interact properly with > an essentialy flat landscape image. You can make an exceptional looking > landscape, but I don't think there's a way to move the Layout camera > through it. And I don't think WCS2 camera motions can be exported to > Layout. If I'm wrong abut this, I'll go buy WCS2 in a heartbeat. Get out your wallet. WCS2 can create LW scene files with camera motion, zoom envelope, a sun light with orientation, color and level, fog, field rendering settings and references to stand-in landscape objects in LWOB format. And the Z-buffer plug-in is intended for a *moving* camera. - Ernie http://www.access.digex.net/~erniew Article: 30714 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in1.uu.net!ultron.rnb.com!postmaster@relay.rnb.com From: "Will Mendez" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Johnny Quest ? Date: 15 Nov 1996 18:02:15 GMT Organization: Republic National Bank Lines: 19 Message-ID: <01bbd31f$206e3140$0fc032af@wsnettech1915_4> References: <56546h$4nu@frysja.sn.no> <19961110215900.QAA13522@ladder01.news.aol.com> NNTP-Posting-Host: 175.50.192.15 X-Newsreader: Microsoft Internet News 4.70.1155 In this month Digital Magic (sup to CGW) it states that they use Softimage for Johnny Quest. Will Mendez virtualbri@aol.com wrote in article <19961110215900.QAA13522@ladder01.news.aol.com>... > > Hi, I was wondeering if anbody here know wich program is used for the > >3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network. > >Is it LightWave. > > EI is showing stills from it in their ads, but I don't know for sure. > --Brian > ======== http://members.aol.com/virtualbri/ ======= > == Home of the LightWave 3D Internet Resource Lists == > ============= 100 hits a day and growing ============= > ============ All you gotta do is ask.... ============ > > Article: 30715 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in1.uu.net!news.icix.net!news.gate.net!news From: "Wayne S. Williams" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Meshpaint3D4LW? Date: Fri, 15 Nov 1996 14:00:12 +0000 Organization: CyLum 3D Imaging Lines: 39 Message-ID: <328C776C.466D@gate.net> References: <328C9DC9.7850@computerhaus.at> NNTP-Posting-Host: stpfl1-57.gate.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) To: Miguel Marn Miguel Marn wrote: > > I wonder if it is somehow possible to use a program like > Meshpaint or Detailer for LW-objects. How is texturing > handled and saved? How does LW render such an object? > Are there any Plugs like Meshpaint or Detailer for LW? > Please help me out. Thanx. Mig 23. Hi Miguel, I have a demo version that I'm running on my Dec Alpha. You call up the interface and it loads up a set of brushes, (which you can add your own too). Then you call up the object that you want to work on, and set an image size for the texture. At this point you have 2 windows, one with the 3D representation which can be rotated and translated in any direction, and another window that is the texture image that your creating. From here you can start painting directly on the 3D object or move over to the 2D texture and paint there. I just bounced back and forth from the object to the texture until I got what I wanted. It's a little tricky painting on the texture, because it's being translated to the 3D object, and obviously if it's being applied around a 3D object, it's not going to look normal on the texture. It has "undo", so you can keep trying. The demo version won't let you save out the textures, so I have to assume from here. You call up the texture you created in Meshpaint and do a cylindrical wrap onto your object. Because you painted on the stretch and distortion when the map was being created, it should map on exactly like you wanted. Last I heard, they were also adding the ability to create displacement maps, which would be very interesting. The cost is a little steep to me at $595 (Alpha version), but it's on my wish list. 3D Wayne / CyLum 3D Imaging ___________________________________________________ http://www.gate.net/~dddwayne Article: 30716 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: New QV, other stuff Date: Fri, 15 Nov 1996 14:15:35 -0500 Organization: DIGEX Lines: 11 Message-ID: <328CC157.67B4@access.digex.net> References: <328970AB.6D0F@access.digex.net> <328AA527.52CB@ix.netcom.com> NNTP-Posting-Host: dyn000914.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Elliot Bain asked: > Since the December issue of LWPro will probably never see the light of > waves, is there anywhere else we can read your article on DOF? That was December of 1994. The article was included in the compilation book. - Ernie http://www.access.digex.net/~erniew Article: 30717 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.rmii.com!thoth.nilenet.com!news.good.net!news.good.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: New QV, other stuff Date: Fri, 15 Nov 1996 14:25:20 -0500 Organization: DIGEX Lines: 9 Message-ID: <328CC3A0.1995@access.digex.net> References: <328970AB.6D0F@access.digex.net> <328AAD4F.1073@access.digex.net> NNTP-Posting-Host: dyn000914.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) The Alpha lwwf2avi is now up to date and available. My ISP appears to be going through changes at the moment (my hit counts have turned into random number generators, and ftp access is occasionally flaky), so if you have trouble, wait a little while and try again. - Ernie http://www.access.digex.net/~erniew Article: 30718 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.rmii.com!thoth.nilenet.com!news.good.net!news.good.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!pixelfx.demon.co.uk From: "M.Lavery" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Can`t save avi. files Date: Fri, 15 Nov 1996 19:26:03 GMT Organization: Visible Horizon Graphics Lines: 42 Message-ID: <01bbd325$faf48480$fa28989e@pixelfx.demon.co.uk> References: <01bbcb9c$f6826ce0$118852c1@hostname.eclipse.co.uk> <328150f7.8988290@snews.zippo.com> <56ebsg$1f@sjx-ixn2.ix.netcom.com> NNTP-Posting-Host: pixelfx.demon.co.uk X-NNTP-Posting-Host: pixelfx.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Brad Ruekberg wrote in article <56ebsg$1f@sjx-ixn2.ix.netcom.com>... > >On 6 Nov 1996 04:55:16 GMT, "Melvyn Garland" > wrote: > > > >>Please can somebody help me to save avi. scenes. I have tried everything > I > >>can think of. Once I have specified where to save a scence it renders ok > >>but then I can not find it. If I save a scence under HIIP-AVI32 I get a > >>message:- > >> > >>Error starting program > >> > >>The AVIFIL32.DLL file is linked to missing export NTDLL.DLL:memmove > >> > >>Could this be the problem???? > >> > >>I would appreciate any ideas please > >> > Hi Mel > > I assume you are using Win95 or NT. I just upgraded to 95 and installed the > 95 version of Lightwave 4.0 and I too get the same error! I used to use LW > on Win 3.1 and it saved .avi files with no problem. But now when renderering > is finished there is no .avi file. Just copy the original AVIFIL32.DLL from your Windows95 carb file, over the one Lightwave 4 installed. -- Malcolm Lavery VISIBLE HORIZON GRAPHICS mal@pixelfx.demon.co.uk http://www.pixelfx.demon.co.uk Article: 30719 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.patriot.net!imci5!pull-feed.internetmci.com!www.facs.federated-fds.com!news.ececs.uc.edu!newsrelay.netins.net!newsfeed.dacom.co.kr!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfe From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: 11 Nov 1996 06:51:43 GMT Organization: Netcom Lines: 12 Message-ID: <566idv$n5k@dfw-ixnews5.ix.netcom.com> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> > BTW, What software is D2 using for compositing and blue screen? I >don't know of a hardcore high end solution that isn't still a beta for >NT? There are some arenas where an SGI or high end MAC make sense. DD uses it's own in house proprietary package called Nuke. GT Article: 30720 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news1.best.com!nntp1.best.com!usenet From: shf@best.com (Stuart Ferguson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Error Message Modeler 5 Date: Fri, 15 Nov 1996 20:05:28 GMT Organization: Best Internet Communications Lines: 15 Message-ID: <328ccc67.66075562@nntp.best.com> References: <328b8e42.263835796@nntp.best.com> <19961115122300.HAA20098@ladder01.news.aol.com> NNTP-Posting-Host: shf.vip.best.com X-Newsreader: Forte Free Agent 1.1/32.230 +-- ratboyfit@aol.com (15 Nov 1996 12:20:43 GMT): | In article <>, shf@best.com (Stuart Ferguson) writes: | >This is a problem with the dongle. Make sure the hardware key | >is firmly seated and that the parallel port is operating | >correctly. You might also try re-installing the software and | | Don't you believe him. This is a simple lack of RAM. Throw some more | hardware at the problem and you'll be fine. While more RAM is always good, it will not fix this particular problem. I should know -- I wrote the program. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 30721 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!xara.net!emerald.xara.net!news-feed.inet.tele.dk!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!uwm.edu!homer.alpha.net!goodnews.globaldialog.com!use From: John Foust Newsgroups: comp.graphics.apps.lightwave Subject: Re: How to import from 3D Studio to LW? Date: Fri, 15 Nov 1996 11:03:08 -0600 Organization: Syndesis Corporation Lines: 29 Message-ID: <328CA24C.F8@threedee.com> References: <32834352.162027943@news.digex.net> Reply-To: jfoust@threedee.com NNTP-Posting-Host: 199.201.97.233 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (WinNT; I) CC: KL Choi Dave Paige wrote: > > itsa31@itsd.gcn.gov.hk (KL Choi) wrote: > > >Can some one please post the steps to import 3D Studio files to Lightwave? > >Seems that cannot find the function in LW4.0, is it on LW5.0 ? > > You need to install a Modeler plugin called TRAN3D.P. ... > You should now be able to > load 3D studio models just as you would Lightwave models. My company makes InterChange, a program that translates between more than fifty 3D file formats, including 3DS and LightWave objects and scenes. The advantage of using InterChange is that you can translate a 3DS scene to a LightWave scene. With TRAN3D.P, you get a single, non-hierarchical blob. With InterChange, you get separate sub-objects with the proper centers of rotation, object names, etc. - John Foust Syndesis Corporation 235 South Main Street Jefferson, WI 53549 (414) 674-5200 (414) 674-6363 FAX syndesis@threedee.com http://www.threedee.com Article: 30722 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.deltanet.com!usenet From: Paul Muns Newsgroups: comp.graphics.apps.lightwave Subject: Macros Help in Modeler Date: Fri, 15 Nov 1996 12:38:19 -0800 Organization: Muns Designworks Lines: 20 Message-ID: <328CD4BB.49EA@deltanet.com> Reply-To: dznwks@deltanet.com NNTP-Posting-Host: ana1060.deltanet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) I am new to LW5 and have been working through the Tutorials on modeler and got to page 405, where #2 says to "Select the macro called Center from the Objects/Custom pop-up". When I do that there is a "none" in every button. I checked to see where to Load (I assumed this is like loading the Images in before using them). I tried Loading one of the Plugins (*.p), but it didn't work. Reading in the Reference Manual, page 363, I am supposed to have a "Configure List" option and it doesn't appear it be available in Modeler that I can find...there is no choice like that in Custom/Options. I have Ver. 5.0m...is this a beta version that has some parts left out? I have found the Plugin dir on the CD, but have no way of using any...so far. Help! -Paul I checked to see where to load (I assumed this is lik Article: 30723 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netaxs.com!panix!feed1.news.erols.com!howland.erols.net!agate!haas.berkeley.edu!igonzale From: Ines Gonzalez Newsgroups: comp.graphics.apps.lightwave Subject: Amiga vs. PPro200 Date: Fri, 15 Nov 1996 13:02:11 -0800 Organization: University of California, Berkeley Lines: 29 Message-ID: NNTP-Posting-Host: haas.berkeley.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII What a stupid subject line, huh? Maybe not. I worked with PCs in my company's MIS department as network administrator for 2 years. I have been using an Amiga in one form or another (currently an 040/Toaster/Flyer) for 9 years. As a lightwave user, I need the rendering power of a Pentium so I finally bought a PPro 200Mhz/64meg/Adaptec 2940UW/Diamond Stealth PCI blah blah blah. The Pro SMOKED the Amiga (no surprise), but multitasking IS A JOKE! I couldn't believe that this NT computing monster couldn't keep up with my Amiga in switching tasks, flipping screens (pc users say 'what's that?'), and general interface speed. Add to that fact that it takes about a minute to get to NT from cold boot and about 25 sec to get to AmigaDOS. So the bottom line is: use the tools appropriate for the job. In my case, the pentium (for rendering and single applications at a time), networked to the Amiga for video/audio/image processing (oh and arexx to tie it all together). Hey, maybe I'm using an "extinct" computer, but it's STILL earning me money. Hell, I guess they just don't make 'em like they used to. I must admit: NT 4.0 sure does look pretty, though (for taking up 80megs on my hard drive, it better!). Thanks for your time. Chris Gonzalez Lightwave user since ver. 1.0 (circa *1992*) PS. Newtek, has Bill Gates fooled you too? Article: 30724 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "mcooney@earthlink.net" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: Wed, 13 Nov 1996 00:50:04 -0800 Organization: none Lines: 19 Message-ID: <32898BBC.2E51@earthlink.net> References: <328A9391.78F8@cgrg.ohio-state.edu> <19961114232100.SAA04065@ladder01.news.aol.com> Reply-To: mcooney@earthlink.net NNTP-Posting-Host: pool047.maxd.los_angeles.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) howardst@aol.com wrote: > > As a sort of side note to this discussion, I was speaking with someone > from Alias|Wavefront yesterday and he told me that Maya, the new version > of Alias PowerAnimator will "import" renderman shaders and compile them > into Maya shaders and that they would look identical. > > I'm interested in seeing this! Wouldn't it be great if LW, and other > programs, took this approach so that developers could create R-Man shaders > and then sell them to users of lots of different programs & renderers. > > -H > -H I read somewhere about 3DSMax having a plugin that outputs scenes to RIB format. That might be good for LW. But PIXAR really really doesn't want renderman to be used on PCs or any windows based operating system, so it's probably really difficult to make LW any kind of renerman compatability. Article: 30725 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Fri, 15 Nov 1996 21:49:49 GMT Organization: Monumental Network Systems Lines: 10 Distribution: inet Message-ID: <328de511.5726634@news1.mnsinc.com> References: <32808C5D.3480@technohouse.com> <32858120.3D20@cam.org> <328BEF80.35B9@earthlink.net> NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Xref: news2.cais.com alt.design.graphics:5822 alt.3d:29740 alt.emusic:9621 comp.graphics.animation:42008 comp.graphics.packages.3dstudio:25583 comp.graphics.apps.photoshop:31840 comp.graphics.apps.softimage:2520 comp.graphics.apps.wavefront:6152 comp.grap grundman wrote: >Er, excuse me guys, but shouldn't you be replying via email and not on >the newsgroup? It's beginning to look like those lame 'me too' threads >in the sex groups, heh heh. > >Grundman Er, umm.... the guy didn't leave an email so the newsgroup was the only way. Also, from reading how many responses, the original poster didn't know what he was doing, or it was a ploy. Article: 30726 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news From: John Warren Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: Fri, 15 Nov 1996 18:16:10 -0500 Organization: The Advanced Computing Center for the Arts & Design Lines: 32 Message-ID: <328CF9BA.3D90@cgrg.ohio-state.edu> References: <328A9391.78F8@cgrg.ohio-state.edu> <19961114232100.SAA04065@ladder01.news.aol.com> <32898BBC.2E51@earthlink.net> Reply-To: jwarren@cgrg.ohio-state.edu NNTP-Posting-Host: ts13-15.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) mcooney@earthlink.net wrote: > I read somewhere about 3DSMax having a plugin that outputs scenes to > RIB format. That might be good for LW. But PIXAR really really doesn't > want renderman to be used on PCs or any windows based operating system, > so it's probably really difficult to make LW any kind of renerman > compatability. Renderman is 2 things: * An actual rendering program named "Photorealistic Renderman" * A specification for 3D Scenes Descriptions (where to place lights, use of fog, object descriptions, transformations, etc. -- it's up to the renderer to support this format, or the 3D modeler/layout package to read/write this format) Obviously, the program Photorealistic Renderman is commercial software and will only exist on platforms that Pixar likes (or is willing to support). This doesn't preclude, however, *anyone* from writing their own renderer or plug-ins to support the Renderman Specification (which is very openly available from Pixar). In fact, the Renderman Specification was originally intended to be the "postscript" of 3D (so that 3D programs could talk to each other via the RIB format). Hence, it isn't "really difficult to make LW any kind of renerman[sic] compatibility". Rather, it would be very easy to do if someone wanted to do it (or had the time). -John Warren The Advanced Computing Center for the Arts & Design jwarren@cgrg.ohio-state.edu Article: 30727 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!01-newsfeed.univie.ac.at!uw.edu.pl!mat.uni.torun.pl!news.man.torun.pl!not-for-mail From: Mateusz Boczar Newsgroups: comp.graphics.apps.lightwave Subject: Tomahawk site... Date: Sat, 16 Nov 1996 00:36:53 +0100 Organization: Art Studio Lines: 7 Message-ID: <328CFE95.4A49@geocities.com> NNTP-Posting-Host: ppp-wct51.katowice.tpnet.pl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Looking for login and password to tomahawk.welch.jhu.edu ftp site... or maybe it isn't opened?? Please help, /\/\ateo mboczar@geocities.com Article: 30728 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!peerfeed.internetmci.com!news.msfc.nasa.gov!NewsWatcher!user From: Norman@eisner.decus.org (Richard) Newsgroups: alt.3d,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave Subject: Re: 3d Hardware acceleration Date: Fri, 15 Nov 1996 18:02:10 -0600 Organization: Entropy Lines: 36 Message-ID: References: <328A1618.1722@open.ac.uk> <328AE3E8.64AA@open.ac.uk> <328BA804.70D9@norfolk.infi.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov Xref: news2.cais.com alt.3d:29748 comp.graphics.rendering.raytracing:17111 comp.graphics.apps.lightwave:30728 In article <328BA804.70D9@norfolk.infi.net>, gdeibert@norfolk.infi.net wrote: > Matt, > You might want to check out Computer Shopper web site at > http://www.cshopper.com and check some of the back issues. Click on > search and type in 3D video cards and the search engine will bring back > all doc meeting your search. > > Hope this helps, > > Glen Good idea, Also check out Ziff Davis's site www.zdnet.com. you can search a whole bunch of mags from there. One the mags had a round up of openGL cards and Matrox's openGL drivers were broken. Don't know if they ever got fixed or not, but the web is the place to check. If you want real openGL performance you'll have to spend some bucks and buy enough VRAM to support all of the buffers (Z, texture, etc.) My impression of DirectX, MMX etc. is a cost effective way to support 3d for games and possiblly VRML (would explain Caligari's interest). But I'm just guessing on that. OpenGL is more for lightwave where you need lots-o-polys and textures. Cheers. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> Article: 30729 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.rmii.com!thoth.nilenet.com!news.good.net!news.good.net!news.id.net!news.dra.com!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 - Educational Discount - Limitations? Date: Fri, 15 Nov 1996 21:47:09 GMT Organization: Monumental Network Systems Lines: 14 Distribution: inet Message-ID: <328ce468.5557695@news1.mnsinc.com> References: <55olnj$tvi@news-host.cin.net> <55paka$jfi@darkstar.ucsc.edu> <3280F573.779F@osu.edu> <3284e6a4.15279520@news1.mnsinc.com> <56gij3$b5p@butler.ac.BrockU.CA> NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 bross@SANDBANKS.cosc.brocku.ca (Brian Ross) wrote: > >I believe that a motivation behind educational discounts to students >is that software developers will reap the rewards of nurturing a >workforce experienced and proficient in the use of their products. >The employers of these newly hired people will have to purchase the >software, and there's where the profits will reside. > Not unless the student feels confident in his/her abilities and plans to freelance, in which case, by reading responses, he/she would have to buy an additional copy of the same version (which by the way, they wouldn't have money thanks to escalating student loans) just to start freelancing. Article: 30730 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.dx.net!news From: Gregg Lukomski Newsgroups: comp.graphics.apps.lightwave Subject: Attn NewTek: Control of SGI LW? Date: Fri, 15 Nov 1996 19:27:42 -0800 Organization: Freelance Animator Lines: 56 Message-ID: <328D34AE.6F5D@cycat.com> Reply-To: falchion@cycat.com NNTP-Posting-Host: 206.162.42.160 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; I) I made some calls today to both Xaos Tools and NewTek regarding the 'transition' of SGI Lightwave from Xaos Tools back to NewTek. I'm a bit concerned about the quality of support and the overall effect that NewTek marketing/support is going to have on LW SGI. I've long been an admirer of Xaos' policies and general help, and I didn't receive this change as good news. I realize that the SGI version is in much the same boat as Mips/NT and Amiga LW as far as timeliness of ports and the low number of installed seats, however under Xaos, this wasn't felt as the support was always there when needed. For this extra support, I was willing to put up with the artificially inflated costs. Compiled with information from both parties, it appears that the product has already changed hands (this from Xaos, NewTek was unsure exactly *when* the change would happen, but thats par for he course). For right now, Xaos is handling encryption keys until NewTek gets up and running with an internal encryption officer. With the coming of LW 5.0 for SGI, which I had eagerly awaited, I am still unaware of just what it is going to take financially to stay current. The NewTek customer support rep mentioned a possible $1500 upgrade cost, and then added that the plans are still changing on a daily basis, with no final decision made. (This shouldn't affect those under Xaos support contracts, as they should receive a free upgrade to 5.0 as per the orignial contract agreements.) I'd personally like an answer to this question soon to say the least! Xaos support was $500/year if purchased at the time of the original software license purchase, $1000 if you decided to get it at a later date, but either way it was substantially cheaper than the numbers tossed about by NewTek customer support! Is LW SGI going to be on an a-la-carte upgrade basis the same as Win/NT if we do see a LW 6.0 SGI, or will a support program be added? Is there a decided on figure for 5.0? I also have a license key transfer looming on the horizon as an offshoot of a machine upgrade. What kind of policy is NewTek going to put into place regarding such services? Unfortunately, as this is only a few weeks off, I believe it is going to take place during the licnese key chaos-period. (I guess the pun is appropriate.) I would expect these decisions to be 'up in the air' for a *planned* change of hands, but according to Xaos, this is already a completed transaction with NewTek in the driver's seat. I'd jsut like to know exactly where NewTek has decided to take us... If that $1500 is accurate, plus whatever support servies will cost, Softimage is really looking a lot more cost effective, even with M$ piloting that vehicle. -- Gregg Lukomski Orlando, Florida falchion@cycat.com Article: 30731 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.fibr.net!news.sprintlink.net!news-fw-6.sprintlink.net!news.gate.net!news From: "Wayne S. Williams" Newsgroups: comp.graphics.apps.lightwave Subject: Re: textures Date: Fri, 15 Nov 1996 13:01:09 +0000 Organization: CyLum 3D Imaging Lines: 33 Message-ID: <328C6995.2B88@gate.net> References: <328BA8F8.41C6@daimi.aau.dk> NNTP-Posting-Host: stpfl1-57.gate.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) To: Christian Petersen Christian Petersen wrote: > > Hi, > I am having trouble with texturing. > I am draving my textures in Deluxe Paint IV, but when I try to map > it on a surface it also maps the black parts (the texture is curvy > and I cut it out as a brush which makes transparent edges around the > texture, the transparent parts turn black in lightwave). > Is there anyway to prevent this from happening so that I only will > get the correct texture mapping? Hi Christian, You need to make a "Clip Map". To do this, take the same image in DPaint, and everything that you want to show up on the object, make white. Everything that you don't want to show up, make black. Save this out as an image called MyMatte.iff. Since you used the same exact image for your full color image and this new black and white image (matte), they will match perfectly when you apply them to your object. Go into the Objects/Clip Map panel, and call up the name of the matte image you created. Use the same values you used to set up the full color map, for your clip map (the black and white matte image). Now when you render the frame, you should see the object cut out the way you wanted. If this isn't clear, let me know and we'll try again. Hope this is what you wanted! 3D Wayne / CyLum 3D Imaging _______________________________________________________ http://www.gate.net/~dddwayne Article: 30732 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: thomdodge@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Win95/LW4 Memory Questions...(+) Shadowmaps Date: 16 Nov 1996 00:28:23 GMT Organization: AOL http://www.aol.com Lines: 20 Sender: news@aol.com Message-ID: <19961116003000.TAA03004@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com My questions are fairly simple. I am one of those who went from 3D-Studio to Truespace to Lightwave. I have a 486 dx4/120 with 24 Megs of ram. When I load Lightwave 4 into Windows 95, Layout reports that only about 3 Megs of RAM remain. When I try using Windows for Workgroups with Win32s, I have a total of 17 Meg of ram remaining. Does anyone know how to reduce the amount of RAM Windows 95 is munching, and perhaps convert it to a page file? My second question is in reference to 3D-Studio Shadow Mapping as compared to that in Lightwave. I create primarily architectural walkthroughs for 3D projects, and when in 3D-Studio, if you assign a shadow map to a spotlight, it can very quickly figure out the maps and then hold on to them for any following frames where shadow-casting objects do not move. This way, the program does not have to compute a shadow map for each frame. Does a similar feature exist for Lightwave? I appreciate your attention. ThomDodge@AOL.COM Article: 30733 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!ais.net!noc.van.hookup.net!not-for-mail From: nhooson@awinc.com (Neil) Newsgroups: comp.graphics.apps.lightwave Subject: WANTED: Lightwave 4.0 Commercial Version Date: Fri, 15 Nov 1996 23:20:57 GMT Organization: HookUp Communication Corporation, Vancouver, BC, CANADA Lines: 9 Message-ID: <56iu2b$jgc$2@noc.van.hookup.net> NNTP-Posting-Host: pme058.awinc.com X-Newsreader: Forte Free Agent 1.0.82 Hi, I am looking for a used copy of Lightwave 4.0, commercial version. Please reply via e-mail. Thanks, Neil Article: 30734 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!rain.fr!speedy.grolier.fr!news From: "ebernard" Newsgroups: comp.graphics.apps.lightwave Subject: Need help to save images! Thanx! Date: Sat, 16 Nov 1996 00:47:30 +0100 Organization: Grolier Interactive Europe Lines: 14 Message-ID: <01bbd34f.5d3d5bc0$6fcf75c2@Machine.club-internet.fr> NNTP-Posting-Host: ppp-207-111.neuilly.club-internet.fr X-Newsreader: Microsoft Internet News 4.70.1085 Hye! I can't save images in: jpg, bmp, pict, tga, ..... I only can save in iff (24 bits). A sreen appears and say: "Open failed Images\xxxx001.jpg Module JPEG HIIP ERROR #134217728,2 (Couldn't read error files) Thanks to you! Cu soon! Article: 30735 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: merlin Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Fri, 15 Nov 1996 15:38:58 -0800 Organization: Earthlink Network, Inc. Lines: 25 Message-ID: <328CFF12.12E3@earthlink.net> References: <32808C5D.3480@technohouse.com> <3285BE7E.D7A@adept.co.uk> <56e7fr$7f8@atlas.tcac.com> NNTP-Posting-Host: max7-so-ca-30.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Xref: news2.cais.com alt.design.graphics:5825 alt.3d:29752 alt.emusic:9623 comp.graphics.animation:42016 comp.graphics.packages.3dstudio:25591 comp.graphics.apps.photoshop:31866 comp.graphics.apps.softimage:2522 comp.graphics.apps.wavefront:6153 comp.grap Shadow wrote: > > On Sun, 10 Nov 1996 03:37:34 -0800, Philip Page > wrote: > > >G.O.T wrote: > >> > >> I am looking for professional 3D artist who wants to work on > >> a commission basis on a new web site project. > >> > >> Extras: Free Homepage, E-Mail account, ftp etc. > >> > >> please reply ASAP > >> dan > > > >More Info please? > > Yes I agree please send us more information. > > or you can e-mail me @ shadow@tcac.com You can post free jobs available or jobs wanted at 101 Hollywood Blvd's JOB JOBS JOBS page http://home.navisfot.com/brewpubclub/101.htm Cheers Merlin Article: 30736 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!phase2.worldnet.att.net!netnews.worldnet.att.net!news.u.washington.edu!news.alt.net From: sgillies@echo-on.net ( Scott Gillies) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Dual Pentium Pro or Alpha? Help! Date: Sat, 16 Nov 1996 02:00:24 GMT Organization: Altopia Corp. - Affordable Usenet Access - http://www.alt.net Lines: 26 Message-ID: <328d1f61.40512406@news.alt.net> References: <56bs8q$6ud@guyana.earthlink.net> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 On Wed, 13 Nov 1996 19:14:59 GMT, KallenM@earthlink.com (Keith Matz) wrote: >Howdy... >I am in the position of trying to set up a small Lightwave department >at work and am stuck with which system to recommend. It's either 3 >dual pentium 200 workstations with 3 more render slaves, or 3 alpha >500 stations with 1 extra slave. > >Now, it seems that with the alphas, we'll reap a much greater >real-time reward, but I'm really unsure of the whole fx!32 emulation >thing. We'll also be running photoshop, and my (limited) experience on >the alpha at the vtu expo was that it absolutely choked the alpha! > >If anyone can add some insight or has been in a similar situation, >your advice would be much appreciated! Well, for what it's worth, we just upgraded our Raptor Reflex 433mHz system to NT4.0 w/FX32 yesterday and are very happy. We've so far installed Quicktime, Premeire and Photoshop. I have to say I was impressed with the speed and stability of the machine. We've got a 133mHz Pentium workstation as well and I'd say that Photoshop under FX32 compares favourably to it. It multitasks nicely too. It's been a godsend to us. Scott Article: 30737 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!tezcat!feed1.news.erols.com!super.zippo.com!zdc!coopnews.coop.net!news.frontier.net!en.com!usenet From: "D, Flahaut" Newsgroups: comp.graphics.apps.lightwave Subject: Re: .AVI Loader Plugin !!! Date: Fri, 15 Nov 1996 21:14:41 -0500 Organization: Exchange Network Services Lines: 21 Message-ID: <328D2391.3608@en.com> References: <327E4249.1FA4@en.com> Reply-To: bforce@en.com NNTP-Posting-Host: bforce.en.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) bforce wrote: > > Well, I'm well under way to releasing a .AVI loader that will allow you > to use AVI's as image sequences in LightWave, WITHOUT having to convert > them to series of frames first! > > Current status: Making sure it handles VFW decompressor compatability. > > This will be a ShareWare Plugin. Registration price TBA. > > (Just short of a miracle for people like me with a video capture card > that supports .AVI wrapper...) > > D. Flahaut > dave@pcioh.com > > Let me know if you're interested! NOW AVAILABLE: www.en.com/users/bforce BETA 1.b Article: 30738 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: New QV, other stuff Date: Fri, 15 Nov 1996 21:55:31 -0500 Organization: Netcom Lines: 18 Message-ID: <328D2D23.5CF0@ix.netcom.com> References: <328970AB.6D0F@access.digex.net> <328AA527.52CB@ix.netcom.com> <328CC157.67B4@access.digex.net> NNTP-Posting-Host: col-oh4-03.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Fri Nov 15 6:53:05 PM PST 1996 X-Mailer: Mozilla 3.0 (WinNT; I) Ernie Wright wrote: > > Elliot Bain asked: > > > Since the December issue of LWPro will probably never see the light of > > waves, is there anywhere else we can read your article on DOF? > > That was December of 1994. The article was included in the compilation > book. > > - Ernie http://www.access.digex.net/~erniew Well, I certainly stepped into *that* Circle of Confusion. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 30739 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!uknet!newsfeed.ed.ac.uk!dcs.ed.ac.uk!cumbrae.dcs.ed.ac.uk!dgm From: dgm@dcs.ed.ac.uk (David Mclennan) Subject: Lightwave availability in U.K. ?? X-Nntp-Posting-Host: cumbrae.dcs.ed.ac.uk Message-ID: Sender: cnews@dcs.ed.ac.uk (UseNet News Admin) Organization: Department of Computer Science, University of Edinburgh X-Newsreader: xrn 8.02 Date: Tue, 12 Nov 1996 20:26:01 GMT Lines: 14 Hello all, Sorry to bother you, but I was wondering if anybody in this newsgroup knew about the availability of lightwave in the United Kingdom, or even better, Scotland. I e-mailed Newtek about this and also about the Student discounted version, but I have yet to hear a responce. I would greatly appreciate any help that anybody could give me on this. Thanks in advance, Dave. dgm@dcs.ed.ac.uk Article: 30740 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!tezcat!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.wco.com!news From: Joseph Maas Newsgroups: comp.graphics.apps.lightwave Subject: Brodcast quality? Betacam SP or S-VHS Date: Fri, 15 Nov 1996 20:47:19 -0800 Organization: paragon3 Lines: 5 Message-ID: <328D4753.334A@p3b.com> Reply-To: paragon3@p3b.com NNTP-Posting-Host: mercury2.wco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) They say that you can do brodcast quality renderings with LW, however, in the Video Toster User mag all you see is S-VHS type hardware for sale to record LW animations. Is'nt S-VHS for "Bronco Bob's Used Cars" local TV spot, and Betacam SP for the true brodcast quality used for all of the network stuff,,,, or am I missing something here? Article: 30741 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!nntp.farm.idt.net!news From: tnassaue@medicine.bsd.uchicago.edu (Tim Nassauer) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Terrain for a FLYTHROUGH Date: 16 Nov 1996 03:40:10 GMT Organization: IDT Lines: 19 Distribution: world Message-ID: <56jd2q$8e4@nnrp3.farm.idt.net> References: <563djv$rb6@news.gate.net> <32849400.408F@medicine.bsd.uchicago.edu> <328CAFD9.7C1B@access.digex.net> NNTP-Posting-Host: ppp-23.ts-1.suf.idt.net X-Newsreader: News for Windows NT X1.0-75 In article <328CAFD9.7C1B@access.digex.net> Ernie Wright wrote: > Tim Nassauer wrote: > > Get out your wallet. WCS2 can create LW scene files with camera motion, > zoom envelope, a sun light with orientation, color and level, fog, field > rendering settings and references to stand-in landscape objects in LWOB > format. And the Z-buffer plug-in is intended for a *moving* camera. > Hot Damn. Thanks for the info! -Tim Article: 30742 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!paperboy.ids.net!usenet From: Frank McMahon Newsgroups: comp.graphics.apps.lightwave Subject: Re: Meshpaint3D4LW? Date: Fri, 15 Nov 1996 23:18:51 -0500 Organization: Frank McMahon Home Page: http://ids.net/~frankmcmahon/home.htm Lines: 27 Message-ID: <328D40AB.5666@ids.net> References: <328C9DC9.7850@computerhaus.at> Reply-To: frankmcmahon@ids.net NNTP-Posting-Host: pslip058c.egr-ri.ids.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Miguel Marn wrote: > > I wonder if it is somehow possible to use a program like > Meshpaint or Detailer for LW-objects. How is texturing > handled and saved? How does LW render such an object? > Are there any Plugs like Meshpaint or Detailer for LW? > Please help me out. Thanx. Mig 23. Last I talked with Fractal, they were talking with New Tek about a Lightwave plug-in for Detailer. Detailer was coded to allow numerous plug-ins for various 3D formats, they will probably appear on Fractal's web site when available. For now I just export the object to Ray Dream and render from there. Or I render right in Detailer, does not have shadows or ray trading, but the output is top notch and you can even antialias your 3D object's mask to assemble as floaters. -- Frank McMahon ============= Program Director WCTV - Westerly, Rhode Island * Director, Graphic Artist, Videographer and Author * MCMAHON AT THE MOVIES http://members.aol.com/frankmcma/movies.htm Home Page: http://ids.net/~frankmcmahon/home.htm Article: 30743 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in2.uu.net!news2.interlog.com!news1.io.org!news.iq.ca!not-for-mail From: "Chris" Newsgroups: comp.graphics.apps.lightwave Subject: Volumetric light and multiple glows Date: 16 Nov 1996 03:38:28 GMT Organization: Internet Quebec Lines: 8 Message-ID: <01bbd30b$330e5960$0c53f8ce@Chris> NNTP-Posting-Host: 206.248.83.12 X-Newsreader: Microsoft Internet News 4.70.1155 Ok is there a nother way to do volumetric light istedad of creating a meshed cone..? And how about multiple glows of different strengths..? Thanks Chris Article: 30744 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news.alt.net!newspost1.alt.net!usenet From: johnc@tcr-net.com (John Churchill) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Fri, 15 Nov 1996 17:51:50 GMT Organization: TCR Lines: 8 Message-ID: <56i3ik$8mf@tofu.alt.net> References: <32808C5D.3480@technohouse.com> <32858120.3D20@cam.org> <328BEF80.35B9@earthlink.net> X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com alt.design.graphics:5827 alt.3d:29756 alt.emusic:9625 comp.graphics.animation:42022 comp.graphics.packages.3dstudio:25595 comp.graphics.apps.photoshop:31885 comp.graphics.apps.softimage:2523 comp.graphics.apps.wavefront:6154 comp.grap grundman wrote: >Er, excuse me guys, but shouldn't you be replying via email and not on >the newsgroup? It's beginning to look like those lame 'me too' threads >in the sex groups, heh heh. You have time for sex groups? Article: 30745 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!rain.fr!globalip.ch!imp.ch!sunqbc.risq.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: Fri, 15 Nov 1996 21:24:13 -0500 Organization: Video S.E.P. Lines: 16 Message-ID: <328D25CD.400F@odyssee.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> Jeff Holinski wrote: > > With all the arguments about SGI vs NT vs DEC I'm surprised that > nobody here has mentioned the REASON for the high prices on the SGI > machines. > It's the color of the box. Dark colored computers are simply more > expensive! I don't know, have anyone seen the new IBM Aptiva ? The black one ? I believe it's code name was Stealth... ;-) Anyhow, it's a sleek-looking computer. It comes in two main boxes, the CPU is a one of the boxes, which you can hide away, since the CD-ROM, floppy drives and buttons are on a smaller but separate casing that you install under the monitor, which itself is suspended on some sort of support. Very original design. Jean-Eric Article: 30746 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.sgi.com!esiee.fr!jussieu.fr!rain.fr!globalip.ch!imp.ch!sunqbc.risq.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: Collision Detection - need plugin Date: Fri, 15 Nov 1996 21:29:25 -0500 Organization: Video S.E.P. Lines: 17 Message-ID: <328D2705.418C@odyssee.net> References: <56b3pm$egt@home.mem.net> NNTP-Posting-Host: pool25-1.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: Paradigm Productions - Charles Gaushell Paradigm Productions - Charles Gaushell wrote: > > Does anyone know of a Lightwave plugin that has collision detection? > > Thanks, > Of course, Impact for LW is probably the best known. Check it out at : http://www.dynamic-realities.com/ Hope this helps! Jean-Eric Article: 30747 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.uio.no!sn.no!newsfeed.tip.net!news.algonet.se!news From: Johan Steen Newsgroups: comp.graphics.apps.lightwave Subject: Snet Pc-Amiga... \ Date: 16 Nov 96 06:22:13 +0100 Organization: AlgoNet Public Access Node, Stockholm Lines: 20 Message-ID: <1070.6894T382T694@studio42.se> NNTP-Posting-Host: du166-24.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 X-Newsreader: THOR 2.4 (Amiga;TCP/IP) I've set up a screamernet network between my Pc and Amiga. But the PC uses '\' to separate dirs and Amiga uses '/'. This makes it messed up with paths when screamernet gets the scenes. Anyone has any idea how to solve this? /Johan -> Buy Amiga software, it's worth every single $$$! <- +--------------------+-----------------------+-----------------------------+ | __ | | using | | /// 3D Artist | | Amiga4000T/060 - 42mb RAM | |__ /// Special FX | Johan Steen/STUDIO 42 | VLab Motion <-> Toccata | |\\\/// Film/Video | Gothenburg,Sweden | Picasso2 - FastLaneZ3 | | \XX/ Programmer | | RapidFire - 6.6gb HD - CD | | | | Tapestreamer. | +--------------------+-----------------------+-----------------------------+ | http://www.studio42.se <-- Interested in 3D Gfx/Video Editing/SpecialFX? | +--------------------------------------------------------------------------+ Article: 30748 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Fri, 15 Nov 1996 23:31:29 -0600 Organization: Earthlink Network, Inc. Lines: 24 Message-ID: <328D51AF.5133@earthlink.net> References: <328BF25A.767@p3b.com> Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust109.max1.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Joseph Maas wrote: > > I have been using Strata Studio Pro for years and it just does not cut > it. I need a good, fast, clean, commercial package to knock out > everything from PhotoRealistic stills for print media to animations for > video and cd-rom. We mostly do corporate presentation work and about 10% > character animation work. > Would you suggest that I go with Electric Image Brodcast and FormZ OR > the upcoming Mac version of Lightwave 3d and stick with Mac (probably > upgrade to dual processor SuperMac along the way). OR OR OR haul off and > get a Windows NT system and go with Studio MAX. > > What would you do? Assuming you stay with the Mac, you're choice would depend on what you biggest requirements are. Download the specs and compare the "big" features. Personally, I have a bias toward lightwave (go figure). If fast rendering speed is important, however, go with EI. Also, if you want to delay getting FormZ, you can use SSP's modeler, which I've seen done before. (Though I'd rather use FormZ, despite it's HUGE learning curve). One the small, annoying things side of the issue- if you go with Lightwave you only have one dongle to deal with, with EI and FormZ you have the damn hardware keys for BOTH programs hanging off your ADB port. Article: 30749 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!super.zippo.com!zdc!coopnews.coop.net!news.frontier.net!en.com!usenet From: "D, Flahaut" Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave's AVI and Video Codecs. Date: Fri, 15 Nov 1996 21:09:13 -0500 Organization: Exchange Network Services Lines: 22 Message-ID: <328D2249.4512@en.com> References: <01bbd238$85972fa0$0100007f@val> Reply-To: bforce@en.com NNTP-Posting-Host: bforce.en.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Valeri wrote: > > Can Anyone help me? > If i render my animation to AVI file,what video compression codex is > better (I have Indeo3.2;Cinepac;Intel VideoInteractive;Vdolive;Micrisoft > Video) for best qualitat AVI? > And what is (from qualitat) better for output to video tape:if I render > uncompressed AVI 32 direct in LightWave and record it to tape; or I render > Image-Sequence (for example .tga),load it in Premiere,compile in Premiere > uncompressed 32-AVI,and record id to tape? > For any suggestions thank you very much! > Valeri. Unless you have some form of video out to the tape deck, and a miracle computer able to play full screen AVI's in a single video stream (sounds kinda like superman...) You need to get a single frame recording deck or an animation recorder (PAR card, Perception, etc... Even a lower end MiroDC20/30) I have not yet heard of ANY machine capable of playback of AVI's without a hardware compression card. Dave Article: 30750 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: Macros Help in Modeler Date: Fri, 15 Nov 1996 21:37:50 -0800 Organization: Airmagine Studio Lines: 38 Message-ID: <328D532E.6F78@pop.wwa.com> References: <328CD4BB.49EA@deltanet.com> Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh2-005.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) Paul Muns wrote: > > I am new to LW5 and have been working through the Tutorials on modeler > and got to page 405, where #2 says to "Select the macro called Center > from the Objects/Custom pop-up". When I do that there is a "none" in > every button. > > I checked to see where to Load (I assumed this is like loading the > Images in before using them). I tried Loading one of the Plugins (*.p), > but it didn't work. Reading in the Reference Manual, page 363, I am > supposed to have a "Configure List" option and it doesn't appear it be > available in Modeler that I can find...there is no choice like that in > Custom/Options. I have Ver. 5.0m...is this a beta version that has some > parts left out? I have found the Plugin dir on the CD, but have no way > of using any...so far. > > Help! > > -Paul > > I checked to see where to load (I assumed this is lik ***** To install Modeler-specific plug-ins: Enter Modeler. Select the Objects panel (first button along the top of the screen). Below it, drag your pointer over the "Custom" pop-up and select the Add Plug-in option. Go to the Plug-ins directory, and enter the Modeler directory there. Select and load any files with a ".p" extension. You may need to repeat this step several times, once for each plug-in that you find there. You will get a response something like "Plugin Loaded Successfully" and then you can use them. Check the "readme.txt" file on the cd-rom for more info on adding layout plugins, etc. Curt Gandy World In Motion Productions cjgandy@pop.wwa.com